# Microsoft Developer Studio Project File - Name="fltkgl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=fltkgl - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "fltkgl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "fltkgl.mak" CFG="fltkgl - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "fltkgl - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "fltkgl - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "fltkgl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /GX /Ot /Op /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c # SUBTRACT CPP /Os # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\fltkgl.lib" !ELSEIF "$(CFG)" == "fltkgl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /GX /Z7 /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\fltkgld.lib" !ENDIF # Begin Target # Name "fltkgl - Win32 Release" # Name "fltkgl - Win32 Debug" # Begin Source File SOURCE=..\src\Fl_Gl_Choice.cxx # End Source File # Begin Source File SOURCE=..\src\Fl_Gl_Overlay.cxx # End Source File # Begin Source File SOURCE=..\src\Fl_Gl_Window.cxx # End Source File # Begin Source File SOURCE=..\src\freeglut_geometry.cxx # End Source File # Begin Source File SOURCE=..\src\freeglut_stroke_mono_roman.cxx # End Source File # Begin Source File SOURCE=..\src\freeglut_stroke_roman.cxx # End Source File # Begin Source File SOURCE=..\src\freeglut_teapot.cxx # End Source File # Begin Source File SOURCE=..\src\gl_draw.cxx # End Source File # Begin Source File SOURCE=..\src\gl_start.cxx # End Source File # Begin Source File SOURCE=..\src\glut_compatability.cxx # End Source File # Begin Source File SOURCE=..\src\glut_font.cxx # End Source File # End Target # End Project