// Fl_Button.H #ifndef Fl_Button_H #define Fl_Button_H #ifndef Fl_Widget_H #include "Fl_Widget.H" #endif // values for type() #define FL_TOGGLE_BUTTON 1 #define FL_RADIO_BUTTON (FL_RESERVED_TYPE+2) #define FL_HIDDEN_BUTTON 3 // for Forms compatability extern int fl_old_shortcut(const char*); class Fl_Button : public Fl_Widget { int shortcut_; char value_; char oldval; uchar down_box_; protected: virtual void draw(); public: virtual int handle(int); Fl_Button(int,int,int,int,const char * = 0); int value(int); char value() const {return value_;} int set() {return value(1);} int clear() {return value(0);} void setonly(); // this should only be called on FL_RADIO_BUTTONs int shortcut() const {return shortcut_;} void shortcut(int s) {shortcut_ = s;} Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;} void down_box(Fl_Boxtype b) {down_box_ = b;} // back compatability: void shortcut(const char *s) {shortcut(fl_old_shortcut(s));} Fl_Color down_color() const {return selection_color();} void down_color(uchar c) {selection_color(c);} }; #endif