// // "$Id$" // // Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_Graphics_Driver.H \brief declaration of classe Fl_Graphics_Driver. */ #ifndef FL_GRAPHICS_DRIVER_H #define FL_GRAPHICS_DRIVER_H #include #include #include #include #include #include #include class Fl_Graphics_Driver; class Fl_Font_Descriptor; /** \brief Points to the driver that currently receives all graphics requests */ FL_EXPORT extern Fl_Graphics_Driver *fl_graphics_driver; /** signature of image generation callback function. \param[in] data user data passed to function \param[in] x,y,w position and width of scan line in image \param[out] buf buffer for generated image data. You must copy \p w pixels from scanline \p y, starting at pixel \p x to this buffer. */ typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf); #define FL_REGION_STACK_SIZE 10 #define FL_MATRIX_STACK_SIZE 32 /** \brief A virtual class subclassed for each graphics driver FLTK uses. Typically, FLTK applications do not use directly objects from this class. Rather, they perform drawing operations (e.g., fl_rectf()) that operate on the current drawing surface (see Fl_Surface_Device). Drawing operations are functionally presented in \ref drawing and as function lists in the \ref fl_drawings and \ref fl_attributes modules. The \ref fl_graphics_driver global variable gives at any time the graphics driver used by all drawing operations. Its value changes when drawing operations are directed to another drawing surface by Fl_Surface_Device::set_current(). \p The Fl_Graphics_Driver class is of interest if one wants to perform new kinds of drawing operations. An example would be to draw to a PDF file. This would involve creating a new Fl_Graphics_Driver derived class. This new class should implement all virtual methods of the Fl_Graphics_Driver class to support all FLTK drawing functions. */ class FL_EXPORT Fl_Graphics_Driver { friend class Fl_Surface_Device; friend class Fl_Pixmap; friend class Fl_Bitmap; friend class Fl_RGB_Image; friend int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg); public: // The following functions create the various graphics drivers that are required // for core operations. They must be implemented as members of Fl_Graphics_Driver, // but located in the device driver module that is linked to the core library static Fl_Graphics_Driver *newMainGraphicsDriver(); //static Fl_Graphics_Driver *newOpenGLGraphicsDriver(); //static Fl_Graphics_Driver *newPrinterGraphicsDriver(); //static Fl_Graphics_Driver *new...; public: /** A 2D coordinate transformation matrix */ struct matrix {double a, b, c, d, x, y;}; /** Features that a derived class may possess. */ typedef enum { NATIVE = 1, /**< native graphics driver for the platform */ PRINTER = 2 /**< graphics driver for a printer drawing surface */ } driver_feature; int fl_clip_state_number; protected: static const matrix m0; Fl_Font font_; // current font Fl_Fontsize size_; // current font size Fl_Color color_; // current color int sptr; static const int matrix_stack_size = FL_MATRIX_STACK_SIZE; matrix stack[FL_MATRIX_STACK_SIZE]; matrix m; int n, gap_; int what; int rstackptr; static const int region_stack_max = FL_REGION_STACK_SIZE - 1; Fl_Region rstack[FL_REGION_STACK_SIZE]; Fl_Font_Descriptor *font_descriptor_; #ifndef FL_DOXYGEN enum {LINE, LOOP, POLYGON, POINT_}; inline int vertex_no() { return n; } inline int vertex_kind() {return what;} #endif matrix *fl_matrix; /**< Points to the current coordinate transformation matrix */ // === all code below in this class has been to the reorganisation FL_PORTING process public: Fl_Graphics_Driver(); virtual ~Fl_Graphics_Driver() {} virtual char can_do_alpha_blending() { return 0; } // --- implementation is in src/fl_rect.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_rect.cxx virtual void point(int x, int y) = 0; virtual void rect(int x, int y, int w, int h) = 0; virtual void focus_rect(int x, int y, int w, int h); virtual void rectf(int x, int y, int w, int h) = 0; virtual void line(int x, int y, int x1, int y1) = 0; virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0; virtual void xyline(int x, int y, int x1) = 0; virtual void xyline(int x, int y, int x1, int y2) = 0; virtual void xyline(int x, int y, int x1, int y2, int x3) = 0; virtual void yxline(int x, int y, int y1) = 0; virtual void yxline(int x, int y, int y1, int x2) = 0; virtual void yxline(int x, int y, int y1, int x2, int y3) = 0; virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0; virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0; virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0; virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0; // --- clipping virtual void push_clip(int x, int y, int w, int h) = 0; virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) = 0; virtual int not_clipped(int x, int y, int w, int h) = 0; virtual void push_no_clip() = 0; virtual void pop_clip() = 0; virtual Fl_Region clip_region(); // has default implementation virtual void clip_region(Fl_Region r); // has default implementation virtual void restore_clip(); // --- implementation is in src/fl_vertex.