// // "$Id$" // #ifndef FL_TREE_H #define FL_TREE_H #include #include #include #include #include #include ////////////////////// // FL/Fl_Tree.H ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009 by Greg Ercolano. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // /// /// \file /// \brief This file contains the definitions of the Fl_Tree class /// /// \class Fl_Tree /// /// \brief Tree widget. /// /// \code /// Fl_Tree // Top level widget /// |--- Fl_Tree_Item // Items in the tree /// |--- Fl_Tree_Prefs // Preferences for the tree /// |--- Fl_Tree_Connector (enum) // Connection modes /// |--- Fl_Tree_Select (enum) // Selection modes /// |--- Fl_Tree_Sort (enum) // Sort behavior /// \endcode /// /// An expandable tree widget. /// /// Similar to Fl_Browser, Fl_Tree is browser of Fl_Tree_Item's, which can be /// in a parented hierarchy. Subtrees can be expanded or closed. Items can be /// added, deleted, inserted, sorted and re-ordered. /// /// The tree items may also contain other FLTK widgets, like buttons, input fields, /// or even "custom" widgets. /// /// The simple way to define a tree: /// \code /// #include /// [..] /// Fl_Tree tree(X,Y,W,H); /// tree.begin(); /// tree.add("Flintstones/Fred"); /// tree.add("Flintstones/Wilma"); /// tree.add("Flintstones/Pebbles"); /// tree.add("Simpsons/Homer"); /// tree.add("Simpsons/Marge"); /// tree.add("Simpsons/Bart"); /// tree.add("Simpsons/Lisa"); /// tree.end(); /// \endcode /// /// Items can be added with Fl_Tree::add(), /// removed with Fl_Tree::remove(), /// inserted with Fl_Tree::insert_above(), /// selected/deselected with Fl_Tree::select() and Fl_Tree::deselect(). /// Items can be swapped with Fl_Tree_Item::swap_children(), sorting control via /// Fl_Tree::sortorder(). /// /// The tree can have different selection behaviors controlled by Fl_Tree::selectmode(). /// /// FLTK and custom FLTK widgets can be assigned to tree items via Fl_Tree_Item::widget(). /// /// Parent nodes can be open/closed with open() and close(), icons can be assigned /// or redefined with some or all items via /// Fl_Tree_Item::openicon(), /// Fl_Tree_Item::closeicon(), /// Fl_Tree_Item::usericon(). /// /// Various default preferences can be manipulated via Fl_Tree_Prefs, including /// colors, margins, connection lines. /// /// \image html tree-elements.png /// class Fl_Tree : public Fl_Group { Fl_Tree_Item *_root; // can be null! Fl_Tree_Item *_item_clicked; Fl_Tree_Prefs _prefs; // all the tree's settings Fl_Scrollbar *_vscroll; public: /// Find the item that was clicked. /// You probably want to use item_clicked() instead, which is fast. /// /// This method walks the entire tree looking for the first item that is /// under the mouse (ie. at Fl::event_x()/Fl:event_y(). /// /// Use this method /only/ if you've subclassed Fl_Tree, and are receiving /// events before Fl_Tree has been able to process and update item_clicked(). /// /// \returns the item clicked, or 0 if no item was under the current event. /// const Fl_Tree_Item *find_clicked() const { if ( ! _root ) return(0); return(_root->find_clicked(_prefs)); } protected: /// Set the item that was last clicked. /// Should only be used by subclasses needing to change this value. /// Normally Fl_Tree manages this value. /// void item_clicked(Fl_Tree_Item* val) { _item_clicked = val; } public: Fl_Tree(int X, int Y, int W, int H, const char *L=0); ~Fl_Tree(); int handle(int e); void draw(); /////////////////////// // root methods /////////////////////// /// Set the label for the root item. /// /// Makes an internally managed copy of 'new_label'. /// void root_label(const char *new_label) { if ( ! _root ) return; _root->label(new_label); } /// Returns the root item. Fl_Tree_Item* root() { return(_root); } //////////////////////////////// // Item creation/removal methods //////////////////////////////// Fl_Tree_Item *add(const char *path); Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name); Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name); Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos); /// Remove the specified 'item' from the tree. /// If it has children, all those are removed too. /// \returns 