// Fl_get_key.C #ifdef WIN32 #include "Fl_get_key_win32.C" #else // Return the current state of a key. This is the X version. I identify // keys (mostly) by the X keysym. So this turns the keysym into a keycode // and looks it up in the X key bit vector, which Fl_x.C keeps track of. #include #include extern char fl_key_vector[32]; // in Fl_x.C int Fl::event_key(int k) { if (k > FL_Button && k <= FL_Button+8) return Fl::event_state(8<<(k-FL_Button)); int i; #ifdef __sgi // get some missing PC keyboard keys: if (k == FL_Meta_L) i = 147; else if (k == FL_Meta_R) i = 148; else if (k == FL_Menu) i = 149; else #endif i = XKeysymToKeycode(fl_display, k); return fl_key_vector[i/8] & (1 << (i%8)); } int Fl::get_key(int k) { fl_open_display(); XQueryKeymap(fl_display, fl_key_vector); return event_key(k); } #endif