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_vertex.cxx virtual void push_matrix(); virtual void pop_matrix(); virtual void mult_matrix(double a, double b, double c, double d, double x, double y); virtual void rotate(double d); virtual void scale(double x, double y); virtual void scale(double x); virtual void translate(double x,double y); virtual void begin_points(); virtual void begin_line(); virtual void begin_loop(); virtual void begin_polygon(); virtual void begin_complex_polygon() = 0; virtual double transform_x(double x, double y); virtual double transform_y(double x, double y); virtual double transform_dx(double x, double y); virtual double transform_dy(double x, double y); virtual void transformed_vertex(double xf, double yf) = 0; virtual void vertex(double x, double y) = 0; virtual void end_points() = 0; virtual void end_line() = 0; virtual void end_loop() = 0; virtual void end_polygon() = 0; virtual void end_complex_polygon() = 0; virtual void gap() = 0; virtual void circle(double x, double y, double r) = 0; // --- implementation is in src/fl_arc.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_arc.cxx if needed virtual void arc(double x, double y, double r, double start, double end); // --- implementation is in src/fl_arci.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_arci.cxx virtual void arc(int x, int y, int w, int h, double a1, double a2) = 0; virtual void pie(int x, int y, int w, int h, double a1, double a2) = 0; // --- implementation is in src/fl_curve.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_curve.cxx if needed virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3); // --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx virtual void line_style(int style, int width=0, char* dashes=0) = 0; // --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx virtual void color(Fl_Color c) { color_ = c; } virtual Fl_Color color() { return color_; } virtual void color(uchar r, uchar g, uchar b) = 0; // --- implementation is in src/fl_font.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx virtual void draw(const char *str, int n, int x, int y) = 0; virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));} virtual void draw(int angle, const char *str, int n, int x, int y) { draw(str, n, x, y); } virtual void rtl_draw(const char *str, int n, int x, int y) { draw(str, n, x, y); } /** Returns non-zero if the graphics driver possesses the \p feature */ virtual int has_feature(driver_feature feature) { return 0; } virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;} virtual Fl_Font font() {return font_; } virtual Fl_Fontsize size() {return size_; } virtual double width(const char *str, int n) { return 0; } virtual double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); } virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h); virtual int height() { return size(); } virtual int descent() { return 0; } virtual Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;} virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;} // --- implementation is in src/fl_image.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx virtual Fl_Bitmask create_bitmask(int w, int h, const uchar *array) = 0; virtual fl_uintptr_t cache(Fl_Pixmap *img, int w, int h, const char *const*array) { return 0; } virtual fl_uintptr_t cache(Fl_Bitmap *img, int w, int h, const uchar *array) { return 0; } virtual void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_) { } virtual void delete_bitmask(Fl_Bitmask bm) = 0; virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {} virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {} virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {} virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {} /** \brief Draws an Fl_RGB_Image object to the device. * Specifies a bounding box for the image, with the origin (upper left-hand corner) of the image offset by the cx and cy arguments. */ virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {} /** \brief Draws an Fl_Pixmap object to the device. * Specifies a bounding box for the image, with the origin (upper left-hand corner) of the image offset by the cx and cy arguments. */ virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {} /** \brief Draws an Fl_Bitmap object to the device. * Specifies a bounding box for the image, with the origin (upper left-hand corner) of the image offset by the cx and cy arguments. */ virtual void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {} virtual int draw_scaled(Fl_Image *img, int X, int Y, int W, int H); virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); /** Sets the value of the driver-specific graphics context. */ virtual void gc(void*) {} /** Returns the driver-specific graphics context, of NULL if there's none. */ virtual void *gc(void) {return NULL;} /** Support for pixmap drawing */ virtual uchar **mask_bitmap() { return 0; } /** Support for pixmap drawing */ virtual void mask_bitmap(uchar **) {} // each platform implements that its own way static void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h); protected: // --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx void global_gc(void); }; #endif // FL_GRAPHICS_DRIVER_H // // End of "$Id$". //