0 if done, -1 if 'item' not found. /// int remove(Fl_Tree_Item *item) { if ( !item ) return(0); if ( item == _root ) { clear(); } else { Fl_Tree_Item *parent = item->parent(); // find item's parent if ( ! parent ) return(-1); parent->remove_child(item); // remove child + children } return(0); } /// Clear all children from the tree. /// The tree will be left completely empty. /// void clear() { if ( ! _root ) return; _root->clear_children(); delete _root; _root = 0; } /// Clear all the children of a particular node in the tree. void clear_children(Fl_Tree_Item *item) { if ( item->has_children() ) { item->clear_children(); redraw(); // redraw only if there were children to clear } } //////////////////////// // Item lookup methods //////////////////////// Fl_Tree_Item *find_item(const char *path); const Fl_Tree_Item *find_item(const char *path) const; /// Return the parent for specified 'item'. /// /// \returns item's parent, or 0 if none (root). /// Fl_Tree_Item *parent(Fl_Tree_Item *item) { return(item->parent()); } /// Return the item that was last clicked. /// /// Valid only from within an Fl_Tree::callback(). /// /// \returns the item clicked, or 0 if none. /// Fl_Tree_Item *item_clicked() { return(_item_clicked); } /// Returns the first item in the tree. /// /// Use this to walk the tree in the forward direction, eg: /// \code /// for ( Fl_Tree_Item *item = tree->first(); item; item = item->next() ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \returns first item in tree, or 0 if none (tree empty). /// Fl_Tree_Item *first() { return(_root); // first item always root } /// Returns the last item in the tree. /// /// Use this to walk the tree in reverse, eg: /// /// \code /// for ( Fl_Tree_Item *item = tree->last(); item; item = item->prev() ) { /// printf("Item: %s\n", item->label()); /// } /// \endcode /// /// \returns last item in the tree, or 0 if none (tree empty). /// Fl_Tree_Item *last() { if ( ! _root ) return(0); Fl_Tree_Item *item = _root; while ( item->has_children() ) { item = item->child(item->children()-1); } return(item); } ////////////////////////// // Item open/close methods ////////////////////////// /// Open the specified 'item'. /// This causes the item's children (if any) to be shown. /// Handles redrawing if anything was actually changed. /// void open(Fl_Tree_Item *item) { if ( ! item->is_open() ) { item->open(); redraw(); } } /// Opens the item specified by a 'menu item' style pathname (eg: "Parent/child/item"). /// This causes the item's children (if any) to be shown. /// Handles redrawing if anything was actually changed. /// /// \returns /// - 0 : OK /// - -1 : item was not found /// int open(const char *path) { Fl_Tree_Item *item = find_item(path); if ( item ) { open(item); return(0); } return(-1); } /// Closes the 'item'. /// Handles redrawing if anything was actually changed. /// void close(Fl_Tree_Item *item) { if ( ! item->is_close() ) { item->close(); redraw(); } } /// Closes the item specified by 'path', eg: "Parent/child/item". /// /// Handles redrawing if anything was actually changed. /// /// \returns /// - 0 -- OK /// - -1 -- item was not found /// int close(const char *path) { Fl_Tree_Item *item = find_item(path); if ( item ) { close(item); return(0); } return(-1); } /// See if item is open. /// /// Items that are 'open' are themselves not necessarily visible; /// one of the item's parents might be closed. /// /// \returns /// - 1 : item is open /// - 0 : item is closed /// int is_open(Fl_Tree_Item *item) const { return(item->is_open()?1:0); } /// See if item specified by 'path' (eg: "Parent/child/item") is open. /// /// Items that are 'open' are themselves not necessarily visible; /// one of the item's parents might be closed. /// /// \returns /// - 1 : item is open /// - 0 : item is closed /// - -1 : item was not found /// int is_open(const char *path) const { const Fl_Tree_Item *item = find_item(path); if ( item ) return(item->is_open()?1:0); return(-1); } /// See if item is closed. /// \returns /// - 1 : item is open /// - 0 : item is closed /// int is_close(Fl_Tree_Item *item) const { return(item->is_close()); } /// See if item specified by 'path' (eg: "Parent/child/item") is closed. /// /// \returns /// - 1 : item is closed /// - 0 : item is open /// - -1 : item was not found /// int is_close(const char *path) const { const Fl_Tree_Item *item = find_item(path); if ( item ) return(item->is_close()?1:0); return(-1); } ///////////////////////// // Item selection methods ///////////////////////// /// Select the specified item. Use 'deselect()' to de-select it. /// Handles redrawing if anything was actually changed. /// void select(Fl_Tree_Item *item) { if ( ! item->is_selected() ) { item->select(); redraw(); } } /// Select an item specified by 'path' (eg: "Parent/child/item"). /// Handles redrawing if anything was actually changed. /// /// \returns /// - 0 : OK /// - -1 : item was not found /// int select(const char *path) { Fl_Tree_Item *item = find_item(path); if ( item ) { select(item); return(0); } return(-1); } /// Toggle item's select state. /// Handles redrawing. /// void select_toggle(Fl_Tree_Item *item) { item->select_toggle(); redraw(); } /// De-select the specified item. /// Handles redrawing if anything was actually changed. /// void deselect(Fl_Tree_Item *item) { if ( item->is_selected() ) { item->deselect(); redraw(); } } /// De-select an item specified by 'path' (eg: "Parent/child/item"). /// Handles redrawing if anything was actually changed. /// /// \returns /// - 0 : OK /// - -1 : item was not found /// int deselect(const char *path) { Fl_Tree_Item *item = find_item(path); if ( item ) { deselect(item); return(0); } return(-1); } int deselect_all(Fl_Tree_Item *item=0); int select_only(Fl_Tree_Item *selitem); int select_all(Fl_Tree_Item *item=0); /// See if the specified item is selected. /// \return /// - 1 : item selected /// - 0 : item deselected /// int is_selected(Fl_Tree_Item *item) const { return(item->is_selected()?1:0); } /// See if item specified by 'path' (eg: "Parent/child/item") is selected. /// /// \returns /// - 1 : item selected /// - 0 : item deselected /// - -1 : item was not found /// int is_selected(const char *path) { Fl_Tree_Item *item = find_item(path); if ( item ) return(is_selected(item)); return(-1); } /// Print the tree as 'ascii art' to stdout. /// Used mainly for debugging. /// void show_self() { if ( ! _root ) return; _root->show_self(); } ///////////////////////////////// // Item attribute related methods ///////////////////////////////// /// Get the default label fontsize used for creating new items. int labelsize() const { return(_prefs.labelsize()); } /// Set the default label font size used for creating new items. /// To change the font size on a per-item basis, use Fl_Tree_Item::labelsize(int) /// void labelsize(int val) { _prefs.labelsize(val); } /// Get the default font face used for item's labels when new items are created. /// /// Don't use this if you want to change an existing label() size; use /// item->labelfont() instead. /// int labelfont() const { return(_prefs.labelfont()); } /// Set the default font face used for item's labels when new items are created. /// /// Don't use this if you want to change an existing label() size; use /// item->labelfont(int) instead. /// void labelfont(int val) { _prefs.labelfont(val); } /// Get the amount of white space (in pixels) that should appear /// between the widget's left border and the tree's contents. /// int marginleft() const { return(_prefs.marginleft()); } /// Set the amount of white space (in pixels) that should appear /// between the widget's left border and the left side of the tree's contents. /// void marginleft(int val) { _prefs.marginleft(val); redraw(); } /// Get the amount of white space (in pixels) that should appear /// between the widget's top border and the top of the tree's contents. /// int margintop() const { return(_prefs.margintop()); } /// Sets the amount of white space (in pixels) that should appear /// between the widget's top border and the top of the tree's contents. /// void margintop(int val) { _prefs.margintop(val); redraw(); } /// Get the amount of white space (in pixels) that should appear /// below an open child tree's contents. /// int openchild_marginbottom() const { return(_prefs.openchild_marginbottom()); } /// Set