// // "$Id$" // // OpenGL visual selection code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #if HAVE_GL # include # include # include # include "Fl_Gl_Choice.H" # include # include "flstring.h" # include # ifdef __APPLE__ # include # include # endif # ifdef WIN32 void fl_save_dc(HWND, HDC); # endif static Fl_Gl_Choice *first; // this assumes one of the two arguments is zero: // We keep the list system in Win32 to stay compatible and interpret // the list later... Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) { Fl_Gl_Choice *g; for (g = first; g; g = g->next) if (g->mode == m && g->alist == alistp) return g; #if defined(USE_X11) const int *blist; int list[32]; if (alistp) blist = alistp; else { int n = 0; if (m & FL_INDEX) { list[n++] = GLX_BUFFER_SIZE; list[n++] = 8; // glut tries many sizes, but this should work... } else { list[n++] = GLX_RGBA; list[n++] = GLX_GREEN_SIZE; list[n++] = (m & FL_RGB8) ? 8 : 1; if (m & FL_ALPHA) { list[n++] = GLX_ALPHA_SIZE; list[n++] = (m & FL_RGB8) ? 8 : 1; } if (m & FL_ACCUM) { list[n++] = GLX_ACCUM_GREEN_SIZE; list[n++] = 1; if (m & FL_ALPHA) { list[n++] = GLX_ACCUM_ALPHA_SIZE; list[n++] = 1; } } } if (m & FL_DOUBLE) { list[n++] = GLX_DOUBLEBUFFER; } if (m & FL_DEPTH) { list[n++] = GLX_DEPTH_SIZE; list[n++] = 1; } if (m & FL_STENCIL) { list[n++] = GLX_STENCIL_SIZE; list[n++] = 1; } if (m & FL_STEREO) { list[n++] = GLX_STEREO; } # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (m & FL_MULTISAMPLE) { list[n++] = GLX_SAMPLES_SGIS; list[n++] = 4; // value Glut uses } # endif list[n] = 0; blist = list; } fl_open_display(); XVisualInfo *visp = glXChooseVisual(fl_display, fl_screen, (int *)blist); if (!visp) { # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE,0); # endif return 0; } #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL const int *blist; int list[32]; if (alistp) blist = alistp; else { int n = 0; if (m & FL_INDEX) { list[n++] = AGL_BUFFER_SIZE; list[n++] = 8; // glut tries many sizes, but this should work... } else { list[n++] = AGL_RGBA; list[n++] = AGL_GREEN_SIZE; list[n++] = (m & FL_RGB8) ? 8 : 1; if (m & FL_ALPHA) { list[n++] = AGL_ALPHA_SIZE; list[n++] = (m & FL_RGB8) ? 8 : 1; } if (m & FL_ACCUM) { list[n++] = AGL_ACCUM_GREEN_SIZE; list[n++] = 1; if (m & FL_ALPHA) { list[n++] = AGL_ACCUM_ALPHA_SIZE; list[n++] = 1; } } } if (m & FL_DOUBLE) { list[n++] = AGL_DOUBLEBUFFER; } if (m & FL_DEPTH) { list[n++] = AGL_DEPTH_SIZE; list[n++] = 24; } if (m & FL_STENCIL) { list[n++] = AGL_STENCIL_SIZE; list[n++] = 1; } # ifdef AGL_STEREO if (m & FL_STEREO) { list[n++] = AGL_STEREO; } # endif list[n] = AGL_NONE; blist = list; } fl_open_display(); AGLPixelFormat fmt = aglChoosePixelFormat(NULL, 0, (GLint*)blist); if (!fmt) return 0; #elif defined(WIN32) // Replacement for ChoosePixelFormat() that finds one with an overlay // if possible: if (!fl_gc) fl_GetDC(0); int pixelformat = 0; PIXELFORMATDESCRIPTOR chosen_pfd; for (int i = 1; ; i++) { PIXELFORMATDESCRIPTOR pfd; if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break; // continue if it does not satisfy our requirements: if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue; if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue; if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue; if ((m & FL_ACCUM) && !pfd.cAccumBits) continue; if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue; if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue; if ((m & FL_DEPTH) && !pfd.cDepthBits) continue; if ((m & FL_STENCIL) && !pfd.cStencilBits) continue; // see if better than the one we have already: if (pixelformat) { // offering non-generic rendering is better (read: hardware accelleration) if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue; // offering overlay is better: else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {} // otherwise more bit planes is better: else if (chosen_pfd.cColorBits > pfd.cColorBits) continue; else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue; } pixelformat = i; chosen_pfd = pfd; } //printf("Chosen pixel format is %d\n", pixelformat); if (!pixelformat) return 0; #else # error platform unsupported #endif g = new Fl_Gl_Choice; g->mode = m; g->alist = alistp; g->next = first; first = g; #if defined(USE_X11) g->vis = visp; if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */ visp->visualid == fl_visual->visualid && !fl_getenv("MESA_PRIVATE_CMAP")) g->colormap = fl_colormap; else g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), visp->visual, AllocNone); # elif