// // An input/chooser widget. // ______________ ____ // | || __ | // | input area || \/ | // |______________||____| // // Copyright 1998-2017 by Bill Spitzak and others. // Copyright 2004 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /* \file Fl_Input_Choice widget . */ #include #include #include /** \class Fl_Input_Choice \brief A combination of the input widget and a menu button. \image html input_choice.jpg \image latex input_choice.jpg "Fl_Input_Choice widget" width=6cm The user can either type into the input area, or use the menu button chooser on the right to choose an item which loads the input area with the selected text. The application can directly access both the internal Fl_Input and Fl_Menu_Button widgets respectively using the input() and menubutton() accessor methods. The default behavior is to invoke the Fl_Input_Choice::callback() if the user changes the input field's contents, either by typing, pasting, or clicking a different item in the choice menu. The callback can determine if an item was picked vs. typing into the input field by checking the value of menubutton()->changed(), which will be: - 1: the user picked a different item in the choice menu - 0: the user typed or pasted directly into the input field Example use: \code #include #include #include #include void choice_cb(Fl_Widget *w, void *userdata) { // Show info about the picked item Fl_Input_Choice *choice = (Fl_Input_Choice*)w; printf("*** Choice Callback:\n"); printf(" widget's text value='%s'\n", choice->value()); // normally all you need // Access the menu via menubutton().. const Fl_Menu_Item *item = choice->menubutton()->mvalue(); printf(" item label()='%s'\n", item ? item->label() : "(No item)"); printf(" item value()=%d\n", choice->menubutton()->value()); printf(" input value()='%s'\n", choice->input()->value()); printf(" The user %s\n", choice->menubutton()->changed() ? "picked a menu item" : "typed text"); } int main() { Fl_Double_Window win(200,100,"Input Choice"); win.begin(); Fl_Input_Choice choice(10,10,100,30); choice.callback(choice_cb, 0); choice.add("Red"); choice.add("Orange"); choice.add("Yellow"); //choice.value("Red"); // uncomment to make "Red" default win.end(); win.show(); return Fl::run(); } \endcode */ /** Constructor for private menu button. */ Fl_Input_Choice::InputMenuButton::InputMenuButton(int x,int y,int w,int h,const char*l) :Fl_Menu_Button(x,y,w,h,l) { box(FL_UP_BOX); } /** Draws the private menu button. */ void Fl_Input_Choice::InputMenuButton::draw() { draw_box(FL_UP_BOX, color()); fl_color(active_r() ? labelcolor() : fl_inactive(labelcolor())); int xc = x()+w()/2, yc=y()+h()/2; fl_polygon(xc-5,yc-3,xc+5,yc-3,xc,yc+3); if (Fl::focus() == this) draw_focus(); } /** Callback for the Fl_Input_Choice menu. */ void Fl_Input_Choice::menu_cb(Fl_Widget*, void *data) { Fl_Input_Choice *o=(Fl_Input_Choice *)data; Fl_Widget_Tracker wp(o); const Fl_Menu_Item *item = o->menubutton()->mvalue(); if (item && item->flags & (FL_SUBMENU|FL_SUBMENU_POINTER)) return; // ignore submenus if (!strcmp(o->inp_->value(), o->menu_->text())) { o->Fl_Widget::clear_changed(); if (o->when() & FL_WHEN_NOT_CHANGED) o->do_callback(); } else { o->inp_->value(o->menu_->text()); o->inp_->set_changed(); o->Fl_Widget::set_changed(); if (o->when() & (FL_WHEN_CHANGED|FL_WHEN_RELEASE)) o->do_callback(); } if (wp.deleted()) return; if (o->callback() != default_callback) { o->Fl_Widget::clear_changed(); o->inp_->clear_changed(); } } /** Callback for the Fl_Input_Choice input field. */ void Fl_Input_Choice::inp_cb(Fl_Widget*, void *data) { Fl_Input_Choice *o=(Fl_Input_Choice *)data; Fl_Widget_Tracker wp(o); if (o->inp_->changed()) { o->Fl_Widget::set_changed(); if (o->when() & (FL_WHEN_CHANGED|FL_WHEN_RELEASE)) o->do_callback(); } else { o->Fl_Widget::clear_changed(); if (o->when() & FL_WHEN_NOT_CHANGED) o->do_callback(); } if (wp.deleted()) return; if (o->callback() != default_callback) o->Fl_Widget::clear_changed(); } /** Creates a new Fl_Input_Choice widget using the given position, size, and label string. Inherited destructor destroys the widget and any values associated with it. */ Fl_Input_Choice::Fl_Input_Choice (int X, int Y, int W, int H, const char *L) : Fl_Group(X,Y,W,H,L) { Fl_Group::box(FL_DOWN_BOX); align(FL_ALIGN_LEFT); // default like Fl_Input inp_ = new Fl_Input(inp_x(), inp_y(), inp_w(), inp_h()); inp_->callback(inp_cb, (void*)this); inp_->box(FL_FLAT_BOX); // cosmetic inp_->when(FL_WHEN_CHANGED|FL_WHEN_NOT_CHANGED); menu_ = new InputMenuButton(menu_x(), menu_y(), menu_w(), menu_h()); menu_->callback(menu_cb, (void*)this); menu_->box(FL_FLAT_BOX); // cosmetic end(); } /** Resizes the Fl_Input_Choice widget. */ void Fl_Input_Choice::resize(int X, int Y, int W, int H) { Fl_Group::resize(X,Y,W,H); inp_->resize(inp_x(), inp_y(), inp_w(), inp_h()); menu_->resize(menu_x(), menu_y(), menu_w(), menu_h()); } /** Chooses item# \p val in the menu, and sets the Fl_Input text field to that value. Any previous text is cleared. \see void value(const char *val) */ void Fl_Input_Choice::value(int val) { menu_->value(val); inp_->value(menu_->text(val)); } /** Sets the changed() state of both input and menu button widgets to the specified value. */ void Fl_Input_Choice::set_changed() { inp_->set_changed(); // no need to call Fl_Widget::set_changed() } /** Clears the changed() state of both input and menu button widgets. */ void Fl_Input_Choice::clear_changed() { inp_->clear_changed(); Fl_Widget::clear_changed(); } /** Updates the menubutton with the string value in Fl_Input. If the string value currently in Fl_Input matches one of the menu items in menubutton(), that menu item will become the current item selected. Call this method after setting value(const char*) if you need the menubutton() to be synchronized with the Fl_Input field. \code // Add items choice->add(".25"); choice->add(".50"); choice->add("1.0"); choice->add("2.0"); choice->add("4.0"); choice->value("1.0"); // sets Fl_Input to "1.0" choice->update_menubutton(); // cause menubutton to reflect this value too // (returns 1 if match was found, 0 if not) // Verify menubutton()'s value. printf("menu button choice index=%d, value=%s\n", choice->menubutton()->value(), // would be -1 if update not done choice->menubutton()->text()); // would be NULL if update not done \endcode \returns 1 if a matching menuitem was found and value set, 0 if not. \version 1.4.0 */ int Fl_Input_Choice::update_menubutton() { // Find item in menu for ( int i=0; isize(); i++ ) { const Fl_Menu_Item &item = menu_->menu()[i]; if (item.flags & (FL_SUBMENU|FL_SUBMENU_POINTER)) continue; // ignore submenus const char *name = menu_->text(i); if ( name && strcmp(name, inp_->value()) == 0) { menu_->value(i); return 1; } } return 0; // not found }