//
// "$Id$"
//
// Image header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
Fl_Image, Fl_RGB_Image classes. */
#ifndef Fl_Image_H
#define Fl_Image_H
#include "Enumerations.H"
#include
#include "Fl_Widget.H" // for fl_uintptr_t
class Fl_Widget;
class Fl_Pixmap;
struct Fl_Menu_Item;
struct Fl_Label;
class Fl_RGB_Image;
/** \enum Fl_RGB_Scaling
The scaling algorithm to use for RGB images.
*/
enum Fl_RGB_Scaling {
FL_RGB_SCALING_NEAREST = 0, ///< default RGB image scaling algorithm
FL_RGB_SCALING_BILINEAR ///< more accurate, but slower RGB image scaling algorithm
};
/**
\brief Base class for image caching, scaling and drawing.
Fl_Image is the base class used for caching, scaling and drawing all kinds of images
in FLTK. This class keeps track of common image data such as the pixels,
colormap, width, height, and depth. Virtual methods are used to provide
type-specific image handling.
Each image possesses two (width, height) pairs. 1) The width and height of the
image raw data are returned by data_w() and data_h(). These values are set
when the image is created and remain unchanged. 2) The width and height
of the area filled by the image when it gets drawn are returned by w() and h().
The values are equal to data_w() and data_h() when the image is created,
and can be changed by the scale() member function.
Since the Fl_Image class does not support image
drawing by itself, calling the draw() method results in
a box with an X in it being drawn instead.
*/
class FL_EXPORT Fl_Image {
friend class Fl_Graphics_Driver;
public:
static const int ERR_NO_IMAGE = -1;
static const int ERR_FILE_ACCESS = -2;
static const int ERR_FORMAT = -3;
private:
int w_, h_, d_, ld_, count_;
int data_w_, data_h_;
const char * const *data_;
static Fl_RGB_Scaling RGB_scaling_; // method used when copying RGB images
static Fl_RGB_Scaling scaling_algorithm_; // method used to rescale RGB source images before drawing
// Forbid use of copy constructor and assign operator
Fl_Image & operator=(const Fl_Image &);
Fl_Image(const Fl_Image &);
protected:
/**
Sets the width of the image data.
This protected function sets both image widths: the width of the image data returned by data_w() and
the image drawing width in FLTK units returned by w().
*/
void w(int W) {w_ = W; data_w_ = W;}
/**
Sets the height of the image data.
This protected function sets both image heights: the height of the image data returned by data_h() and
the image drawing height in FLTK units returned by h().
*/
void h(int H) {h_ = H; data_h_ = H;}
/**
Sets the current image depth.
*/
void d(int D) {d_ = D;}
/**
Sets the current line data size in bytes.
Color images may contain extra data that is included after every
line of color image data and is normally not present.
If \p LD is zero, then line data size is assumed to be w() * d() bytes.
If \p LD is non-zero, then it must be positive and larger than w() * d()
to account for the extra data per line.
*/
void ld(int LD) {ld_ = LD;}
/**
Sets the current array pointer and count of pointers in the array.
*/
void data(const char * const *p, int c) {data_ = p; count_ = c;}
void draw_empty(int X, int Y);
static void labeltype(const Fl_Label *lo, int lx, int ly, int lw, int lh, Fl_Align la);
static void measure(const Fl_Label *lo, int &lw, int &lh);
int draw_scaled(int X, int Y, int W, int H);
public:
/**
Returns the current image drawing width in FLTK units.
The values of w() and data_w() are identical unless scale() has been called
after which they may differ.
*/
int w() const {return w_;}
/**
Returns the current image drawing height in FLTK units.
The values of h() and data_h() are identical unless scale() has been called
after which they may differ.
*/
int h() const {return h_;}
/**
Returns the width of the image data.
*/
int data_w() const {return data_w_;}
/**
Returns the height of the image data.
*/
int data_h() const {return data_h_;}
/**
Returns the image depth.
The return value will be 0 for bitmaps, 1 for
pixmaps, and 1 to 4 for color images.
*/
int d() const {return d_;}
/**
Returns the current line data size in bytes.
\see ld(int)
*/
int ld() const {return ld_;}
/**
The count() method returns the number of data values
associated with the image. The value will be 0 for images with
no associated data, 1 for bitmap and color images, and greater
than 2 for pixmap images.
*/
int count() const {return count_;}
/**
Returns a pointer to the current image data array.
Use the count() method to find the size of the data array.
*/
const char * const *data() const {return data_;}
int fail();
Fl_Image(int W, int H, int D);
virtual ~Fl_Image();
virtual Fl_Image *copy(int W, int H);
/**
Creates a copy of the specified image.
