// Fl_Menu_.H // This is a base class for all items that have a menu: // Fl_Menu_Bar, Fl_Menu_Button, Fl_Choice // This provides storage for a menu item, functions to add/modify/delete // items, and a call for when the user picks a menu item. // Implementation in Fl_Menu.C #ifndef Fl_Menu__H #define Fl_Menu__H #ifndef Fl_Widget_H #include "Fl_Widget.H" #endif #include "Fl_Menu_Item.H" class Fl_Menu_ : public Fl_Widget { Fl_Menu_Item *menu_; const Fl_Menu_Item *value_; static Fl_Font default_font_; static int default_size_; protected: const Fl_Menu_Item* picked(const Fl_Menu_Item*); uchar down_box_; uchar textfont_; uchar textsize_; uchar textcolor_; uchar alloc; public: Fl_Menu_(int,int,int,int,const char * =0); ~Fl_Menu_(); const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());} void global(); const Fl_Menu_Item *menu() const {return menu_;} void menu(const Fl_Menu_Item *m); int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0); int add(const char* a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) {return add(a,fl_old_shortcut(b),c,d,e);} int size() const ; void clear(); int add(const char *); void replace(int,const char *); void remove(int); void shortcut(int i, int s) {menu_[i].shortcut(s);} void mode(int i,int x) {menu_[i].flags = x;} int mode(int i) const {return menu_[i].flags;} const Fl_Menu_Item *mvalue() const {return value_;} int value() const {return value_-menu_;} int value(const Fl_Menu_Item*); int value(int i) {return value(menu_+i);} const char *text() const {return value_ ? value_->text : 0;} const char *text(int i) const {return menu_[i].text;} Fl_Font textfont() const {return (Fl_Font)textfont_;} void textfont(uchar c) {textfont_=c;} uchar textsize() const {return textsize_;} void textsize(uchar c) {textsize_=c;} Fl_Color textcolor() const {return (Fl_Color)textcolor_;} void textcolor(uchar c) {textcolor_=c;} static void default_font(Fl_Font b) {default_font_ = b;} static Fl_Font default_font() {return default_font_;} static void default_size(int b) {default_size_ = b;} static int default_size() {return default_size_;} Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;} void down_box(Fl_Boxtype b) {down_box_ = b;} // back compatability: Fl_Color down_color() const {return selection_color();} void down_color(uchar c) {selection_color(c);} }; #endif