A control widget typically interacts with the user to receive and/or display a value of some sort.
A composite widget widget holds a list of child widgets and handles moving, sizing, showing, or hiding them as needed. Fl_Group is the main composite widget widget class in FLTK, and all of the other composite widgets ( Fl_Pack, Fl_Scroll, Fl_Tabs, Fl_Tile, and Fl_Window) are subclasses of it.
You can also subclass other existing widgets to provide a different look or user-interface. For example, the button widgets are all subclasses of Fl_Button since they all interact with the user via a mouse button click. The only difference is the code that draws the face of the button.
MyClass(int x, int y, int w, int h, const char *label = 0);This will allow the class to be used in FLUID without problems.
The constructor must call the constructor for the base class and pass the same arguments:
MyClass::MyClass(int x, int y, int w, int h, const char *label) : Fl_Widget(x, y, w, h, label) { // do initialization stuff... }Fl_Widget's protected constructor sets x(), y(), w(), h(), and label() to the passed values and initializes the other instance variables to:
type(0); box(FL_NO_BOX); color(FL_GRAY); selection_color(FL_GRAY); labeltype(FL_NORMAL_LABEL); labelstyle(FL_NORMAL_STYLE); labelsize(FL_NORMAL_SIZE); labelcolor(FL_BLACK); align(FL_ALIGN_CENTER); callback(default_callback,0); flags(ACTIVE|VISIBLE);
The second form indicates that a region is damaged. If only these calls are done in a window (no calls to damage(n)) then FLTK will clip to the union of all these calls before drawing anything. This can greatly speed up incremental displays. The mask bits are OR'd into damage() unless this is a Fl_Window widget.
The third form returns the bitwise-OR of all damage(n) calls done since the last draw().
When redrawing your widgets you should look at the damage bits to see what parts of your widget need redrawing. The handle() method can then set individual damage bits to limit the amount of drawing that needs to be done:
MyClass::handle(int event) { ... if (change_to_part1) damage(1); if (change_to_part2) damage(2); if (change_to_part3) damage(4); } MyClass::draw() { if (damage() & FL_DAMAGE_ALL) { ... draw frame/box and other static stuff ... } if (damage() & (FL_DAMAGE_ALL | 1)) draw_part1(); if (damage() & (FL_DAMAGE_ALL | 2)) draw_part2(); if (damage() & (FL_DAMAGE_ALL | 4)) draw_part3(); }
The second form uses the passed bounding box instead of the widget's bounding box. This is useful so "centered" labels are aligned with some feature, like a moving slider.
The third form draws the label anywhere. It acts as though FL_ALIGN_INSIDE has been forced on so the label will appear inside the passed bounding box. This is designed for parent groups to draw labels with.
The second version lets you do this test against an arbitrary string.
FLTK does not use RTTI (Run Time Typing Infomation), to enhance portability. But this may change in the near future if RTTI becomes standard everywhere.
If you don't have RTTI you can use the clumsy FLTK mechanisim, by having type() use a unique value. These unique values must be greater than the symbol FL_RESERVED_TYPE (which is 100). Look through the header files for FL_RESERVED_TYPE to find an unused number. If you make a subclass of Fl_Window you must use FL_WINDOW + n (n must be in the range 1 to 7).
Here is a sample handle() method for a widget that acts as a pushbutton and also accepts the keystroke 'x' to cause the callback:
int MyClass::handle(int event) { switch(event) { case FL_PUSH: highlight = 1; redraw(); return 1; case FL_DRAG: { int t = Fl::event_inside(this); if (t != highlight) { highlight = t; redraw(); } } return 1; case FL_RELEASE: if (highlight) { highlight = 0; redraw(); do_callback(); // never do anything after a callback, as the callback // may delete the widget! } return 1; case FL_SHORTCUT: if (Fl::event_key() == 'x') { do_callback(); return 1; } return 0; default: return Fl_Widget::handle(event); } }You must return non-zero if your handle() method uses the event. If you return zero it indicates to the parent widget that it can try sending the event to another widget.
damage() contains the bitwise-OR of all the damage(n) calls to this widget since it was last drawn. This can be used for minimal update, by only redrawing the parts whose bits are set. FLTK will turn on the FL_DAMAGE_ALL bit if it thinks the entire widget must be redrawn (e.g. for an expose event).
Expose events (and the above damage(b,x,y,w,h)) will cause draw() to be called with FLTK's clipping turned on. You can greatly speed up redrawing in some cases by testing fl_not_clipped(x,y,w,h) or fl_clip_box(...) and skipping invisible parts.
Besides the protected methods described above, FLTK provides a large number of basic drawing functions, which are described below.
This should not call redraw(), at least if only the x() and y() change. This is because composite widgets like Fl_Scroll may have a more efficient way of drawing the new position.
Instances of the child widgets may be included in the parent:
class MyClass : public Fl_Group { Fl_Button the_button; Fl_Slider the_slider; ... };The constructor has to initialize these instances. They are automatically add()ed to the group, since the Fl_Group constructor does begin(). Don't forget to call end() or use the Fl_End pseudo-class:
MyClass::MyClass(int x, int y, int w, int h) : Fl_Group(x, y, w, h), the_button(x + 5, y + 5, 100, 20), the_slider(x, y + 50, w, 20) { ...(you could add dynamically created child widgets here)... end(); // don't forget to do this! }The child widgets need callbacks. These will be called with a pointer to the children, but the widget itself may be found in the parent() pointer of the child. Usually these callbacks can be static private methods, with a matching private method:
void MyClass::slider_cb(Fl_Widget* v, void *) { // static method ((MyClass*)(v->parent())->slider_cb(); } void MyClass::slider_cb() { // normal method use(the_slider->value()); }If you make the handle() method, you can quickly pass all the events to the children using the Fl_Group::handle() method. You don't need to override handle() if your composite widget does nothing other than pass events to the children:
int MyClass::handle(int event) { if (Fl_Group::handle(event)) return 1; ... handle events that children don't want ... }If you override draw() you need to draw all the children. If redraw() or damage() is called on a child, damage(FL_DAMAGE_CHILD) is done to the group, so this bit of damage() can be used to indicate that a child needs to be drawn. It is fastest if you avoid drawing anything else in this case:
int MyClass::draw() { Fl_Widget *const*a = array(); if (damage() == FL_DAMAGE_CHILD) { // only redraw some children for (int i = children(); i --; a ++) update_child(**a); } else { // total redraw ... draw background graphics ... // now draw all the children atop the background: for (int i = children_; i --; a ++) { draw_child(**a); draw_outside_label(**a); // you may not want to do this } } }Fl_Group provides some protected methods to make drawing easier:
Subclassing Fl_Window is almost exactly like subclassing Fl_Widget, and in fact you can easily switch a subclass back and forth. Watch out for the following differences: