// // "$Id: Fl_x.cxx,v 1.18 1999/01/04 19:25:03 mike Exp $" // // X specific code for the Fast Light Tool Kit (FLTK). // // Copyright 1998 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // #ifdef WIN32 #include "Fl_win32.cxx" #else #define CONSOLIDATE_MOTION 1 #include #include #include #include #include #include #include #include #include #include //////////////////////////////////////////////////////////////// // interface to poll/select call: #if HAVE_POLL #include #else struct pollfd {int fd; short events; short revents;}; #define POLLIN 1 #define POLLOUT 4 #define POLLERR 8 #ifdef __sgi // fix bugs in Irix's select header: extern "C" int select( int, fd_set *, fd_set *, fd_set *, struct timeval * ); #endif // // The following #define is only needed for HP-UX 9.x and earlier. 10.x // and beyond have the right stuff, and any good GCC distribution fixes // this, too! // //#define select(a,b,c,d,e) select((a),(int *)(b),(int *)(c),(int *)(d),(e)) #ifdef __EMX__ #include #endif #endif #define MAXFD 8 #if !HAVE_POLL static fd_set fdsets[3]; static int maxfd; #endif static int nfds; static struct pollfd fds[MAXFD]; static struct { void (*cb)(int, void*); void* arg; } fd[MAXFD]; void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) { int i; if (nfds < MAXFD) {i = nfds; nfds++;} else {i = MAXFD-1;} fds[i].fd = n; fds[i].events = events; #if !HAVE_POLL if (events & POLLIN) FD_SET(n, &fdsets[0]); if (events & POLLOUT) FD_SET(n, &fdsets[1]); if (events & POLLERR) FD_SET(n, &fdsets[2]); if (n > maxfd) maxfd = n; #endif fd[i].cb = cb; fd[i].arg = v; } void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) { Fl::add_fd(fd,POLLIN,cb,v); } void Fl::remove_fd(int n) { int i,j; for (i=j=0; i 0.0 ? int(time*1000) : 0); #else timeval t; if (time <= 0.0) { t.tv_sec = 0; t.tv_usec = 0; } else { t.tv_sec = int(time); t.tv_usec = int(1000000 * (time-t.tv_sec)); } n = ::select(maxfd+1,&fdt[0],&fdt[1],&fdt[2],&t); #endif } if (n > 0) { for (int i=0; irequest_code); XGetErrorDatabaseText(d,"",buf1,buf1,buf2,128); XGetErrorText(d, e->error_code, buf1, 128); Fl::warning("%s: %s 0x%lx", buf2, buf1, e->resourceid); return 0; } void fl_open_display() { if (fl_display) return; XSetIOErrorHandler(io_error_handler); XSetErrorHandler(xerror_handler); Display *d = XOpenDisplay(0); if (!d) Fl::fatal("Can't open display: %s",XDisplayName(0)); fl_display = d; wm_delete_window = XInternAtom(d,"WM_DELETE_WINDOW",0); wm_protocols = XInternAtom(d,"WM_PROTOCOLS",0); _motif_wm_hints = XInternAtom(d,"_MOTIF_WM_HINTS",0); Fl::add_fd(ConnectionNumber(d), POLLIN, fd_callback); fl_screen = DefaultScreen(fl_display); // construct an XVisualInfo that matches the default Visual: XVisualInfo templt; int num; templt.visualid = XVisualIDFromVisual(DefaultVisual(fl_display,fl_screen)); fl_visual = XGetVisualInfo(fl_display, VisualIDMask, &templt, &num); fl_colormap = DefaultColormap(fl_display,fl_screen); } void fl_close_display() { Fl::remove_fd(ConnectionNumber(fl_display)); XCloseDisplay(fl_display); } int Fl::h() { fl_open_display(); return DisplayHeight(fl_display,fl_screen); } int Fl::w() { fl_open_display(); return DisplayWidth(fl_display,fl_screen); } void Fl::get_mouse(int &x, int &y) { fl_open_display(); Window root = RootWindow(fl_display, fl_screen); Window c; int mx,my,cx,cy; unsigned int mask; XQueryPointer(fl_display,root,&root,&c,&mx,&my,&cx,&cy,&mask); x = mx; y = my; } //////////////////////////////////////////////////////////////// const XEvent* fl_xevent; // the current x event ulong fl_event_time; // the last timestamp from an x event char fl_key_vector[32]; // used by Fl::get_key() // Record event mouse position and state from an XEvent: // Also fix buggy window managers: since we now have a window event // x/y