// // OpenGL test program for the Fast Light Tool Kit (FLTK). // // Modified to have 2 cubes to test multiple OpenGL contexts // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include #include #include #include #include #include #include #include #include // demo printing #include #if !HAVE_GL class cube_box : public Fl_Box { public: double lasttime; int wire; double size; double speed; cube_box(int x,int y,int w,int h,const char *l=0) :Fl_Box(FL_DOWN_BOX,x,y,w,h,l) { label("This demo does\nnot work without GL"); } void begin() {} void end() {} }; #else #include #include class cube_box : public Fl_Gl_Window { void draw() FL_OVERRIDE; int handle(int) FL_OVERRIDE; public: double lasttime; int wire; double size; double speed; cube_box(int x,int y,int w,int h,const char *l=0) : Fl_Gl_Window(x,y,w,h,l) { lasttime = 0.0; box(FL_DOWN_FRAME); } }; /* The cube definition */ float v0[3] = {0.0, 0.0, 0.0}; float v1[3] = {1.0, 0.0, 0.0}; float v2[3] = {1.0, 1.0, 0.0}; float v3[3] = {0.0, 1.0, 0.0}; float v4[3] = {0.0, 0.0, 1.0}; float v5[3] = {1.0, 0.0, 1.0}; float v6[3] = {1.0, 1.0, 1.0}; float v7[3] = {0.0, 1.0, 1.0}; #define v3f(x) glVertex3fv(x) void drawcube(int wire) { /* Draw a colored cube */ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(0,0,255); v3f(v0); v3f(v1); v3f(v2); v3f(v3); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5); glEnd(); } void cube_box::draw() { lasttime = lasttime+speed; if (!valid()) { glLoadIdentity(); glViewport(0,0,pixel_w(),pixel_h()); glEnable(GL_DEPTH_TEST); glFrustum(-1,1,-1,1,2,10000); glTranslatef(0,0,-10); glClearColor(0.4f, 0.4f, 0.4f, 0); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(float(lasttime*1.6),0,0,1); glRotatef(float(lasttime*4.2),1,0,0); glRotatef(float(lasttime*2.3),0,1,0); glTranslatef(-1.0f, 1.2f, -1.5f); glScalef(float(size),float(size),float(size)); drawcube(wire); glPopMatrix(); gl_color(FL_GRAY); glDisable(GL_DEPTH_TEST); gl_font(FL_HELVETICA_BOLD, 16 ); gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f ); glEnable(GL_DEPTH_TEST); // if an OpenGL graphics driver is installed, give it a chance // to draw additional graphics #if HAVE_GL Fl_Gl_Window::draw(); #endif } int cube_box::handle(int e) { switch (e) { case FL_ENTER: cursor(FL_CURSOR_CROSS); break; case FL_LEAVE: cursor(FL_CURSOR_DEFAULT); break; } return Fl_Gl_Window::handle(e); } #endif Fl_Window *form; Fl_Slider *speed, *size; Fl_Button *exit_button, *wire, *flat; cube_box *lt_cube, *rt_cube; int done = 0; // set to 1 in exit button callback // exit button callback void exit_cb(Fl_Widget *, void *) { done = 1; } // print screen demo void print_cb(Fl_Widget *w, void *data) { Fl_Printer printer; Fl_Window *win = Fl::first_window(); if(!win) return; if( printer.start_job(1) ) return; if( printer.start_page() ) return; printer.scale(0.5,0.5); printer.print_widget( win ); printer.end_page(); printer.end_job(); } // Create a form that allows resizing for A and C (GL windows) with B fixed size/centered: // // lt_grp rt_grp // |<--------------------------------------->|<---------------------->| // . lt_cube ct_grp : rt_cube . // . 350 100 : 350 . // . |<------------------->| |<-------->| |<------------------->| . // .................................................................... // : ....................... ............ ....................... : // : : : : : : : : // : : A : : B : : C : : // : : : : : : : : // : :.....................: :..........: :.....................: : __ // :..................................................................: __ MARGIN // // | | // MARGIN // #define MENUBAR_H 25 // menubar height #define MARGIN 20 // fixed margin around widgets #define MARGIN2 (MARGIN*2) #define MARGIN3 (MARGIN*3) void show_info_cb(Fl_Widget*, void*) { fl_message("This is an example of using FLTK widgets inside OpenGL windows.