// // "$Id$" // #ifndef FL_TREE_ITEM_H #define FL_TREE_ITEM_H #include #include #include #include #include #include ////////////////////// // FL/Fl_Tree_Item.H ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009 by Greg Ercolano. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // /// /// \file /// \brief This file contains the definitions for Fl_Tree_Item /// /// \brief Tree item /// /// This class is a single tree item, and manages all of the item's attributes. /// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item. /// /// Fl_Tree_Item is hierarchical; it dynamically manages an Fl_Tree_Item_Array of children /// that are themselves instances of Fl_Tree_Item. Each item can have zero or more children. /// When an item has children, close() and open() can be used to hide or show them. /// /// Items have their own attributes; font size, face, color. /// Items maintain their own hierarchy of children. /// /// When you make changes to items, you'll need to tell the tree to redraw() /// for the changes to show up. /// class Fl_Tree_Item { const char *_label; // label (memory managed) int _labelfont; // label's font face int _labelsize; // label's font size Fl_Color _labelfgcolor; // label's fg color Fl_Color _labelbgcolor; // label's bg color char _open; // item is open? char _visible; // item is visible? char _active; // item activated? char _selected; // item selected? int _xywh[4]; // xywh of this widget (if visible) int _collapse_xywh[4]; // xywh of collapse icon (if any) int _label_xywh[4]; // xywh of label Fl_Widget *_widget; // item's label widget (optional) Fl_Image *_usericon; // item's user-specific icon (optional) Fl_Tree_Item_Array _children; // array of child items Fl_Tree_Item *_parent; // parent item (=0 if root) void *_userdata; // user data that can be associated with an item protected: void show_widgets(); void hide_widgets(); void draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs); void draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs); public: Fl_Tree_Item(const Fl_Tree_Prefs &prefs); // CTOR ~Fl_Tree_Item(); // DTOR Fl_Tree_Item(const Fl_Tree_Item *o); // COPY CTOR void draw(int X, int &Y, int W, Fl_Widget *tree, const Fl_Tree_Prefs &prefs, int lastchild=1); void show_self(const char *indent = "") const; void label(const char *val); const char *label() const; /// Set a user-data value for the item. inline void user_data( void* data ) { _userdata = data; } /// Retrieve the user-data value that has been assigned to the item. inline void* user_data() const { return _userdata; } /// Set item's label font face. void labelfont(int val) { _labelfont = val; } /// Get item's label font face. int labelfont() const { return(_labelfont); } /// Set item's label font size. void labelsize(int val) { _labelsize = val; } /// Get item's label font size. int labelsize() const { return(_labelsize); } /// Set item's label foreground text color. void labelfgcolor(Fl_Color val) { _labelfgcolor = val; } /// Set item's label text color. void labelcolor(Fl_Color val) { _labelfgcolor = val; } /// Return item's label text color. Fl_Color labelcolor() const { return(_labelfgcolor); } /// Return item's label foreground text color. Fl_Color labelfgcolor() const { return(_labelfgcolor); } /// Set item's label background color. void labelbgcolor(Fl_Color val) { _labelbgcolor = val; } /// Return item's background text color. Fl_Color labelbgcolor() const { return(_labelbgcolor); } /// Assign an FLTK widget to this item. void widget(Fl_Widget *val) { _widget = val; } /// Return FLTK widget assigned to this item. Fl_Widget *widget() const { return(_widget); } /// Return the number of children this item has. int children() const { return(_children.total()); } /// Return the child item for the given 'index'. Fl_Tree_Item *child(int index) { return(_children[index]); } /// Return the const child item for the given 'index'. const Fl_Tree_Item *child(int t) const; /// See if this item has children. int has_children() const { return(children()); } int find_child(const char *name); int find_child(Fl_Tree_Item *item); int remove_child(Fl_Tree_Item *item); int remove_child(const char *new_label); void clear_children(); void swap_children(int ax, int bx); int swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b); const Fl_Tree_Item *find_item(char **arr) const; Fl_Tree_Item *find_item(char **arr); ////////////////// // Adding items ////////////////// Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, const char *new_label); Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, char **arr); Fl_Tree_Item *insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos=0); Fl_Tree_Item *insert_above(const Fl_Tree_Prefs &prefs, const char *new_label); int depth() const; Fl_Tree_Item *prev(); Fl_Tree_Item *next(); /// Return the parent for this item. Fl_Tree_Item *parent() { return(_parent); } /// Return the const parent for this item. const Fl_Tree_Item *parent() const { return(_parent); } /// Set the parent for this item. /// Should only be used by Fl_Tree's internals. /// void parent(Fl_Tree_Item *val) { _parent = val; } ////////////////// // State ////////////////// void open(); void close(); /// See if the item is 'open'. int is_open() const { return(_open?1:0); } /// See if the item is 'closed'. int is_close() const { return(_open?0:1); } /// Toggle the item's open/closed state. void open_toggle() { _open?close():open(); } /// Change the item's selection state to the optionally specified 'val'. /// If 'val' is not specified, the item will be selected. /// void select(int val=1) { _selected = val; } /// Toggle the item's selection state. void select_toggle() { if ( is_selected() ) { deselect(); // deselect if selected } else { select(); // select if deselected } } /// Select self and all children /// Returns count of how many items were in the 'deselected' state, /// ie. how many items were "changed". /// int select_all() { int count = 0; if ( ! is_selected() ) { select(); ++count; } for ( int t=0; tselect_all(); } return(count); } /// Disable the item's selection state. void deselect() { _selected = 0; } /// Deselect self and all children /// Returns count of how many items were in the 'selected' state, /// ie. how many items were "changed". /// int deselect_all() { int count = 0; if ( is_selected() ) { deselect(); ++count; } for ( int t=0; tdeselect_all(); } return(count); } /// See if the item is selected. char is_selected() const { return(_selected); } /// Change the item's activation state to the optionally specified 'val'. /// /// When deactivated, the item will be 'grayed out'; the callback() /// won't be invoked if the user clicks on the label. If the item /// has a widget() associated with the item, its activation state /// will be changed as well. /// /// If 'val' is not specified, the item will be activated. /// void activate(int val=1) { _active = val; if ( _widget && val != (int)_widget->active() ) { if ( val ) { _widget->activate(); } else { _widget->deactivate(); } _widget->redraw(); } } /// Deactivate the item; the callback() won't be invoked when clicked. /// Same as activate(0) /// void deactivate() { activate(0); } /// See if the item is activated. char is_activated() const { return(_active); } /// See if the item is activated. char is_active() const { return(_active); } /// Set the user icon's image. '0' will disable. void usericon(Fl_Image *val) { _usericon = val; } /// Get the user icon. Returns '0' if disabled. Fl_Image *usericon() const { return(_usericon); } ////////////////// // Events ////////////////// const Fl_Tree_Item *find_clicked(const Fl_Tree_Prefs &prefs) const; Fl_Tree_Item *find_clicked(const Fl_Tree_Prefs &prefs); int event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const; int event_on_label(const Fl_Tree_Prefs &prefs) const; /// Is this item the root of the tree? int is_root() const { return(_parent==0?1:0); } }; #endif /*FL_TREE_ITEM_H*/ // // End of "$Id$". //