// // "$Id$" // #ifndef FL_TREE_ITEM_H #define FL_TREE_ITEM_H #include #include #include #include #include #include ////////////////////// // FL/Fl_Tree_Item.H ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /// /// \file /// \brief This file contains the definitions for Fl_Tree_Item /// /// \class Fl_Tree_Item /// \brief Tree widget item. /// /// This class is a single tree item, and manages all of the item's attributes. /// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item. /// /// Fl_Tree_Item is hierarchical; it dynamically manages an Fl_Tree_Item_Array of children /// that are themselves instances of Fl_Tree_Item. Each item can have zero or more children. /// When an item has children, close() and open() can be used to hide or show them. /// /// Items have their own attributes; font size, face, color. /// Items maintain their own hierarchy of children. /// /// When you make changes to items, you'll need to tell the tree to redraw() /// for the changes to show up. /// /// New 1.3.3 ABI feature: /// You can define custom items by either adding a custom widget to the item /// with Fl_Tree_Item::widget(), or override the draw_item_content() method /// if you want to just redefine how the label is drawn. /// /// The following shows the Fl_Tree_Item's dimensions, useful when overriding /// the draw_item_content() method: /// /// \image html Fl_Tree_Item-dimensions.png "Fl_Tree_Item's internal dimensions." width=6cm /// \image latex Fl_Tree_Item-dimensions.png "Fl_Tree_Item's internal dimensions." width=6cm /// class Fl_Tree; class FL_EXPORT Fl_Tree_Item { Fl_Tree *_tree; // parent tree const char *_label; // label (memory managed) Fl_Font _labelfont; // label's font face Fl_Fontsize _labelsize; // label's font size Fl_Color _labelfgcolor; // label's fg color Fl_Color _labelbgcolor; // label's bg color (0xffffffff is 'transparent') /// \enum Fl_Tree_Item_Flags enum Fl_Tree_Item_Flags { OPEN = 1<<0, ///> item is open VISIBLE = 1<<1, ///> item is visible ACTIVE = 1<<2, ///> item is active SELECTED = 1<<3 ///> item is selected }; unsigned short _flags; // misc flags int _xywh[4]; // xywh of this widget (if visible) int _collapse_xywh[4]; // xywh of collapse icon (if visible) int _label_xywh[4]; // xywh of label Fl_Widget *_widget; // item's label widget (optional) Fl_Image *_usericon; // item's user-specific icon (optional) Fl_Image *_userdeicon; // deactivated usericon Fl_Tree_Item_Array _children; // array of child items Fl_Tree_Item *_parent; // parent item (=0 if root) void *_userdata; // user data that can be associated with an item Fl_Tree_Item *_prev_sibling; // previous sibling (same level) Fl_Tree_Item *_next_sibling; // next sibling (same level) // Protected methods protected: void _Init(const Fl_Tree_Prefs &prefs, Fl_Tree *tree); void show_widgets(); void hide_widgets(); void draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs); void draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs); void recalc_tree(); int calc_item_height(const Fl_Tree_Prefs &prefs) const; Fl_Color drawfgcolor() const; Fl_Color drawbgcolor() const; public: Fl_Tree_Item(const Fl_Tree_Prefs &prefs); // CTOR -- backwards compatible Fl_Tree_Item(Fl_Tree *tree); // CTOR -- ABI 1.3.3+ virtual ~Fl_Tree_Item(); // DTOR -- ABI 1.3.3+ Fl_Tree_Item(const Fl_Tree_Item *o); // COPY CTOR /// The item's x position relative to the window int x() const { return(_xywh[0]); } /// The item's y position relative to the window int y() const { return(_xywh[1]); } /// The entire item's width to right edge of Fl_Tree's inner width /// within scrollbars. int w() const { return(_xywh[2]); } /// The item's height int h() const { return(_xywh[3]); } /// The item's label x position relative to the window /// \version 1.3.3 int label_x() const { return(_label_xywh[0]); } /// The item's label y position relative to the window /// \version 1.3.3 int label_y() const { return(_label_xywh[1]); } /// The item's maximum label width to right edge of Fl_Tree's inner width /// within scrollbars. /// \version 1.3.3 int label_w() const { return(_label_xywh[2]); } /// The item's label height /// \version 1.3.3 int label_h() const { return(_label_xywh[3]); } virtual int draw_item_content(int render); void draw(int X, int &Y, int W, Fl_Tree_Item *itemfocus, int &tree_item_xmax, int lastchild=1, int render=1); void show_self(const char *indent = "") const; void label(const char *val); const char *label() const; /// Set a user-data value for the item. inline void user_data( void* data ) { _userdata = data; } /// Retrieve the user-data value that has been assigned to the item. inline void* user_data() const { return _userdata; } /// Set item's label font face. void labelfont(Fl_Font val) { _labelfont = val; recalc_tree(); // may change tree geometry } /// Get item's label font face. Fl_Font labelfont() const { return(_labelfont); } /// Set item's label font size. void labelsize(Fl_Fontsize val) { _labelsize = val; recalc_tree(); // may change tree geometry } /// Get item's label font size. Fl_Fontsize labelsize() const { return(_labelsize); } /// Set item's label foreground text color. void labelfgcolor(Fl_Color val) { _labelfgcolor = val; } /// Return item's label foreground text color. Fl_Color labelfgcolor() const { return(_labelfgcolor); } /// Set item's label text color. Alias for labelfgcolor(Fl_Color)). void labelcolor(Fl_Color val) { labelfgcolor(val); } /// Return item's label text color. Alias for labelfgcolor() const). Fl_Color labelcolor() const { return labelfgcolor(); } /// Set item's label background color. /// A special case is made for color 0xffffffff which uses the parent tree's bg color. void labelbgcolor(Fl_Color val) { _labelbgcolor = val; } /// Return item's label background text color. /// If the color is 0xffffffff, the default behavior is the parent tree's /// bg color will be used. (An overloaded draw_item_content() can override /// this behavior.) Fl_Color labelbgcolor() const { return(_labelbgcolor); } /// Assign an FLTK widget to this item. void widget(Fl_Widget *val) { _widget = val; recalc_tree(); // may change tree geometry } /// Return FLTK widget assigned to this item. Fl_Widget *widget() const { return(_widget); } /// Return the number of children this item has. int children() const { return(_children.total()); } /// Return the child item for the given 'index'. Fl_Tree_Item *child(int index) { return(_children[index]); } /// Return the const child item for the given 'index'. const Fl_Tree_Item *child(int t) const; /// See if this item has children. int has_children() const { return(children()); } int find_child(const char *name); int find_child(Fl_Tree_Item *item); int remove_child(Fl_Tree_Item *item); int remove_child(const char *new_label); void clear_children(); void swap_children(int ax, int bx); int swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b); const Fl_Tree_Item *find_child_item(const char *name) const; Fl_Tree_Item *find_child_item(const char *name); const Fl_Tree_Item *find_child_item(char **arr) const; Fl_Tree_Item *find_child_item(char **arr); const Fl_Tree_Item *find_item(char **arr) const; Fl_Tree_Item *find_item(char **arr); ////////////////// // Adding items ////////////////// Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, const char *new_label, Fl_Tree_Item *newitem); Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, const char *new_label); Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, char **arr, Fl_Tree_Item *newitem); Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, char **arr); Fl_Tree_Item *replace(Fl_Tree_Item *new_item); Fl_Tree_Item *replace_child(Fl_Tree_Item *olditem, Fl_Tree_Item *newitem); Fl_Tree_Item *insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos=0); Fl_Tree_Item *insert_above(const Fl_Tree_Prefs &prefs, const char *new_label); Fl_Tree_Item* deparent(int index); int reparent(Fl_Tree_Item *newchild, int index); int move(int to, int from); int move(Fl_Tree_Item *item, int op=0, int pos=0); int move_above(Fl_Tree_Item *item); int move_below(Fl_Tree_Item *item); int move_into(Fl_Tree_Item *item, int pos=0); int depth() const; Fl_Tree_Item *prev(); Fl_Tree_Item *next(); Fl_Tree_Item *next_sibling(); Fl_Tree_Item *prev_sibling(); void update_prev_next(int index); Fl_Tree_Item *next_displayed(Fl_Tree_Prefs &prefs); // deprecated Fl_Tree_Item *prev_displayed(Fl_Tree_Prefs &prefs); // deprecated Fl_Tree_Item *next_visible(Fl_Tree_Prefs &prefs); Fl_Tree_Item *prev_visible(Fl_Tree_Prefs &prefs); /// Return the parent for this item. Returns NULL if we are the root. Fl_Tree_Item *parent() { return(_parent); } /// Return the const parent for this item. Returns NULL if we are the root. const Fl_Tree_Item *parent() const { return(_parent); } /// Set the parent for this item. /// Should only be used by Fl_Tree's internals. /// void parent(Fl_Tree_Item *val) { _parent = val; } const Fl_Tree_Prefs& prefs() const; /// Return the tree for this item. /// \version 1.3.3 const Fl_Tree *tree() const { return(_tree); } /// Return the tree for this item. /// \version 1.3.4 Fl_Tree *tree() { return(_tree); } ////////////////// // State ////////////////// void open(); void close(); /// See if the item is 'open'. int is_open() const { return(is_flag(OPEN)); } /// See if the item is 'closed'. int is_close() const { return(is_flag(OPEN)?0:1); } /// Toggle the item's open/closed state. void open_toggle() { is_open()?close():open(); // handles calling