// // "$Id: Fl_Image.cxx,v 1.5.2.3.2.23 2002/08/09 01:09:49 easysw Exp $" // // Image drawing code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2002 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // #include #include #include #include #include #include #include "flstring.h" void fl_restore_clip(); // from fl_rect.cxx // // Base image class... // Fl_Image::~Fl_Image() { } void Fl_Image::uncache() { } void Fl_Image::draw(int XP, int YP, int, int, int, int) { draw_empty(XP, YP); } void Fl_Image::draw_empty(int X, int Y) { if (w() > 0 && h() > 0) { fl_color(FL_BLACK); fl_rect(X, Y, w(), h()); fl_line(X, Y, X + w() - 1, Y + h() - 1); fl_line(X, Y + h() - 1, X + w() - 1, Y); } } Fl_Image *Fl_Image::copy(int W, int H) { return new Fl_Image(W, H, d()); } void Fl_Image::color_average(Fl_Color, float) { } void Fl_Image::desaturate() { } void Fl_Image::label(Fl_Widget* widget) { widget->image(this); } void Fl_Image::label(Fl_Menu_Item* m) { Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure); m->label(_FL_IMAGE_LABEL, (const char*)this); } void Fl_Image::labeltype(const Fl_Label *lo, // I - Label int lx, // I - X position int ly, // I - Y position int lw, // I - Width of label int lh, // I - Height of label Fl_Align la) { // I - Alignment Fl_Image *img; // Image pointer int cx, cy; // Image position img = (Fl_Image *)(lo->value); if (la & FL_ALIGN_LEFT) cx = 0; else if (la & FL_ALIGN_RIGHT) cx = img->w() - lw; else cx = (img->w() - lw) / 2; if (la & FL_ALIGN_TOP) cy = 0; else if (la & FL_ALIGN_BOTTOM) cy = img->h() - lh; else cy = (img->h() - lh) / 2; fl_color((Fl_Color)lo->color); img->draw(lx, ly, lw, lh, cx, cy); } void Fl_Image::measure(const Fl_Label *lo, // I - Label int &lw, // O - Width of image int &lh) { // O - Height of image Fl_Image *img; // Image pointer img = (Fl_Image *)(lo->value); lw = img->w(); lh = img->h(); } // // RGB image class... // Fl_RGB_Image::~Fl_RGB_Image() { uncache(); if (alloc_array) delete[] (uchar *)array; } void Fl_RGB_Image::uncache() { if (id) { fl_delete_offscreen(id); id = 0; } if (mask) { fl_delete_bitmask(mask); mask = 0; } } Fl_Image *Fl_RGB_Image::copy(int W, int H) { // Optimize the simple copy where the width and height are the same, // or when we are copying an empty image... if ((W == w() && H == h()) || !w() || !h() || !d() || !array) { return new Fl_RGB_Image(array, w(), h(), d(), ld()); } // OK, need to resize the image data; allocate memory and Fl_RGB_Image *new_image; // New RGB image uchar *new_array, // New array for image data *new_ptr; // Pointer into new array const uchar *old_ptr; // Pointer into old array int c, // Channel number sy, // Source coordinate dx, dy, // Destination coordinates xerr, yerr, // X & Y errors xmod, ymod, // X & Y moduli xstep, ystep; // X & Y step increments // Figure out Bresenheim step/modulus values... xmod = w() % W; xstep = (w() / W) * d(); ymod = h() % H; ystep = h() / H; // Allocate memory for the new image... new_array = new uchar [W * H * d()]; new_image = new Fl_RGB_Image(new_array, W, H, d()); new_image->alloc_array = 1; // Scale the image using a nearest-neighbor algorithm... for (dy = H, sy = 0, yerr = H / 2, new_ptr = new_array; dy > 0; dy --) { for (dx = W, xerr = W / 2, old_ptr = array + sy * (w() * d() + ld()); dx > 0; dx --) { for (c = 0; c < d(); c ++) *new_ptr++ = old_ptr[c]; old_ptr += xstep; xerr -= xmod; if (xerr <= 0) { xerr += W; old_ptr += d(); } } sy += ystep; yerr -= ymod; if (yerr <= 0) { yerr += H; sy ++; } } return new_image; } void Fl_RGB_Image::color_average(Fl_Color c, float i) { // Don't average an empty image... if (!w() || !h() || !d() || !array) return; // Delete any existing pixmap/mask objects... uncache(); // Allocate memory as needed... uchar *new_array, *new_ptr; if (!alloc_array) new_array = new uchar[h() * w() * d()]; else new_array = (uchar *)array; // Get the color to blend with... uchar r, g, b; unsigned ia, ir, ig, ib; Fl::get_color(c, r, g, b); if (i < 0.0f) i = 0.0f; else if (i > 1.0f) i = 1.0f; ia = (unsigned)(256 * i); ir = r * (256 - ia); ig = g * (256 - ia); ib = b * (256 - ia); // Update the image data to do the blend... const uchar *old_ptr; int x, y; if (d() < 3) { ig = (r * 31 + g * 61 + b * 8) / 100 * (256 - ia); for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld()) for (x = 0; x < w(); x ++) { *new_ptr++ = (*old_ptr++ * ia + ig) >> 8; if (d() > 1) *new_ptr++ = *old_ptr++; } } else { for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld()) for (x = 0; x < w(); x ++) { *new_ptr++ = (*old_ptr++ * ia + ir) >> 8; *new_ptr++ = (*old_ptr++ * ia + ig) >> 8; *new_ptr++ = (*old_ptr++ * ia + ib) >> 8; if (d() > 3) *new_ptr++ = *old_ptr++; } } // Set the new pointers/values as needed... if (!alloc_array) { array = new_array; alloc_array = 1; ld(0); } } void Fl_RGB_Image::desaturate() { // Don't desaturate an empty image... if (!w() || !h() || !d() || !array) return; // Can only desaturate color images... if (d() < 3) return; // Delete any existing pixmap/mask objects... uncache(); // Allocate memory for a grayscale image... uchar *new_array, *new_ptr; int new_d; new_d = d() - 2; new_array = new uchar[h() * w() * new_d]; // Copy the image data, converting to grayscale... const uchar *old_ptr; int x, y; for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld()) for (x = 0; x < w(); x ++, old_ptr += d()) { *new_ptr++ = (31 * old_ptr[0] + 61 * old_ptr[1] + 8 * old_ptr[2]) / 100; if (d() > 3) *new_ptr++ = old_ptr[3]; } // Free the old array as needed, and then set the new pointers/values... if (alloc_array) delete[] (uchar *)array; array = new_array; alloc_array = 1; ld(0); d(new_d); } void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) { // Don't draw an empty image... if (!d() || !array) { draw_empty(XP, YP); return; } // account for current clip region (faster on Irix): int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H); cx += X-XP; cy += Y-YP; // clip the box down to the size of image, quit if empty: if (cx < 0) {W += cx; X -= cx; cx = 0;} if (cx+W > w()) W = w()-cx; if (W <= 0) return; if (cy < 0) {H += cy; Y -= cy; cy = 0;} if (cy+H > h()) H = h()-cy; if (H <= 0) return; if (!id) { id = fl_create_offscreen(w(), h()); fl_begin_offscreen(id); fl_draw_image(array, 0, 0, w(), h(), d(), ld()); fl_end_offscreen(); if (d() == 2 || d() == 4) { mask = fl_create_alphamask(w(), h(), d(), ld(), array); } } #ifdef WIN32 if (mask) { HDC new_gc = CreateCompatibleDC(fl_gc); SelectObject(new_gc, (void*)mask); BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND); SelectObject(new_gc, (void*)id); BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT); DeleteDC(new_gc); } else { fl_copy_offscreen(X, Y, W, H, id, cx, cy); } #elif defined(__APPLE__) if (mask) { Rect src, dst; src.left = 0; src.right = w(); src.top = 0; src.bottom = h(); dst.left = X; dst.right = X+w(); dst.top = Y; dst.bottom = Y+h(); RGBColor rgb; rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff; RGBBackColor(&rgb); rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000; RGBForeColor(&rgb); #if 0 // MRS: This *should* work, but doesn't on my system (iBook); change to // "#if 1" and restore the corresponding code in Fl_Bitmap.cxx // to test the real alpha channel support. CopyDeepMask(GetPortBitMapForCopyBits((GrafPtr)id), GetPortBitMapForCopyBits((GrafPtr)mask), GetPortBitMapForCopyBits(GetWindowPort(fl_window)), &src, &src, &dst, blend, NULL); #else // Fallback to screen-door transparency... CopyMask(GetPortBitMapForCopyBits((GrafPtr)id), GetPortBitMapForCopyBits((GrafPtr)mask), GetPortBitMapForCopyBits(GetWindowPort(fl_window)), &src, &src, &dst); #endif // 0 } else { fl_copy_offscreen(X, Y, W, H, id, cx, cy); } #else if (mask) { // I can't figure out how to combine a mask with existing region, // so cut the image down to a clipped rectangle: int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H); cx += nx-X; X = nx; cy += ny-Y; Y = ny; // make X use the bitmap as a mask: XSetClipMask(fl_display, fl_gc, mask); int ox = X-cx; if (ox < 0) ox += w(); int oy = Y-cy; if (oy < 0) oy += h(); XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy); } fl_copy_offscreen(X, Y, W, H, id, cx, cy); if (mask) { // put the old clip region back XSetClipOrigin(fl_display, fl_gc, 0, 0); fl_restore_clip(); } #endif } void Fl_RGB_Image::label(Fl_Widget* widget) { widget->image(this); } void Fl_RGB_Image::label(Fl_Menu_Item* m) { Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure); m->label(_FL_IMAGE_LABEL, (const char*)this); } // // End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.23 2002/08/09 01:09:49 easysw Exp $". //