\n" "Multiple widgets can be added to Fl_Gl_Windows. They will be\n" "rendered as overlays over the scene."); } void makeform(const char *name) { // Widget's XYWH's int form_w = 800 + 4 * MARGIN; // main window width int form_h = 350 + MENUBAR_H + 2 * MARGIN; // main window height int me_bar_x=0, me_bar_y=0, me_bar_w=form_w, me_bar_h=MENUBAR_H; // menubar int lt_grp_x=0, lt_grp_y=MENUBAR_H+MARGIN, lt_grp_w=350+100+MARGIN3, lt_grp_h=form_h-MENUBAR_H-MARGIN2; // left group int lt_cub_x=lt_grp_x+MARGIN, lt_cub_y=lt_grp_y, lt_cub_w=350, lt_cub_h=lt_grp_h; // left cube box (GL) int ct_grp_x=lt_grp_x+350+MARGIN2, ct_grp_y=lt_grp_y, ct_grp_w=100, ct_grp_h=lt_grp_h; // center group int rt_grp_x=lt_grp_x+lt_grp_w, rt_grp_y=lt_grp_y, rt_grp_w=350+MARGIN, rt_grp_h=lt_grp_h; // right group int rt_cub_x=rt_grp_x, rt_cub_y=lt_grp_y, rt_cub_w=350, rt_cub_h=lt_grp_h; // right cube box (GL) // main window form = new Fl_Window(form_w, form_h, name); form->begin(); // menu bar Fl_Sys_Menu_Bar *menubar = new Fl_Sys_Menu_Bar(me_bar_x, me_bar_y, me_bar_w, me_bar_h); menubar->add("File/Print window", FL_COMMAND+'p', print_cb); menubar->add("File/Quit", FL_COMMAND+'q', exit_cb); // left group Fl_Group *lt_grp = new Fl_Group(lt_grp_x, lt_grp_y, lt_grp_w, lt_grp_h); lt_grp->begin(); // left GL window lt_cube = new cube_box(lt_cub_x, lt_cub_y, lt_cub_w, lt_cub_h, 0); lt_cube->begin(); Fl_Widget *w = new Fl_Button(10, 10, 120, 30, "FLTK over GL"); w->color(FL_FREE_COLOR); w->box(FL_BORDER_BOX ); w->callback(show_info_cb); lt_cube->end(); // center group Fl_Group *ct_grp = new Fl_Group(ct_grp_x, ct_grp_y, ct_grp_w, ct_grp_h); ct_grp->begin(); wire = new Fl_Radio_Light_Button(ct_grp_x, ct_grp_y, 100, 25, "Wire"); flat = new Fl_Radio_Light_Button(ct_grp_x, wire->y()+wire->h(), 100, 25, "Flat"); speed = new Fl_Slider(FL_VERT_SLIDER, ct_grp_x, flat->y()+flat->h()+MARGIN, 40, 200, "Speed"); size = new Fl_Slider(FL_VERT_SLIDER, ct_grp_x+40+MARGIN, flat->y()+flat->h()+MARGIN, 40, 200, "Size"); exit_button = new Fl_Button(ct_grp_x, form_h-MARGIN-25, 100, 25, "Exit"); exit_button->callback(exit_cb); ct_grp->end(); ct_grp->resizable(speed); // only sliders resize vertically, not buttons lt_grp->end(); lt_grp->resizable(lt_cube); // right group Fl_Group *rt_grp = new Fl_Group(rt_grp_x, rt_grp_y, rt_grp_w, rt_grp_h); rt_grp->begin(); // right GL window rt_cube = new cube_box(rt_cub_x, rt_cub_y, rt_cub_w, rt_cub_h, 0); rt_grp->end(); rt_grp->resizable(rt_cube); // right resizer Fl_Box *rt_resizer = new Fl_Box(rt_grp_x-5, rt_grp_y, 10, rt_grp_h); rt_resizer->box(FL_NO_BOX); form->end(); form->resizable(rt_resizer); form->size_range(form->w(), form->h()); // minimum window size } int main(int argc, char **argv) { Fl::use_high_res_GL(1); Fl::set_color(FL_FREE_COLOR, 255, 255, 0, 75); makeform(argv[0]); speed->bounds(4,0); #if HAVE_GL speed->value(lt_cube->speed = rt_cube->speed = 1.0); #else speed->value(lt_cube->speed = rt_cube->speed = 0.0); #endif size->bounds(4,0.01); size->value(lt_cube->size = rt_cube->size = 3.0); flat->value(1); lt_cube->wire = 0; rt_cube->wire = 1; form->label("cube"); form->show(argc,argv); lt_cube->show(); rt_cube->show(); #if 0 // This demonstrates how to manipulate OpenGL contexts. // In this case the same context is used by multiple windows (I'm not // sure if this is allowed on Win32, can somebody check?). // This fixes a bug on the XFree86 3.0 OpenGL where only one context // per program seems to work, but there are probably better uses for // this! lt_cube->make_current(); // causes context to be created rt_cube->context(lt_cube->context()); // share the contexts #endif for (;;) { if (form->visible() && speed->value()) { if (!Fl::check()) break; // returns immediately } else { if (!Fl::wait()) break; // waits until something happens } lt_cube->wire = wire->value(); rt_cube->wire = !wire->value(); lt_cube->size = rt_cube->size = size->value(); lt_cube->speed = rt_cube->speed = speed->value(); lt_cube->redraw(); rt_cube->redraw(); if (done) break; // exit button was clicked } return 0; }