and a root x/y we can figure out the real window position even // if the window manager sent an incorrect ConfigureNotify event. static int px, py; static ulong ptime; static void set_event_xy(Fl_Window* window) { #if CONSOLIDATE_MOTION send_motion = 0; #endif Fl::e_x_root = fl_xevent->xbutton.x_root; Fl::e_x = fl_xevent->xbutton.x; Fl_X::x(window,Fl::e_x_root-Fl::e_x); Fl::e_y_root = fl_xevent->xbutton.y_root; Fl::e_y = fl_xevent->xbutton.y; Fl_X::y(window,Fl::e_y_root-Fl::e_y); Fl::e_state = fl_xevent->xbutton.state << 16; fl_event_time = fl_xevent->xbutton.time; #ifdef __sgi // get the meta key off PC keyboards: if (fl_key_vector[18]&0x18) Fl::e_state |= FL_META; #endif // turn off is_click if enough time or mouse movement has passed: if (abs(Fl::e_x_root-px)+abs(Fl::e_y_root-py) > 3 || fl_event_time >= ptime+1000) Fl::e_is_click = 0; } // if this is same event as last && is_click, increment click count: static inline void checkdouble() { if (Fl::e_is_click == Fl::e_keysym) Fl::e_clicks++; else { Fl::e_clicks = 0; Fl::e_is_click = Fl::e_keysym; } px = Fl::e_x_root; py = Fl::e_y_root; ptime = fl_event_time; } static Fl_Window* resize_bug_fix; //////////////////////////////////////////////////////////////// int fl_handle(const XEvent& xevent) { fl_xevent = &xevent; Window xid = xevent.xany.window; switch (xevent.type) { // events where we don't care about window: case KeymapNotify: memcpy(fl_key_vector, xevent.xkeymap.key_vector, 32); return 0; case MappingNotify: XRefreshKeyboardMapping((XMappingEvent*)&xevent.xmapping); return 0; // events where interesting window id is in a different place: case CirculateNotify: case CirculateRequest: case ConfigureNotify: case ConfigureRequest: case CreateNotify: case DestroyNotify: case GravityNotify: case MapNotify: case MapRequest: case ReparentNotify: case UnmapNotify: xid = xevent.xmaprequest.window; break; } int event = 0; Fl_Window* window = fl_find(xid); if (window) switch (xevent.type) { case ClientMessage: if ((Atom)(xevent.xclient.data.l[0]) == wm_delete_window) event = FL_CLOSE; break; case MapNotify: event = FL_SHOW; break; case UnmapNotify: event = FL_HIDE; break; case Expose: Fl_X::i(window)->wait_for_expose = 0; // try to keep windows on top even if WM_TRANSIENT_FOR does not work: if (Fl::first_window()->non_modal() && window != Fl::first_window()) Fl::first_window()->show(); case GraphicsExpose: window->damage(FL_DAMAGE_EXPOSE, xevent.xexpose.x, xevent.xexpose.y, xevent.xexpose.width, xevent.xexpose.height); return 1; case ButtonPress: Fl::e_keysym = FL_Button + xevent.xbutton.button; set_event_xy(window); checkdouble(); Fl::e_state |= (FL_BUTTON1 << (xevent.xbutton.button-1)); event = FL_PUSH; break; case MotionNotify: set_event_xy(window); #if CONSOLIDATE_MOTION send_motion = window; return 0; #else event = FL_MOVE; break; #endif case ButtonRelease: Fl::e_keysym = FL_Button + xevent.xbutton.button; set_event_xy(window); Fl::e_state &= ~(FL_BUTTON1 << (xevent.xbutton.button-1)); event = FL_RELEASE; break; case FocusIn: event = FL_FOCUS; break; case FocusOut: event = FL_UNFOCUS; break; case KeyPress: { static int got_backspace; static char buffer[21]; KeySym keysym; int i = xevent.xkey.keycode; fl_key_vector[i/8] |= (1 << (i%8)); int len = XLookupString((XKeyEvent*)&(xevent.xkey),buffer,20,&keysym,0); if (!len && keysym < 0x400) { // turn all latin-2,3,4 characters into 8-bit codes: buffer[0] = char(keysym); len = 1; } // ignore all effects of shift on the keysyms (makes it a lot // easier to program shortcuts!) if (keysym < 0x400) keysym = XKeycodeToKeysym(fl_display, i, 0); #ifdef __sgi // get some missing PC keyboard keys: if (!keysym) switch(i) { case 147: keysym = FL_Meta_L; break; case 148: keysym = FL_Meta_R; break; case 149: keysym = FL_Menu; break; } #endif if (!got_backspace) { // Backspace kludge: until user hits the backspace key, assumme // it is missing and use the Delete key for that purpose: if (keysym == FL_Delete) keysym = FL_BackSpace; else if (keysym == FL_BackSpace) got_backspace = 1; } if (keysym >= 0xff95 && keysym < 0xffa0) { // Make NumLock irrelevant (always on): // This lookup table turns the XK_KP_* functions back into the // ascii characters. This won't work on non-PC layout keyboards, // but are there any of those left?? buffer[0] = "7486293150."