// // "$Id$" // // Timer header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Timer widget . */ #ifndef Fl_Timer_H #define Fl_Timer_H #ifndef Fl_Widget_H #include "Fl_Widget.H" #endif // values for type(): #define FL_NORMAL_TIMER 0 #define FL_VALUE_TIMER 1 #define FL_HIDDEN_TIMER 2 /** This is provided only to emulate the Forms Timer widget. It works by making a timeout callback every 1/5 second. This is wasteful and inaccurate if you just want something to happen a fixed time in the future. You should directly call Fl::add_timeout() instead. */ class FL_EXPORT Fl_Timer : public Fl_Widget { static void stepcb(void *); void step(); char on, direction_; double delay, total; long lastsec,lastusec; protected: void draw(); public: int handle(int); Fl_Timer(uchar t,int x,int y,int w,int h, const char *l); ~Fl_Timer(); void value(double); /** See void Fl_Timer::value(double) */ double value() const {return delay>0.0?delay:0.0;} /** Gets or sets the direction of the timer. If the direction is zero then the timer will count up, otherwise it will count down from the initial value(). */ char direction() const {return direction_;} /** Gets or sets the direction of the timer. If the direction is zero then the timer will count up, otherwise it will count down from the initial value(). */ void direction(char d) {direction_ = d;} /** Gets or sets whether the timer is suspended. */ char suspended() const {return !on;} void suspended(char d); }; #endif // // End of "$Id$". //