// // "$Id$" // // Fullscreen test program for the Fast Light Tool Kit (FLTK). // // This demo shows how to do many of the window manipulations that // are popular on SGI programs, even though X does not really like // them. You can toggle the border on/off, change the visual to // switch between single/double buffer, and make the window take // over the screen. // // Normally the program makes a single window with a child GL window. // This simulates a program where the 3D display is surrounded by // control knobs. Running the program with an argument will // make it make a seperate GL window from the controls window. This // simulates a (older?) style program where the graphics display is // a different window than the controls. // // This program reports how many times it redraws the window to // stdout, so you can see how much time it is wasting. It appears // to be impossible to prevent X from sending redundant resize // events, so there are extra redraws. But the way I have the // code arranged here seems to be keeping that to a minimu. // // Apparently unavoidable bugs: // // Turning the border on causes an unnecessary redraw. // // Turning off full screen when the border is on causes an unnecessary // resize and redraw when the program turns the border on. // // If it is a seperate window, turning double buffering on and off // will cause the window to raise, deiconize, and possibly move. You // can avoid this by making the Fl_Gl_Window a child of a normal // window. // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include #include #include #include #include #if HAVE_GL #include #include class shape_window : public Fl_Gl_Window { void draw(); public: int sides; shape_window(int x,int y,int w,int h,const char *l=0); }; shape_window::shape_window(int x,int y,int w,int h,const char *l) : Fl_Gl_Window(x,y,w,h,l) { sides = 3; } void shape_window::draw() { printf("drawing size %d %d\n",w(),h()); if (!valid()) { valid(1); // printf("init\n"); glLoadIdentity(); glViewport(0,0,w(),h()); } glClear(GL_COLOR_BUFFER_BIT); glColor3f(.5,.6,.7); glBegin(GL_POLYGON); for (int j = 0; j < sides; j ++) { double ang = j*2*M_PI/sides; glVertex3f(cos(ang),sin(ang),0); } glEnd(); } #else #include class shape_window : public Fl_Window { void draw(); public: int sides; shape_window(int x,int y,int w,int h,const char *l=0); }; shape_window::shape_window(int x,int y,int w,int h,const char *l) : Fl_Window(x,y,w,h,l) { sides = 3; } void shape_window::draw() { fl_color(0); fl_rectf(0,0,w(),h()); fl_font(0,20); fl_color(7); fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER); } #endif void sides_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; sw->sides = int(((Fl_Slider *)o)->value()); sw->redraw(); } #if HAVE_GL void double_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; int d = ((Fl_Button *)o)->value(); sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB); } #else void double_cb(Fl_Widget *, void *) {} #endif void border_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); w->border(d); #if defined(WIN32) || defined(__APPLE__) int wx = w->x(), wy = w->y(); w->hide(); w->show(); w->position(wx, wy); #endif } int px,py,pw,ph; Fl_Button *border_button; void fullscreen_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); if (d) { px = w->x(); py = w->y(); pw = w->w(); ph = w->h(); #ifndef WIN32//necessary because fullscreen removes border border_button->value(0); border_button->do_callback(); #endif w->fullscreen(); } else { w->fullscreen_off(px,py,pw,ph); } } #include void exit_cb(Fl_Widget *, void *) { exit(0); } #define NUMB 5 int twowindow = 0; int initfull = 0; int arg(int, char **argv, int &i) { if (argv[i][1] == '2') {twowindow = 1; i++; return 1;} if (argv[i][1] == 'f') {initfull = 1; i++; return 1;} return 0; } int main(int argc, char **argv) { int i=0; if (Fl::args(argc,argv,i,arg) < argc) Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help); Fl_Single_Window window(300,300+30*NUMB); window.end(); shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-20); #if HAVE_GL sw.mode(FL_RGB); #endif Fl_Window *w; if (twowindow) { // make it's own window sw.resizable(&sw); w = &sw; window.set_modal(); // makes controls stay on top when fullscreen pushed argc--; sw.show(); } else { // otherwise make a subwindow window.add(sw); window.resizable(&sw); w = &window; } window.begin(); int y = window.h()-30*NUMB-5; Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:"); slider.align(FL_ALIGN_LEFT); slider.callback(sides_cb,&sw); slider.value(sw.sides); slider.step(1); slider.bounds(3,40); y+=30; Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered"); b1.callback(double_cb,&sw); y+=30; Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border"); b2.callback(border_cb,w); b2.set(); border_button = &b2; y+=30; Fl_Toggle_Light_Button b3(50,y,window.w()-60,30,"FullScreen"); b3.callback(fullscreen_cb,w); y+=30; Fl_Button eb(50,y,window.w()-60,30,"Exit"); eb.callback(exit_cb); y+=30; if (initfull) {b3.set(); b3.do_callback();} window.end(); window.show(argc,argv); return Fl::run(); } // // End of "$Id$". //