<HTML> <HEAD> <TITLE>Fl_Pixmap</TITLE> </HEAD> <BODY> <!-- NEW PAGE --> <H2><A name="Fl_Pixmap">class Fl_Pixmap</A></H2> <HR> <H3>Class Hierarchy</H3> <UL><PRE> <A href="Fl_Image.html">Fl_Image</A> | +----<B>Fl_Pixmap</B> | +----<A href="Fl_GIF_Image.html">Fl_GIF_Image</A>, <A href="Fl_XPM_Image.html">Fl_XPM_Image</A> </PRE></UL> <H3>Include Files</H3> <UL><PRE> #include <FL/Fl_Pixmap.H> </PRE></UL> <H3>Description</H3> <P>The <TT>Fl_Pixmap</TT> class supports caching and drawing of colormap (pixmap) images, including transparency.</P> <H3>Methods</H3> <UL> <LI><A href="#Fl_Pixmap.Fl_Pixmap">Fl_Pixmap</A></LI> <LI><A href="#Fl_Pixmap.~Fl_Pixmap">~Fl_Pixmap</A></LI> </UL> <H4><A name="Fl_Pixmap.Fl_Pixmap">Fl_Pixmap::Fl_Pixmap(const char * const *data);<BR> Fl_Pixmap::Fl_Pixmap(const char **data);<BR> Fl_Pixmap::Fl_Pixmap(const unsigned char * const *data);<BR> Fl_Pixmap::Fl_Pixmap(const unsigned char **data);</A></H4> <P>The constructors create a new pixmap from the specified XPM data.</P> <H4><A name="Fl_Pixmap.~Fl_Pixmap">Fl_Pixmap::~Fl_Pixmap();</A></H4> <P>The destructor free all memory and server resources that are used by the pixmap.</P> </BODY> </HTML>