// // "$Id$" // // Mac header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Do not directly include this file, instead use . It will // include this file if "__APPLE__" is defined. This is to encourage // portability of even the system-specific code... #ifndef FL_DOXYGEN #if !defined(Fl_X_H) # error "Never use directly; include instead." #endif // !Fl_X_H #ifdef __OBJC__ @class FLWindow; // a subclass of the NSWindow Cocoa class typedef FLWindow *Window; #else typedef class FLWindow *Window; // pointer to the FLWindow objective-c class #endif // __OBJC__ #if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program # include typedef struct flCocoaRegion* Fl_Region; typedef struct CGContext* CGContextRef; typedef struct OpaquePMPrintSettings* PMPrintSettings; typedef struct OpaquePMPageFormat* PMPageFormat; typedef struct OpaquePMPrintSession* PMPrintSession; typedef struct CGImage* CGImageRef; typedef struct __CFData* CFMutableDataRef; // used in Fl_Copy_Surface.H typedef CGContextRef Fl_Offscreen; #else // this part must be compiled when building the FLTK libraries // Standard MacOS C/C++ includes... #include #undef check // because of Fl::check() #ifndef MAC_OS_X_VERSION_10_4 #define MAC_OS_X_VERSION_10_4 1040 #endif #ifndef MAC_OS_X_VERSION_10_5 #define MAC_OS_X_VERSION_10_5 1050 #endif #ifndef MAC_OS_X_VERSION_10_6 #define MAC_OS_X_VERSION_10_6 1060 #endif #ifndef MAC_OS_X_VERSION_10_7 #define MAC_OS_X_VERSION_10_7 1070 #endif #ifndef MAC_OS_X_VERSION_10_8 #define MAC_OS_X_VERSION_10_8 1080 #endif #ifndef MAC_OS_X_VERSION_10_9 #define MAC_OS_X_VERSION_10_9 1090 #endif #ifndef MAC_OS_X_VERSION_10_10 #define MAC_OS_X_VERSION_10_10 101000 #endif #ifndef MAC_OS_X_VERSION_10_11 #define MAC_OS_X_VERSION_10_11 101100 #endif #ifndef MAC_OS_X_VERSION_10_12 #define MAC_OS_X_VERSION_10_12 101200 #endif #ifndef MAC_OS_X_VERSION_10_13 #define MAC_OS_X_VERSION_10_13 101300 #endif #ifndef MAC_OS_X_VERSION_10_14 #define MAC_OS_X_VERSION_10_14 101400 #endif #ifndef NSINTEGER_DEFINED // appears with 10.5 in NSObjCRuntime.h #if defined(__LP64__) && __LP64__ typedef long NSInteger; typedef unsigned long NSUInteger; #else typedef int NSInteger; typedef unsigned int NSUInteger; #endif #endif #ifdef __OBJC__ @class NSCursor; @class NSOpenGLPixelFormat; @class NSOpenGLContext; #else class NSCursor; class NSOpenGLPixelFormat; class NSOpenGLContext; #endif // __OBJC__ typedef CGContextRef Fl_Offscreen; #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_4 typedef CGImageAlphaInfo CGBitmapInfo; #endif typedef struct flCocoaRegion { int count; CGRect *rects; } *Fl_Region; // a region is the union of a series of rectangles # include "Fl_Window.H" # include "../src/Fl_Font.H" // Some random X equivalents struct XPoint { int x, y; }; struct XRectangle {int x, y, width, height;}; #ifndef CGFLOAT_DEFINED //appears with 10.5 in CGBase.h #if defined(__LP64__) && __LP64__ typedef double CGFloat; #else typedef float CGFloat; #endif #endif // CGFLOAT_DEFINED extern CGRect fl_cgrectmake_cocoa(int x, int y, int w, int h); inline Fl_Region XRectangleRegion(int x, int y, int w, int h) { Fl_Region R = (Fl_Region)malloc(sizeof(*R)); R->count = 1; R->rects = (CGRect *)malloc(sizeof(CGRect)); *(R->rects) = fl_cgrectmake_cocoa(x, y, w, h); return R; } inline void XDestroyRegion(Fl_Region r) { if(r) { free(r->rects); free(r); } } extern NSCursor *fl_default_cursor; // This object contains all mac-specific stuff about a window: // WARNING: this object is highly subject to change! class Fl_X { public: Window xid; // pointer to the Cocoa window object (FLWindow*) Fl_Offscreen other_xid; // pointer for offscreen bitmaps (overlay window) Fl_Window *w; // FLTK window for Fl_Region region; #if FLTK_ABI_VERSION < 10304 Fl_Region subRegion; // for ABI compatibility, recycled to replace subRect_ #endif Fl_X *next; // chain of mapped windows #if FLTK_ABI_VERSION < 10304 Fl_X *xidChildren; // useless with true subwindows, recycled to replace mapped_to_retina_ Fl_X *xidNext; // useless with true subwindows #endif int wait_for_expose; NSCursor *cursor; static Fl_X* first; static Fl_X* i(const Fl_Window* w) {return w->i;} static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&); static void make(Fl_Window*); void flush(); static void set_high_resolution(bool); #if FLTK_ABI_VERSION >= 10304 CGRect* subRect() { return subRect_; } // getter void subRect(CGRect *r) { subRect_ = r; } // setter #else CGRect* subRect() { return (CGRect*)subRegion; } // getter void subRect(CGRect *r) { subRegion = (Fl_Region)r; } // setter #endif bool mapped_to_retina(); // is window mapped to retina display? void mapped_to_retina(bool); // sets whether window is mapped to retina display bool changed_resolution(); // did window just moved to display with another resolution? void changed_resolution(bool);// sets whether window just moved to display with another resolution bool in_windowDidResize(); // is window performing windowDidResize? void in_windowDidResize(bool); // sets whether window is performing windowDidResize // Quartz additions: CGContextRef gc; // graphics context (NULL when using QD) static void q_fill_context(); // fill a Quartz context with current FLTK state static void q_clear_clipping(); // remove all clipping from a Quartz context static void q_release_context(Fl_X *x=0); // free all resources associated with fl_gc static void q_begin_image(CGRect&, int x, int y, int