Using Watcom to build and use FLTK 1.1.5 Supported targets: Win32 only, static builds (no DLLs). Can be used from any Watcom supported host (DOS, OS/2, Windows). 1. To build fltk itself: - set the environment variable fltk to the root directory of fltk - go to the Watcom directory, run wmake. Both debug and release versions of all libs, test programs and FLUID will be built. 2. To create you own programs using fluid: - set the environment variable fltk to the root directory of fltk - make a directory where you want to create the source of your program. - from fltk's watcom directory, copy file "makefile.example" to "makefile" in your directory. - Start fluid, and create your program. - You can either put in fluid's menu shell->execute command: "cmd /k "wmake && hello && exit || pause && exit" to compile and run the program (if you are running under Windows only), - Or in Fluid do shift-Ctrl-C to create C+= code, and then in a cmd prompt in your directory enter 'wmake", and then run the program. I have been able to do most of the Fluid Flash tutorial (no time to do all, but no error at all for the ones I did do. 3. Known errors: - Fluid aborts when exiting. Probably a lot more :-( . I cannot test/debug under NT or later, so I must rely on the help of others to find and fix :-) Watcom-related bugs. Questions about the OpenWatcom port please to the fltk.general newsgroup. Questions related to Openwatcom itself please to the c/c++ users group at new.openwatcom.org. Mat Nieuwenhoven, Hilversum, 2004-11-22