// // "$Id$" // #ifndef _FL_TREE_ITEM_ARRAY_H #define _FL_TREE_ITEM_ARRAY_H #include #include "Fl_Export.H" class FL_EXPORT Fl_Tree_Item; // forward decl must *precede* first doxygen comment block // or doxygen will not document our class.. ////////////////////////// // FL/Fl_Tree_Item_Array.H ////////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /// /// \file /// \brief This file defines a class that manages an array of Fl_Tree_Item pointers. /// /// \brief Manages an array of Fl_Tree_Item pointers. /// /// Because FLTK 1.x.x. has mandated that templates and STL not be used, /// we use this class to dynamically manage the arrays. /// /// None of the methods do range checking on index values; the caller /// must be sure that index values are within the range 0 manage the Fl_Tree_Item's internals (internal use only) }; char _flags; // flags to control behavior void enlarge(int count); public: Fl_Tree_Item_Array(int new_chunksize = 10); // CTOR ~Fl_Tree_Item_Array(); // DTOR Fl_Tree_Item_Array(const Fl_Tree_Item_Array *o); // COPY CTOR /// Return the item and index \p i. Fl_Tree_Item *operator[](int i) { return(_items[i]); } /// Const version of operator[](int i) const Fl_Tree_Item *operator[](int i) const { return(_items[i]); } /// Return the total items in the array, or 0 if empty. int total() const { return(_total); } /// Swap the two items at index positions \p ax and \p bx. void swap(int ax, int bx); int move(int to, int from); int deparent(int pos); int reparent(Fl_Tree_Item *item, Fl_Tree_Item *newparent, int pos); void clear(); void add(Fl_Tree_Item *val); void insert(int pos, Fl_Tree_Item *new_item); void replace(int pos, Fl_Tree_Item *new_item); void remove(int index); int remove(Fl_Tree_Item *item); /// Option to control if Fl_Tree_Item_Array's destructor will also destroy the Fl_Tree_Item's. /// If set: items and item array is destroyed. /// If clear: only the item array is destroyed, not items themselves. void manage_item_destroy(int val) { if ( val ) _flags |= MANAGE_ITEM; else _flags &= ~MANAGE_ITEM; } int manage_item_destroy() const { return _flags & MANAGE_ITEM ? 1 : 0; } }; #endif /*_FL_TREE_ITEM_ARRAY_H*/ // // End of "$Id$". //