<HTML> <HEAD> <TITLE>Fl_Multiline_Input</TITLE> </HEAD> <BODY> <!-- NEW PAGE --> <H2><A name=Fl_Multiline_Input>class Fl_Multiline_Input</A></H2> <HR> <H3>Class Hierarchy</H3> <UL> <PRE> <A href=Fl_Input.html#Fl_Input>Fl_Input</A> | +----<B>Fl_Multiline_Input</B> </PRE> </UL> <H3>Include Files</H3> <UL> <PRE> #include <FL/Fl_Multiline_Input.H> </PRE> </UL> <H3>Description</H3> This input field displays '\n' characters as new lines rather than ^J, and accepts the Return, Tab, and up and down arrow keys. This is for editing multiline text. <P>This is far from the nirvana of text editors, and is probably only good for small bits of text, 10 lines at most. I think FLTK can be used to write a powerful text editor, but it is not going to be a built-in feature. Powerful text editors in a toolkit are a big source of bloat. </P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Multiline_Input.Fl_Multiline_Input>Fl_Multiline_Input</A> </LI> <LI><A href=#Fl_Multiline_Input.~Fl_Multiline_Input>~Fl_Multiline_Input</A> </LI> </UL> <H4><A name=Fl_Multiline_Input.Fl_Multiline_Input> Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Multiline_Input</TT> widget using the given position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT> . <H4><A name=Fl_Multiline_Input.~Fl_Multiline_Input>virtual Fl_Multiline_Input::~Fl_Multiline_Input()</A></H4> Destroys the widget and any value associated with it. </BODY></HTML>