// // "$Id$" // // Grab/release code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include //////////////////////////////////////////////////////////////// // "Grab" is done while menu systems are up. This has several effects: // Events are all sent to the "grab window", which does not even // have to be displayed (and in the case of Fl_Menu.cxx it isn't). // The system is also told to "grab" events and send them to this app. // This also modifies how Fl_Window::show() works, on X it turns on // override_redirect, it does similar things on WIN32. extern void fl_fix_focus(); // in Fl.cxx #ifdef WIN32 // We have to keep track of whether we have captured the mouse, since // MSWindows shows little respect for this... Grep for fl_capture to // see where and how this is used. extern HWND fl_capture; #endif #ifdef __APPLE__ extern void *fl_capture; #endif void Fl::grab(Fl_Window* win) { if (win) { if (!grab_) { #ifdef WIN32 SetActiveWindow(fl_capture = fl_xid(first_window())); SetCapture(fl_capture); #elif defined(__APPLE__) fl_capture = Fl_X::i(first_window())->xid; Fl_X::i(first_window())->set_key_window(); #else XGrabPointer(fl_display, fl_xid(first_window()), 1, ButtonPressMask|ButtonReleaseMask| ButtonMotionMask|PointerMotionMask, GrabModeAsync, GrabModeAsync, None, 0, fl_event_time); XGrabKeyboard(fl_display, fl_xid(first_window()), 1, GrabModeAsync, GrabModeAsync, fl_event_time); #endif } grab_ = win; } else { if (grab_) { #ifdef WIN32 fl_capture = 0; ReleaseCapture(); #elif defined(__APPLE__) fl_capture = 0; #else XUngrabKeyboard(fl_display, fl_event_time); XUngrabPointer(fl_display, fl_event_time); // this flush is done in case the picked menu item goes into // an infinite loop, so we don't leave the X server locked up: XFlush(fl_display); #endif grab_ = 0; fl_fix_focus(); } } } // // End of "$Id$". //