w, int h); static void q_end_image(); // Cocoa additions static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window); static void GLcontext_update(NSOpenGLContext*); static void GLcontext_flushbuffer(NSOpenGLContext*); static void GLcontext_release(NSOpenGLContext*); static void GLcontext_makecurrent(NSOpenGLContext*); static void GL_cleardrawable(void); static void gl_start(NSOpenGLContext*); void destroy(void); void map(void); void unmap(void); void collapse(void); WindowRef window_ref(void); // useless with cocoa GL windows void set_key_window(void); // OS X doesn't have per window icons static void set_default_icons(const Fl_RGB_Image*[], int) {}; void set_icons() {}; int set_cursor(Fl_Cursor); int set_cursor(const Fl_RGB_Image*, int, int); static CGImageRef CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h); static unsigned char *bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel); static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h); static void *get_carbon_function(const char *name); static void screen_work_area(int &X, int &Y, int &W, int &H, int n); // compute work area of a given screen static int next_marked_length; // next length of marked text after current marked text will have been replaced static int insertion_point_location(int *px, int *py, int *pheight); // computes window coordinates & height of insertion point static const int CoreText_threshold; // Mac OS version from which the Core Text API is used to display text static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable static void clip_to_rounded_corners(CGContextRef gc, int w, int h); static void *get_titlebar_layer(Fl_Window *win); static void draw_layer_to_context(void *layer, CGContextRef ctxt, int w, int h); private: #if FLTK_ABI_VERSION >= 10304 CGRect* subRect_; // makes sure subwindow remains inside its parent window // stores 3 binary flags: whether window is mapped to retina display; whether resolution just changed; // whether window is OpenGL and is currently being resized. unsigned mapped_to_retina_; #else bool subwindow; // for ABI compatibility, useless with true subwindows #endif }; extern Window fl_window; #endif // FL_LIBRARY || FL_INTERNALS typedef CGImageRef Fl_Bitmask; extern CGContextRef fl_gc; extern Window fl_xid(const Fl_Window*); extern Fl_Window* fl_find(Window xid); void fl_clip_region(Fl_Region); extern Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data); extern Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data); extern void fl_delete_bitmask(Fl_Bitmask bm); extern Fl_Offscreen fl_create_offscreen(int w, int h); extern void fl_copy_offscreen(int x,int y,int w,int h, Fl_Offscreen gWorld, int srcx,int srcy); extern void fl_delete_offscreen(Fl_Offscreen gWorld); extern void fl_begin_offscreen(Fl_Offscreen gWorld); extern void fl_end_offscreen(); extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b); extern void fl_open_display(); #endif // FL_DOXYGEN /** \file Mac OS X-specific symbols. */ /** \defgroup group_macosx Mac OS X-specific symbols Mac OS X-specific symbols declared in or \sa \ref osissues_macos @{ */ /** @brief Register a function called for each file dropped onto an application icon. \e cb will be called with a single Unix-style file name and path. If multiple files were dropped, \e cb will be called multiple times. */ extern void fl_open_callback(void (*cb)(const char *)); /** * \brief Attaches a callback to the "About myprog" item of the system application menu. * * \param cb a callback that will be called by "About myprog" menu item * with NULL 1st argument. * \param user_data a pointer transmitted as 2nd argument to the callback. * \param shortcut optional shortcut to attach to the "About myprog" menu item (e.g., FL_META+'a') */ extern void fl_mac_set_about( Fl_Callback *cb, void *user_data, int shortcut = 0); /** \brief The version number of the running Mac OS X (e.g., 100604 for 10.6.4) */ extern int fl_mac_os_version; /** Determines whether cmd-Q or the "Quit xxx" item of application menu terminates the app or only the event loop. By default, fl_mac_quit_early = 1, and cmd-Q or "Quit xxx" terminate the app when all windows are closed without Fl::run() returning. If fl_mac_quit_early is set to 0, cmd-Q or "Quit xxx" terminate only the event loop when all windows are closed, and Fl::run() returns. \note This OS-specific variable will not be part of the API of FLTK 1.4. */ extern int fl_mac_quit_early; /** The system menu bar. */ extern class Fl_Sys_Menu_Bar *fl_sys_menu_bar; struct Fl_Menu_Item; class Fl_Mac_App_Menu { public: /** Localizable text for the "About xxx" application menu item */ static const char *about; /** Localizable text for the "Print Front Window" application menu item. This menu item won't be displayed if Fl_Mac_App_Menu::print is set to an empty string. */ static const char *print; /** Localizable text for the "Services" application menu item */ static const char *services; /** Localizable text for the "Hide xxx" application menu item */ static const char *hide; /** Localizable text for the "Hide Others" application menu item */ static const char *hide_others; /** Localizable text for the "Show All" application menu item */ static const char *show; /** Localizable text for the "Quit xxx" application menu item */ static const char *quit; static void custom_application_menu_items(const Fl_Menu_Item *m); }; /** @} */ // // End of "$Id$". //