defined(WIN32) g->pixelformat = pixelformat; g->pfd = chosen_pfd; # elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL g->pixelformat = fmt; # else # error unsupported platform # endif return g; } static GLContext *context_list = 0; static int nContext = 0, NContext = 0; static void add_context(GLContext ctx) { if (!ctx) return; if (nContext==NContext) { if (!NContext) NContext = 8; NContext *= 2; context_list = (GLContext*)realloc( context_list, NContext*sizeof(GLContext)); } context_list[nContext++] = ctx; } static void del_context(GLContext ctx) { int i; for (i=0; iprivate_dc; if (!hdc) { hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE); fl_save_dc(i->xid, hdc); SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd)); # if USE_COLORMAP if (fl_palette) SelectPalette(hdc, fl_palette, FALSE); # endif } GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc); if (context) { if (context_list && nContext) wglShareLists(context_list[0], context); add_context(context); } return context; } # elif defined(__APPLE_QUARTZ__) static CGrafPtr fl_GetWindowPort(WindowRef window) { typedef CGrafPtr (*wf)(WindowRef); static wf f = NULL; if ( ! f) f = (wf)Fl_X::get_carbon_function("GetWindowPort"); return (*f)(window); } // warning: the Quartz version should probably use Core GL (CGL) instead of AGL GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { GLContext context, shared_ctx = 0; if (context_list && nContext) shared_ctx = context_list[0]; context = aglCreateContext( g->pixelformat, shared_ctx); if (!context) return 0; add_context((GLContext)context); if ( window->parent() ) { int H = window->window()->h(); GLint rect[] = { window->x(), H-window->h()-window->y(), window->w(), window->h() }; aglSetInteger( (GLContext)context, AGL_BUFFER_RECT, rect ); aglEnable( (GLContext)context, AGL_BUFFER_RECT ); } #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 #if __LP64__ // 64 bit version aglSetWindowRef(context, Fl_X::i(window)->window_ref() ); #else // 32 bit version >= 10.5 if (aglSetWindowRef != NULL) aglSetWindowRef(context, Fl_X::i(window)->window_ref() ); else aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(window)->window_ref() ) ); #endif #else // 32 bit version < 10.5 aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(window)->window_ref() ) ); #endif return (context); } # else # error unsupported platform # endif static GLContext cached_context; static Fl_Window* cached_window; void fl_set_gl_context(Fl_Window* w, GLContext context) { if (context != cached_context || w != cached_window) { cached_context = context; cached_window = w; # if defined(USE_X11) glXMakeCurrent(fl_display, fl_xid(w), context); # elif defined(WIN32) wglMakeCurrent(Fl_X::i(w)->private_dc, context); # elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL if ( w->parent() ) { //: resize our GL buffer rectangle int H = w->window()->h(); GLint rect[] = { w->x(), H-w->h()-w->y(), w->w(), w->h() }; aglSetInteger( context, AGL_BUFFER_RECT, rect ); aglEnable( context, AGL_BUFFER_RECT ); } #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 #if __LP64__ // 64 bit version aglSetWindowRef(context, Fl_X::i(w)->window_ref() ); #else // 32 bit version >= 10.5 if (aglSetWindowRef != NULL) aglSetWindowRef(context, Fl_X::i(w)->window_ref() ); else aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(w)->window_ref() ) ); #endif #else // 32 bit version < 10.5 aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(w)->window_ref() ) ); #endif aglSetCurrentContext(context); # else # error unsupported platform # endif } } void fl_no_gl_context() { cached_context = 0; cached_window = 0; # if defined(USE_X11) glXMakeCurrent(fl_display, 0, 0); # elif defined(WIN32) wglMakeCurrent(0, 0); # elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL AGLContext ctx = aglGetCurrentContext(); #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 if (aglSetWindowRef != NULL) { if(ctx) aglSetWindowRef(ctx, NULL ); } else #endif if(ctx) aglSetDrawable( ctx, NULL ); aglSetCurrentContext(0); # else # error unsupported platform # endif } void fl_delete_gl_context(GLContext context) { if (cached_context == context) fl_no_gl_context(); # if defined(USE_X11) glXDestroyContext(fl_display, context); # elif defined(WIN32) wglDeleteContext(context); # elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL aglDestroyContext( context ); # else # error unsupported platform # endif del_context(context); } #endif // HAVE_GL // // End of "$Id$". //