the amount of white space (in pixels) that should appear /// below an open child tree's contents. /// void openchild_marginbottom(int val) { _prefs.openchild_marginbottom(val); redraw(); } /// Gets the width of the horizontal connection lines (in pixels) /// that appear to the left of each tree item's label. /// int connectorwidth() const { return(_prefs.connectorwidth()); } /// Sets the width of the horizontal connection lines (in pixels) /// that appear to the left of each tree item's label. /// void connectorwidth(int val) { _prefs.connectorwidth(val); redraw(); } /// Returns the Fl_Image being used as the default user icon for newly created items. /// Returns zero if no icon has been set, which is the default. /// Fl_Image *usericon() const { return(_prefs.usericon()); } /// Sets the Fl_Image to be used as the default user icon for all /// newly created items. /// /// If you want to specify user icons on a per-item basis, /// use Fl_Tree_Item::usericon() instead. /// /// \param[in] val -- The new image to be used, or /// zero to disable user icons. /// void usericon(Fl_Image *val) { _prefs.usericon(val); redraw(); } /// Returns the icon to be used as the 'open' icon. /// If none was set, the internal default is returned, /// a simple '[+]' icon. /// Fl_Image *openicon() const { return(_prefs.openicon()); } /// Sets the icon to be used as the 'open' icon. /// This overrides the built in default '[+]' icon. /// /// \param[in] val -- The new image, or zero to use the default [+] icon. /// void openicon(Fl_Image *val) { _prefs.openicon(val); redraw(); } /// Returns the icon to be used as the 'close' icon. /// If none was set, the internal default is returned, /// a simple '[-]' icon. /// Fl_Image *closeicon() const { return(_prefs.closeicon()); } /// Sets the icon to be used as the 'close' icon. /// This overrides the built in default '[-]' icon. /// /// \param[in] val -- The new image, or zero to use the default [-] icon. /// void closeicon(Fl_Image *val) { _prefs.closeicon(val); redraw(); } /// Returns 1 if the collapse icon is enabled, 0 if not. int showcollapse() const { return(_prefs.showcollapse()); } /// Set if we should show the collapse icon or not. /// If collapse icons are disabled, the user will not be able /// to interactively collapse items in the tree, unless the application /// provides some other means via open() and close(). /// /// \param[in] val 1: shows collapse icons (default),\n /// 0: hides collapse icons. /// void showcollapse(int val) { _prefs.showcollapse(val); redraw(); } /// Returns 1 if the root item is to be shown, or 0 if not. int showroot() const { return(_prefs.showroot()); } /// Set if the root item should be shown or not. /// \param[in] val 1 -- show the root item (default)\n /// 0 -- hide the root item. /// void showroot(int val) { _prefs.showroot(val); redraw(); } /// Returns the line drawing style for inter-connecting items. Fl_Tree_Connector connectorstyle() const { return(_prefs.connectorstyle()); } /// Sets the line drawing style for inter-connecting items. void connectorstyle(Fl_Tree_Connector val) { _prefs.connectorstyle(val); redraw(); } /// Set the default sort order used when items are added to the tree. /// See Fl_Tree_Sort for possible values. /// Fl_Tree_Sort sortorder() const { return(_prefs.sortorder()); } /// Gets the sort order used to add items to the tree. void sortorder(Fl_Tree_Sort val) { _prefs.sortorder(val); // no redraw().. only affects new add()itions } /// Sets the style of box used to draw selected items. /// This is an fltk Fl_Boxtype. /// The default is influenced by FLTK's current Fl::scheme() /// Fl_Boxtype selectbox() const { return(_prefs.selectbox()); } /// Gets the style of box used to draw selected items. /// This is an fltk Fl_Boxtype. /// The default is influenced by FLTK's current Fl::scheme() /// void selectbox(Fl_Boxtype val) { _prefs.selectbox(val); redraw(); } /// Gets the tree's current selection mode. Fl_Tree_Select selectmode() const { return(_prefs.selectmode()); } /// Sets the tree's selection mode. void selectmode(Fl_Tree_Select val) { _prefs.selectmode(val); } }; #endif /*FL_TREE_H*/ // // End of "$Id$". //