recalc_tree() } /// Change the item's selection state to the optionally specified 'val'. /// If 'val' is not specified, the item will be selected. /// void select(int val=1) { set_flag(SELECTED, val); } /// Toggle the item's selection state. void select_toggle() { if ( is_selected() ) { deselect(); // deselect if selected } else { select(); // select if deselected } } /// Select item and all its children. /// Returns count of how many items were in the 'deselected' state, /// ie. how many items were "changed". /// int select_all() { int count = 0; if ( ! is_selected() ) { select(); ++count; } for ( int t=0; tselect_all(); } return(count); } /// Disable the item's selection state. void deselect() { set_flag(SELECTED, 0); } /// Deselect item and all its children. /// Returns count of how many items were in the 'selected' state, /// ie. how many items were "changed". /// int deselect_all() { int count = 0; if ( is_selected() ) { deselect(); ++count; } for ( int t=0; tdeselect_all(); } return(count); } /// See if the item is selected. char is_selected() const { return(is_flag(SELECTED)); } /// Change the item's activation state to the optionally specified 'val'. /// /// When deactivated, the item will be 'grayed out'; the callback() /// won't be invoked if the user clicks on the label. If a widget() /// is associated with the item, its activation state will be changed as well. /// /// If 'val' is not specified, the item will be activated. /// void activate(int val=1) { set_flag(ACTIVE,val); if ( _widget && val != (int)_widget->active() ) { if ( val ) { _widget->activate(); } else { _widget->deactivate(); } _widget->redraw(); } } /// Deactivate the item; the callback() won't be invoked when clicked. /// Same as activate(0) /// void deactivate() { activate(0); } /// See if the item is activated. char is_activated() const { return(is_flag(ACTIVE)); } /// See if the item is activated. Alias for is_activated(). char is_active() const { return(is_activated()); } /// See if the item is visible. Alias for is_visible(). int visible() const { return(is_visible()); } /// See if the item is visible. int is_visible() const { return(is_flag(VISIBLE)); } int visible_r() const; /// Set the item's user icon to an Fl_Image. Use '0' to disable. /// No internal copy is made, caller must manage icon's memory. /// /// Note, if you expect your items to be deactivated(), /// use userdeicon(Fl_Image*) to set up a 'grayed out' version of your icon /// to be used for display. /// /// \see userdeicon(Fl_Image*) /// void usericon(Fl_Image *val) { _usericon = val; recalc_tree(); // may change tree geometry } /// Get the item's user icon as an Fl_Image. Returns '0' if disabled. Fl_Image *usericon() const { return(_usericon); } /// Set the usericon to draw when the item is deactivated. Use '0' to disable. /// No internal copy is made; caller must manage icon's memory. /// /// To create a typical 'grayed out' version of your usericon image, /// you can do the following: /// /// \code /// // Create tree + usericon for items /// Fl_Tree *tree = new Fl_Tree(..); /// Fl_Image *usr_icon = new Fl_Pixmap(..); // your usericon /// Fl_Image *de_icon = usr_icon->copy(); // make a copy, and.. /// de_icon->inactive(); // make it 'grayed out' /// ... /// for ( .. ) { // item loop.. /// item = tree->add("..."); // create new item /// item->usericon(usr_icon); // assign usericon to items /// item->userdeicon(de_icon); // assign userdeicon to items /// .. /// } /// \endcode /// /// In the above example, the app should 'delete' the two icons /// when they're no longer needed (e.g. after the tree is destroyed) /// /// \version 1.3.4 /// void userdeicon(Fl_Image* val) { _userdeicon = val; } /// Return the deactivated version of the user icon, if any. /// Returns 0 if none. Fl_Image* userdeicon() const { return _userdeicon; } ////////////////// // Events ////////////////// const Fl_Tree_Item* find_clicked(const Fl_Tree_Prefs &prefs, int yonly=0) const; Fl_Tree_Item* find_clicked(const Fl_Tree_Prefs &prefs, int yonly=0); int event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const; int event_on_label(const Fl_Tree_Prefs &prefs) const; /// Is this item the root of the tree? int is_root() const { return(_parent==0?1:0); } // Protected methods // TODO: move these to top 'protected:' section protected: /// Set a flag to an on or off value. val is 0 or 1. inline void set_flag(unsigned short flag,int val) { if ( flag==OPEN || flag==VISIBLE ) { recalc_tree(); // may change tree geometry } if ( val ) _flags |= flag; else _flags &= ~flag; } /// See if flag set. Returns 0 or 1. inline int is_flag(unsigned short val) const { return(_flags & val ? 1 : 0); } }; #endif /*FL_TREE_ITEM_H*/ // // End of "$Id$". //