[keysym-0xff95]; keysym = FL_KP+buffer[0]; len = 1; } buffer[len] = 0; Fl::e_keysym = int(keysym); Fl::e_text = buffer; Fl::e_length = len; set_event_xy(window); Fl::e_is_click = 0; if (Fl::event_state(FL_CTRL) && keysym == '-') buffer[0] = 0x1f; // ^_ event = FL_KEYBOARD; break;} case KeyRelease: { int i = xevent.xkey.keycode; fl_key_vector[i/8] &= ~(1 << (i%8)); set_event_xy(window);} break; case EnterNotify: if (xevent.xcrossing.detail == NotifyInferior) break; // XInstallColormap(fl_display, Fl_X::i(window)->colormap); set_event_xy(window); Fl::e_state = xevent.xcrossing.state << 16; event = FL_ENTER; break; case LeaveNotify: if (xevent.xcrossing.detail == NotifyInferior) break; set_event_xy(window); Fl::e_state = xevent.xcrossing.state << 16; event = FL_LEAVE; break; case ConfigureNotify: { int x = xevent.xconfigure.x; int y = xevent.xconfigure.y; // avoid bug (?) in 4DWM, it reports position of 0,0 on resize: if (!x && !y) { Window r, c; int X, Y; unsigned int m; XQueryPointer(fl_display, fl_xid(window), &r, &c, &x, &y, &X, &Y, &m); x = x-X; y = y-Y; } resize_bug_fix = window; window->resize(x, y, xevent.xconfigure.width, xevent.xconfigure.height); return 1;} } return Fl::handle(event, window); } //////////////////////////////////////////////////////////////// void Fl_Window::resize(int X,int Y,int W,int H) { int is_a_resize = (W != w() || H != h()); int resize_from_program = (this != resize_bug_fix); if (!resize_from_program) resize_bug_fix = 0; if (X != x() || Y != y()) set_flag(FL_FORCE_POSITION); else if (!is_a_resize) return; if (is_a_resize) { Fl_Group::resize(X,Y,W,H); if (shown()) {redraw(); i->wait_for_expose = 1;} } else { x(X); y(Y); } if (resize_from_program && shown()) { if (is_a_resize) XMoveResizeWindow(fl_display, i->xid, X, Y, W>0 ? W : 1, H>0 ? H : 1); else XMoveWindow(fl_display, i->xid, X, Y); } } //////////////////////////////////////////////////////////////// // A subclass of Fl_Window may call this to associate an X window it // creates with the Fl_Window: void fl_fix_focus(); // in Fl.cxx Fl_X* Fl_X::set_xid(Fl_Window* w, Window xid) { Fl_X* x = new Fl_X; x->xid = xid; x->other_xid = 0; x->setwindow(w); x->next = Fl_X::first; x->region = 0; x->wait_for_expose = 1; Fl_X::first = x; return x; } // More commonly a subclass calls this, because it hides the really // ugly parts of X and sets all the stuff for a window that is set // normally. The global variables like fl_show_iconic are so that // subclasses of *that* class may change the behavior... char fl_show_iconic; // hack for iconize() int fl_background_pixel = -1; // hack to speed up bg box drawing int fl_disable_transient_for; // secret method of removing TRANSIENT_FOR static const int childEventMask = ExposureMask; static const int XEventMask = ExposureMask|StructureNotifyMask |KeyPressMask|KeyReleaseMask|KeymapStateMask|FocusChangeMask |ButtonPressMask|ButtonReleaseMask |EnterWindowMask|LeaveWindowMask |PointerMotionMask; void Fl_X::make_xid(Fl_Window* w, XVisualInfo *visual, Colormap colormap) { Fl_Group::current(0); // get rid of very common user bug: forgot end() int X = w->x(); int Y = w->y(); int W = w->w(); if (W <= 0) W = 1; // X don't like zero... int H = w->h(); if (H <= 0) H = 1; // X don't like zero... if (!w->parent() && !Fl::grab()) { // force the window to be on-screen. Usually the X window manager // does this, but a few don't, so we do it here for consistency: if (w->border()) { // ensure border is on screen: // (assumme extremely minimal dimensions for this border) const int top = 20; const int left = 1; const int right = 1; const int bottom = 1; if (X+W+right > Fl::w()) X = Fl::w()-right-W; if (X-left < 0) X = left; if (Y+H+bottom > Fl::h()) Y = Fl::h()-bottom-H; if (Y-top < 0) Y = top; } // now insure contents are on-screen (more important than border): if (X+W > Fl::w()) X = Fl::w()-W; if (X < 0) X = 0; if (Y+H > Fl::h()) Y = Fl::h()-H; if (Y < 0) Y = 0; } ulong root = w->parent() ? fl_xid(w->window()) : RootWindow(fl_display, fl_screen); XSetWindowAttributes attr; int mask = CWBorderPixel|CWColormap|CWEventMask|CWBitGravity; attr.event_mask = w->parent() ? childEventMask : XEventMask; attr.colormap = colormap; attr.border_pixel = 0; attr.bit_gravity = 0; // StaticGravity; attr.override_redirect = 0; if (Fl::grab()) { attr.save_under = 1; mask |= CWSaveUnder; if (!w->border()) {attr.override_redirect = 1; mask |= CWOverrideRedirect;} } if (fl_background_pixel >= 0) { attr.background_pixel = fl_background_pixel; fl_background_pixel = -1; mask |= CWBackPixel; } Fl_X* x = set_xid(w, XCreateWindow(fl_display, root, X, Y, W, H, 0, // borderwidth visual->depth, InputOutput, visual->visual, mask, &attr)); w->set_visible(); w->handle(FL_SHOW); // get child windows to appear w->redraw(); fl_fix_focus(); // if this is modal we must fix focus now //XInstallColormap(fl_display, colormap); if (!w->parent() && !attr.override_redirect) { // Communicate all kinds 'o junk to the X Window Manager: w->label(w->label(), w->iconlabel()); XChangeProperty(fl_display, x->xid, wm_protocols, XA_ATOM, 32, 0, (uchar*)&wm_delete_window, 1); // send size limits and border: x->sendxjunk(); // set the class property, which controls the icon used: if (w->xclass()) { char buffer[1024]; char *p; const char *q; // truncate on any punctuation, because they break XResource lookup: for (p = buffer, q = w->xclass(); isalnum(*q)||(*q&128);) *p++ = *q++; *p++ = 0; // create the capitalized version: q = buffer; *p = toupper(*q++); if (*p++ == 'X') *p++ = toupper(*q++); while ((*p++ = *q++)); XChangeProperty(fl_display, x->xid, XA_WM_CLASS, XA_STRING, 8, 0, (unsigned char *)buffer, p-buffer-1); } // Set the icon pixmap as needed: if (w->icon()) { XWMHints hints; hints.icon_pixmap = (Pixmap)w->icon(); hints.flags = IconPixmapHint; XSetWMHints(fl_display, x->xid, &hints); } if (w->non_modal() && x->next && !fl_disable_transient_for) { // find some other window to be "transient for": Fl_Window* w = x->next->w; while (w->parent()) w = w->window(); XSetTransientForHint(fl_display, x->xid, fl_xid(w)); } if (fl_show_iconic) { XWMHints hints; hints.flags = StateHint; hints.initial_state = 3; XSetWMHints(fl_display, x->xid, &hints); fl_show_iconic = 0; } } XMapWindow(fl_display, x->xid); } //////////////////////////////////////////////////////////////// // Send X window stuff that can be changed over time: void Fl_X::sendxjunk() { if (w->parent()) return; // it's not a window manager window! if (!w->size_range_set) { // default size_range based on resizable(): if (w->resizable()) { Fl_Widget *o = w->resizable(); int minw = o->w(); if (minw > 100) minw = 100; int minh = o->h(); if (minh > 100) minh = 100; w->size_range(w->w() - o->w() + minw, w->h() - o->h() + minh, 0, 0); } else { w->size_range(w->w(), w->h(), w->w(), w->h()); } return; // because this recursively called here } XSizeHints hints; hints.min_width = w->minw; hints.min_height = w->minh; hints.max_width = w->maxw; hints.max_height = w->maxh; hints.width_inc = w->dw; hints.height_inc = w->dh; // see the file /usr/include/X11/Xm/MwmUtil.h: // fill all fields to avoid bugs in kwm and perhaps other window managers: // 0, MWM_FUNC_ALL, MWM_DECOR_ALL long prop[5] = {0, 1, 1, 0, 0}; if (hints.min_width != hints.max_width || hints.min_height != hints.max_height) { // resizable hints.flags = PMinSize; if (hints.max_width >= hints.min_width || hints.max_height >= hints.min_height) { hints.flags = PMinSize|PMaxSize; // unfortunately we can't set just one maximum size. Guess a // value for the other one. Some window managers will make the // window fit on screen when maximized, others will put it off screen: if (hints.max_width < hints.min_width) hints.max_width = Fl::w(); if (hints.max_height < hints.min_height) hints.max_height = Fl::h(); } if (hints.width_inc && hints.height_inc) hints.flags |= PResizeInc; if (w->aspect) { // stupid X! It could insist that the corner go on the // straight line between min and max... hints.min_aspect.x = hints.max_aspect.x = hints.min_width; hints.min_aspect.y = hints.max_aspect.y = hints.min_height; hints.flags |= PAspect; } } else { // not resizable: hints.flags = PMinSize|PMaxSize; prop[0] = 1; // MWM_HINTS_FUNCTIONS prop[1] = 1|2|16; // MWM_FUNC_ALL | MWM_FUNC_RESIZE | MWM_FUNC_MAXIMIZE } if (w->flags() & Fl_Window::FL_FORCE_POSITION) { hints.flags |= USPosition; hints.x = w->x(); hints.y = w->y(); } if (!w->border()) { prop[0] |= 2; // MWM_HINTS_DECORATIONS prop[2] = 0; // no decorations } XSetWMNormalHints(fl_display, xid, &hints); XChangeProperty(fl_display, xid, _motif_wm_hints, _motif_wm_hints, 32, 0, (unsigned char *)prop, 5); } void Fl_Window::size_range_() { size_range_set = 1; if (shown()) i->sendxjunk(); } //////////////////////////////////////////////////////////////// // returns pointer to the filename, or null if name ends with '/' const char *filename_name(const char *name) { const char *p,*q; for (p=q=name; *p;) if (*p++ == '/') q = p; return q; } void Fl_Window::label(const char *name,const char *iname) { Fl_Widget::label(name); iconlabel_ = iname; if (shown() && !parent()) { if (!name) name = ""; XChangeProperty(fl_display, i->xid, XA_WM_NAME, XA_STRING, 8, 0, (uchar*)name, strlen(name)); if (!iname) iname = filename_name(name); XChangeProperty(fl_display, i->xid, XA_WM_ICON_NAME, XA_STRING, 8, 0, (uchar*)iname, strlen(iname)); } } //////////////////////////////////////////////////////////////// // Implement the virtual functions for the base Fl_Window class: // If the box is a filled rectangle, we can make the redisplay *look* // faster by using X's background pixel erasing. We can make it // actually *be* faster by drawing the frame only, this is done by // setting fl_boxcheat, which is seen by code in fl_drawbox.C: // // On XFree86 (and prehaps all X's) this has a problem if the window // is resized while a save-behind window is atop it. The previous // contents are restored to the area, but this assummes the area // is cleared to background color. So this is disabled in this version. // Fl_Window *fl_boxcheat; static inline int can_boxcheat(uchar b) {return (b==1 || (b&2) && b<=15);} void Fl_Window::show() { if (!shown()) { fl_open_display(); if (can_boxcheat(box())) fl_background_pixel = int(fl_xpixel(color())); Fl_X::make_xid(this); } else { XMapRaised(fl_display, i->xid); } } Window fl_window; Fl_Window *Fl_Window::current_; GC fl_gc; // make X drawing go into this window (called by subclass flush() impl.) void Fl_Window::make_current() { static GC gc; // the GC used by all X windows if (!gc) gc = XCreateGC(fl_display, i->xid, 0, 0); fl_window = i->xid; fl_gc = gc; current_ = this; fl_clip_region(0); } #endif // // End of "$Id: Fl_x.cxx,v 1.18 1999/01/04 19:25:03 mike Exp $". //