// // Rounded box drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2020 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include // Global parameters for rounded corner drawing algorithm: // // RN = number of segments per corner (must match offset array size) // RS = max. corner radius // BW = box shadow width #define RS (Fl::box_border_radius_max()) #define BW (Fl::box_shadow_width()) static void rbox(int fill, int x, int y, int w, int h) { int rs, rsy; rs = w*2/5; rsy = h*2/5; if (rs > rsy) rs = rsy; // use smaller radius if (rs > RS) rs = RS; if (fill) fl_rounded_rectf(x, y, w, h, rs); else fl_rounded_rect(x, y, w, h, rs); } static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(1, x, y, w, h); rbox(0, x, y, w, h); } static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(0, x, y, w, h); } static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(1, x, y, w, h); fl_color(FL_BLACK); rbox(0, x, y, w, h); } static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) { // draw shadow: fl_color(FL_DARK3); rbox(1, x+BW, y+BW, w, h); rbox(0, x+BW, y+BW, w, h); // draw the box: fl_rounded_box(x, y, w, h, c); } void fl_rounded_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg) { x += Fl::box_dx(bt); y += Fl::box_dy(bt); w -= Fl::box_dw(bt)+1; h -= Fl::box_dh(bt)+1; Fl_Color savecolor = fl_color(); fl_color(fl_contrast(fg, bg)); fl_line_style(FL_DOT); rbox(0, x+1, y+1, w-1, h-1); fl_line_style(FL_SOLID); fl_color(savecolor); } extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); Fl_Boxtype fl_define_FL_ROUNDED_BOX() { fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame, fl_rounded_focus); fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box, fl_rounded_focus); return _FL_ROUNDED_BOX; } Fl_Boxtype fl_define_FL_RFLAT_BOX() { fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box, fl_rounded_focus); return _FL_RFLAT_BOX; } Fl_Boxtype fl_define_FL_RSHADOW_BOX() { fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box, fl_rounded_focus); return _FL_RSHADOW_BOX; }