// // Platform header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // These are FLTK symbols that are necessary or useful for calling // platform specific functions. This file #include's certain platform // specific system header files that are necessary to declare platform // specific FLTK functions, for instance "Windows.h" under Windows. // You should include this file if (and ONLY if) you need to call // platform specific functions directly. // See FLTK documentation: chapter "Operating System Issues" on when // you need to #include #if !defined(FL_PLATFORM_H) && !defined(FL_DOXYGEN) # define FL_PLATFORM_H # include # include // will bring in FL/fl_config.h # include // for uchar class Fl_Window; # ifdef _WIN32 # include "win32.H" # elif defined(__APPLE__) # include "mac.H" # elif defined(FLTK_USE_WAYLAND) # include "wayland.H" # elif defined(FLTK_USE_X11) # include "x11.H" # endif // _WIN32 // // cross-platform declarations // #if defined(FL_LIBRARY) || defined(FL_INTERNALS) # include class FL_EXPORT Fl_X { public: fl_uintptr_t xid; Fl_Window* w; Fl_Region region; Fl_X *next; // static variables, static functions and member functions static Fl_X* first; static Fl_X* flx(const Fl_Window* w) {return w ? (Fl_X*)w->flx_ : 0;} # if defined(FLTK_USE_X11) && FLTK_USE_X11 // for backward compatibility static void make_xid(Fl_Window*, XVisualInfo* =fl_visual, Colormap=fl_colormap); static Fl_X* set_xid(Fl_Window*, Window); static inline Fl_X* i(const Fl_Window* w) {return flx(w);} # endif }; inline Window fl_xid(const Fl_Window* w) { Fl_X *xTemp = Fl_X::flx(w); return xTemp ? (Window)xTemp->xid : 0; } #else extern FL_EXPORT Window fl_xid_(const Fl_Window* w); # define fl_xid(w) fl_xid_(w) #endif // FL_LIBRARY || FL_INTERNALS extern FL_EXPORT Fl_Window* fl_find(Window xid); extern FL_EXPORT void fl_open_display(); extern FL_EXPORT void fl_close_display(); extern FL_EXPORT Window fl_window; extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b); extern FL_EXPORT void fl_open_callback(void (*)(const char *)); #endif // !FL_PLATFORM_H