<HTML><BODY> <!-- NEW PAGE --> <H2><A name=Fl_Check_Button>class Fl_Check_Button</A></H2> <HR> <H3>Class Hierarchy</H3> <UL> <PRE> <A href=Fl_Button.html#Fl_Button>Fl_Button</A> | +----<B>Fl_Check_Button</B> </PRE> </UL> <H3>Include Files</H3> <UL> <PRE> #include <FL/Fl_Check_Button.H> </PRE> </UL> <H3>Description</H3> Buttons generate callbacks when they are clicked by the user. You control exactly when and how by changing the values for <TT>type()</TT> and <TT>when()</TT>. <P ALIGN=CENTER><IMG SRC="Fl_Check_Button.gif" ALT="Fl_Check_Button widget"></P> <P>The <TT>Fl_Check_Button</TT> subclass display the "on" state by turning on a light, rather than drawing pushed in. The shape of the "light" is initially set to FL_DIAMOND_DOWN_BOX. The color of the light when on is controlled with <TT>selection_color()</TT>, which defaults to FL_RED.</P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Check_Button.Fl_Check_Button>Fl_Check_Button</A></LI> <LI><A href=#Fl_Check_Button.~Fl_Check_Button>~Fl_Check_Button</A></LI> </UL> <H4><A name=Fl_Check_Button.Fl_Check_Button> Fl_Check_Button::Fl_Check_Button(int x, int y, int w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Check_Button</TT> widget using the given position, size, and label string. <H4><A name=Fl_Check_Button.~Fl_Check_Button> Fl_Check_Button::~Fl_Check_Button()</A></H4> The destructor deletes the check button. </BODY></HTML>