The image should be deleted (or in the case of Fl_Shared_Image, released)
when you are done with it.
*/
Fl_Image *copy() { Fl_Image *img = copy(data_w(), data_h()); img->scale(w(), h(), 0, 1); return img;}
virtual void color_average(Fl_Color c, float i);
/**
The inactive() method calls
color_average(FL_BACKGROUND_COLOR, 0.33f) to produce
an image that appears grayed out.
An internal copy is made of the original image before
changes are applied, to avoid modifying the original image.
*/
void inactive() { color_average(FL_GRAY, .33f); }
virtual void desaturate();
virtual void label(Fl_Widget*w);
virtual void label(Fl_Menu_Item*m);
/**
Draws the image to the current drawing surface with a bounding box.
Arguments X,Y,W,H specify
a bounding box for the image, with the origin
(upper-left corner) of the image offset by the \c cx
and \c cy arguments.
In other words: fl_push_clip(X,Y,W,H) is applied,
the image is drawn with its upper-left corner at X-cx,Y-cy and its own width and height,
fl_pop_clip() is applied.
*/
virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0); // platform dependent
/**
Draws the image to the current drawing surface.
\param X, Y specify the upper-lefthand corner of the image.
*/
void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);} // platform dependent
virtual void uncache();
// used by fl_define_FL_IMAGE_LABEL() to avoid 'friend' declaration
static Fl_Labeltype define_FL_IMAGE_LABEL();
// set RGB image scaling method
static void RGB_scaling(Fl_RGB_Scaling);
// get RGB image scaling method
static Fl_RGB_Scaling RGB_scaling();
// set the image drawing size
virtual void scale(int width, int height, int proportional = 1, int can_expand = 0);
/** Sets what algorithm is used when resizing a source image to draw it.
The default algorithm is FL_RGB_SCALING_BILINEAR.
Drawing an Fl_Image is sometimes performed by first resizing the source image
and then drawing the resized copy. This occurs, e.g., when drawing to screen under X11
without Xrender support after having called scale().
This function controls what method is used when the image to be resized is an Fl_RGB_Image.
\version 1.4
*/
static void scaling_algorithm(Fl_RGB_Scaling algorithm) {scaling_algorithm_ = algorithm; }
/** Gets what algorithm is used when resizing a source image to draw it. */
static Fl_RGB_Scaling scaling_algorithm() {return scaling_algorithm_;}
};
/**
The Fl_RGB_Image class supports caching and drawing
of full-color images with 1 to 4 channels of color information.
Images with an even number of channels are assumed to contain
alpha information, which is used to blend the image with the
contents of the screen.
Fl_RGB_Image is defined in
<FL/Fl_Image.H>, however for compatibility reasons
<FL/Fl_RGB_Image.H> should be included.
*/
class FL_EXPORT Fl_RGB_Image : public Fl_Image {
friend class Fl_Graphics_Driver;
static size_t max_size_;
public:
/** Points to the start of the object's data array
*/
const uchar *array;
/** If non-zero, the object's data array is delete[]'d when deleting the object.
*/
int alloc_array;
private:
// These two variables are used to cache the image and mask for the main display graphics driver
fl_uintptr_t id_;
fl_uintptr_t mask_;
int cache_w_, cache_h_; // size of image when cached
public:
Fl_RGB_Image(const uchar *bits, int W, int H, int D=3, int LD=0);
Fl_RGB_Image(const Fl_Pixmap *pxm, Fl_Color bg=FL_GRAY);
virtual ~Fl_RGB_Image();
virtual Fl_Image *copy(int W, int H);
Fl_Image *copy() { return Fl_Image::copy(); }
virtual void color_average(Fl_Color c, float i);
virtual void desaturate();
virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);}
virtual void label(Fl_Widget*w);
virtual void label(Fl_Menu_Item*m);
virtual void uncache();
/** Sets the maximum allowed image size in bytes when creating an Fl_RGB_Image object.
The image size in bytes of an Fl_RGB_Image object is the value of the product w() * h() * d().
If this product exceeds size, the created object of a derived class of Fl_RGB_Image
won't be loaded with the image data.
This does not apply to direct RGB image creation with
Fl_RGB_Image::Fl_RGB_Image(const uchar *bits, int W, int H, int D, int LD).
The default max_size() value is essentially infinite.
*/
static void max_size(size_t size) { max_size_ = size;}
/** Returns the maximum allowed image size in bytes when creating an Fl_RGB_Image object.
\sa void Fl_RGB_Image::max_size(size_t)
*/
static size_t max_size() {return max_size_;}
};
#endif // !Fl_Image_H
//
// End of "$Id$".
//