// // "$Id: CubeView.h,v 1.4.2.2 2000/06/05 21:21:15 mike Exp $" // // CubeView class definitions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2000 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #ifndef CUBEVIEW_H #define CUBEVIEW_H 1 #include #include #if HAVE_GL # include # include # include #else # include #endif /* HAVE_GL */ #include #if HAVE_GL class CubeView : public Fl_Gl_Window { #else class CubeView : public Fl_Box { #endif /* HAVE_GL */ public: // this value determines the scaling factor used to draw the cube. double size; CubeView(int x,int y,int w,int h,const char *l=0); /* Set the rotation about the vertical (y ) axis. * * This function is called by the horizontal roller in CubeViewUI and the * initialize button in CubeViewUI. */ void v_angle(float angle){vAng=angle;}; // Return the rotation about the vertical (y ) axis. float v_angle(){return vAng;}; /* Set the rotation about the horizontal (x ) axis. * * This function is called by the vertical roller in CubeViewUI and the * initialize button in CubeViewUI. */ void h_angle(float angle){hAng=angle;}; // the rotation about the horizontal (x ) axis. float h_angle(){return hAng;}; /* Sets the x shift of the cube view camera. * * This function is called by the slider in CubeViewUI and the * initialize button in CubeViewUI. */ void panx(float x){xshift=x;}; /* Sets the y shift of the cube view camera. * * This function is called by the slider in CubeViewUI and the * initialize button in CubeViewUI. */ void pany(float y){yshift=y;}; #if HAVE_GL /*The widget class draw() override. * *The draw() function initialize Gl for another round o f drawing * then calls specialized functions for drawing each of the * entities displayed in the cube view. * */ void draw(); #endif /* HAVE_GL */ private: /* Draw the cube boundaries * *Draw the faces of the cube using the boxv[] vertices, using * GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR. */ #if HAVE_GL void drawCube(); #else void drawCube() { } #endif /* HAVE_GL */ float vAng,hAng; float xshift,yshift; float boxv0[3];float boxv1[3]; float boxv2[3];float boxv3[3]; float boxv4[3];float boxv5[3]; float boxv6[3];float boxv7[3]; }; #endif // // End of "$Id: CubeView.h,v 1.4.2.2 2000/06/05 21:21:15 mike Exp $". //