// // "$Id$" // // All screen related calls in a driver style class. // // Copyright 1998-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \cond DriverDev \addtogroup DriverDeveloper \{ */ #ifndef FL_SCREEN_DRIVER_H #define FL_SCREEN_DRIVER_H #include #include // for Fl_Timeout_Handler #include // TODO: add text composition? // TODO: add Fl::display // TODO: add copy/paste, drag/drop? // TODO: get key/get mouse? // TODO: system colors/colormaps // TODO: system menu? // TODO: native filechooser // TODO: native message boxes // TODO: read screen to image // TODO: application shortcuts class Fl_Window; class Fl_RGB_Image; class Fl_Group; class Fl_Input; /** A base class describing the interface between FLTK and screen-related operations. This class is only for internal use by the FLTK library. Each supported platform implements several of the virtual methods of this class. */ class FL_EXPORT Fl_Screen_Driver { protected: Fl_Screen_Driver(); virtual ~Fl_Screen_Driver(); static const int MAX_SCREENS = 16; int num_screens; static float fl_intersection(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); public: static char bg_set; static char bg2_set; static char fg_set; public: virtual float scale(int n) {return 1;} virtual void scale(int n, float f) { } static Fl_Screen_Driver *newScreenDriver(); // --- display management virtual void display(const char *disp); virtual int visual(int flags); // --- screen configuration virtual void init() {} virtual int x() { return 0; } virtual int y() { return 0; } virtual int w() { return 800; } // default, override in driver! virtual int h() { return 600; } // default, override in driver! virtual int screen_count(); void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my); virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) { X=0; Y=0; W=800; H=600; } void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh); virtual int screen_num(int x, int y); virtual int screen_num(int x, int y, int w, int h); virtual void screen_dpi(float &h, float &v, int n=0) { h=72; v=72; } // override in driver! void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my); virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) { screen_xywh(X, Y, W, H, n); } // --- audible output virtual void beep(int type) { } // --- global events virtual void flush() { } // must override virtual double wait(double time_to_wait) { return 0.0; } // must override virtual int ready() { return 0; } // must override virtual void grab(Fl_Window* win) { } // --- global colors /* the default implementation of parse_color() may be enough */ virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b); virtual void get_system_colors() { } virtual const char *get_system_scheme(); // --- global timers virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) { } virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) { } virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) { return 0; } virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) { } static int secret_input_character; /* Implement to indicate whether complex text input may involve marked text. When it does, has_marked_text returns non zero and reset_marked_text() and insertion_point_location() must also be implemented. */ virtual int has_marked_text() { return 0; } virtual void reset_marked_text() {} virtual void insertion_point_location(int x, int y, int height) {} // implement so text-editing widgets support dead keys virtual int compose(int &del) {del = 0; return 0;} // default implementation may be enough virtual void compose_reset(); // implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display // the selected text during the D&D operation virtual int dnd(int use_selection = 0) {return 0;} // null means no platform-specific key bindings for Fl_Text_Editor Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings; // default implementation may be enough virtual int text_display_can_leak() { return 0; } // if no keyboard is connected on a touch or pen device, the system on-screen keyboard is requested virtual void request_keyboard() { } // we no longer need the on-screen keyboard; it's up to the system to hide it virtual void release_keyboard() { } // read raw image from a window or an offscreen buffer /* Member function read_win_rectangle() supports the public function fl_read_image() which captures pixel data either from the current window or from an offscreen buffer. With fl_read_image() and for capture from a window, the returned pixel array also contains data from any embedded sub-window. In the case of read_win_rectangle() and for capture from a window, only data from the current window is collected. A platform may also use its read_win_rectangle() implementation to capture window decorations (e.g., title bar). In that case, it is called by Fl_XXX_Window_Driver::capture_titlebar_and_borders(). */ virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h) {return NULL;} static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y); static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, int x, int y, int w, int h, Fl_RGB_Image *full_img); // optional platform-specific key handling for Fl_Input widget // the default implementation may be enough virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input); // implement to support Fl::get_mouse() virtual int get_mouse(int &x, int &y) {return 0;} // optional methods to enable/disable input methods for complex scripts virtual void enable_im() {} virtual void disable_im() {} // calls open_display_platform() and then does platform-independent work void open_display(); // implement to open access to the display virtual void open_display_platform() {} // optional method to close display access virtual void close_display() {} // compute dimensions of an Fl_Offscreen virtual void offscreen_size(Fl_Offscreen off, int &width, int &height) {} void rescale_all_windows_from_screen(int screen, float f); static void transient_scale_display(float f, int nscreen); static int scale_handler(int event); virtual float desktop_scale_factor() {return 1;} float use_startup_scale_factor(); enum APP_SCALING_CAPABILITY { NO_APP_SCALING = 0, ///< The platform does not support rescaling. SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens. PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen. }; /** Returns the platform's support for rescaling the application with ctrl-/+/-/0/ keys. */ virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; } /* Number of pixels per drawing unit for the display. The default implementation may be enough. */ virtual float retina_factor() { return 1; } }; #endif // !FL_SCREEN_DRIVER_H /** \} \endcond */ // // End of "$Id$". //