# # CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org) # # Copyright 1998-2021 by Bill Spitzak and others. # # This library is free software. Distribution and use rights are outlined in # the file "COPYING" which should have been included with this file. If this # file is missing or damaged, see the license at: # # https://www.fltk.org/COPYING.php # # Please see the following page on how to report bugs and issues: # # https://www.fltk.org/bugs.php # set (CPPFILES CodeEditor.cxx StyleParse.cxx Fl_Function_Type.cxx Fl_Group_Type.cxx Fl_Menu_Type.cxx Fl_Type.cxx Fl_Widget_Type.cxx Fl_Window_Type.cxx Fluid_Image.cxx Shortcut_Button.cxx about_panel.cxx align_widget.cxx alignment_panel.cxx code.cxx factory.cxx file.cxx fluid.cxx function_panel.cxx pixmaps.cxx shell_command.cxx template_panel.cxx undo.cxx widget_browser.cxx widget_panel.cxx ) # also list header files in Apple's Xcode IDE set (HEADERFILES CodeEditor.h Fl_Function_Type.h Fl_Group_Type.h Fl_Menu_Type.h Fl_Type.h Fl_Widget_Type.h Fl_Window_Type.h Fluid_Image.h Shortcut_Button.h StyleParse.h about_panel.h align_widget.h alignment_panel.h code.h comments.h factory.h file.h fluid.h function_panel.h print_panel.h pixmaps.h shell_command.h template_panel.h undo.h widget_browser.h widget_panel.h ) # ExternalCodeEditor: platform specific files if (WIN32) list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx) list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h) else () list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx) list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h) endif (WIN32) source_group("Header Files" FILES ${HEADERFILES}) if (APPLE AND (NOT OPTION_APPLE_X11)) set (ICON_NAME fluid.icns) set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}") add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${HEADERFILES} ${ICON_PATH}) # create macOS bundle wrapper script set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid") add_custom_command ( TARGET fluid POST_BUILD COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER} COMMAND chmod u+x,g+x,o+x ${WRAPPER} BYPRODUCTS ${WRAPPER} # COMMENT "Creating macOS bundle wrapper script ${WRAPPER}" VERBATIM ) unset (WRAPPER) else () add_executable (fluid WIN32 ${CPPFILES} ${HEADERFILES}) endif (APPLE AND (NOT OPTION_APPLE_X11)) target_link_libraries (fluid fltk fltk_images) # we must link all programs with fltk_cairo if option CAIROEXT is enabled if (FLTK_HAVE_CAIROEXT) target_link_libraries (fluid fltk_cairo cairo) endif (FLTK_HAVE_CAIROEXT) if (FLTK_HAVE_CAIRO) fl_target_link_directories (fluid PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}") endif (FLTK_HAVE_CAIRO) if (USE_GDIPLUS) # can only be true on Windows target_link_libraries (fluid gdiplus) endif (USE_GDIPLUS) # install fluid if (APPLE AND (NOT OPTION_APPLE_X11)) # On macOS, Fluid must be installed twice. The bundled version of Fluid needs # to go into the /Applications folder to make it visible as a user App with # full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually # /usr/local/bin, so it will be picked up as a command line tool by # the build process of other apps. # create bundle set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist") set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME}) # The line below would wrongly install /Applications/fluid.icns #set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH}) # install GUI tool install (TARGETS fluid DESTINATION "/Applications") # install command line tool install (PROGRAMS $ DESTINATION ${FLTK_BINDIR} ) else() install (TARGETS fluid EXPORT FLTK-Targets RUNTIME DESTINATION ${FLTK_BINDIR} LIBRARY DESTINATION ${FLTK_LIBDIR} ARCHIVE DESTINATION ${FLTK_LIBDIR} ) endif (APPLE AND (NOT OPTION_APPLE_X11)) # install desktop files if (UNIX) install (FILES fluid.desktop DESTINATION ${FLTK_DATADIR}/applications ) # Install mime-type file (x-fluid.desktop method is deprecated) install (FILES fluid.xml DESTINATION ${FLTK_DATADIR}/mime/packages ) # Install desktop icons foreach (icon 32 48 64 128) install (FILES icons/fluid-${icon}.png DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps RENAME fluid.png ) endforeach() endif (UNIX)