// // "$Id$" // // Portable drawing function header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2008 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file fl_draw.H \brief utility header to pull drawing functions together */ #ifndef fl_draw_H #define fl_draw_H #include "Enumerations.H" // for the color names // Image class... class Fl_Image; // Label flags... FL_EXPORT extern char fl_draw_shortcut; // Colors: FL_EXPORT void fl_color(Fl_Color i); // select indexed color /** for back compatibility - use fl_color(Fl_Color c) instead */ inline void fl_color(int c) {fl_color((Fl_Color)c);} FL_EXPORT void fl_color(uchar r, uchar g, uchar b); // select actual color extern FL_EXPORT Fl_Color fl_color_; /** Returns the last fl_color() that was set. This can be used for state save/restore. */ inline Fl_Color fl_color() {return fl_color_;} // clip: FL_EXPORT void fl_push_clip(int x, int y, int w, int h); /** The fl_clip() name is deprecated and will be removed from future releases */ #define fl_clip fl_push_clip FL_EXPORT void fl_push_no_clip(); FL_EXPORT void fl_pop_clip(); FL_EXPORT int fl_not_clipped(int x, int y, int w, int h); FL_EXPORT int fl_clip_box(int, int, int, int, int& x, int& y, int& w, int& h); // points: FL_EXPORT void fl_point(int x, int y); // line type: FL_EXPORT void fl_line_style(int style, int width=0, char* dashes=0); enum { FL_SOLID = 0, ///< line style: ___________ FL_DASH = 1, ///< line style: _ _ _ _ _ _ FL_DOT = 2, ///< line style: . . . . . . FL_DASHDOT = 3, ///< line style: _ . _ . _ . FL_DASHDOTDOT = 4, ///< line style: _ . . _ . . FL_CAP_FLAT = 0x100, ///< cap style: end is flat FL_CAP_ROUND = 0x200, ///< cap style: end is round FL_CAP_SQUARE = 0x300, ///< cap style: end wraps end point FL_JOIN_MITER = 0x1000, ///< join style: line join extends to a point FL_JOIN_ROUND = 0x2000, ///< join style: line join is rounded FL_JOIN_BEVEL = 0x3000 ///< join style: line join is tidied }; // rectangles tweaked to exactly fill the pixel rectangle: FL_EXPORT void fl_rect(int x, int y, int w, int h); /** Draw a 1-pixel border \e inside the given bounding box */ inline void fl_rect(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rect(x,y,w,h);} FL_EXPORT void fl_rectf(int x, int y, int w, int h); /** Color a rectangle that exactly fills the given bounding box */ inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rectf(x,y,w,h);} // line segments: FL_EXPORT void fl_line(int x, int y, int x1, int y1); FL_EXPORT void fl_line(int x, int y, int x1, int y1, int x2, int y2); // closed line segments: FL_EXPORT void fl_loop(int x, int y, int x1, int y1, int x2, int y2); FL_EXPORT void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3); // filled polygons FL_EXPORT void fl_polygon(int x, int y, int x1, int y1, int x2, int y2); FL_EXPORT void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3); // draw rectilinear lines, horizontal segment first: FL_EXPORT void fl_xyline(int x, int y, int x1); FL_EXPORT void fl_xyline(int x, int y, int x1, int y2); FL_EXPORT void fl_xyline(int x, int y, int x1, int y2, int x3); // draw rectilinear lines, vertical segment first: FL_EXPORT void fl_yxline(int x, int y, int y1); FL_EXPORT void fl_yxline(int x, int y, int y1, int x2); FL_EXPORT void fl_yxline(int x, int y, int y1, int x2, int y3); // circular lines and pie slices (code in fl_arci.C): FL_EXPORT void fl_arc(int x, int y, int w, int h, double a1, double a2); FL_EXPORT void fl_pie(int x, int y, int w, int h, double a1, double a2); /** fl_chord declaration is a place holder - the function does not yet exist */ FL_EXPORT void fl_chord(int x, int y, int w, int h, double a1, double a2); // nyi // scalable drawing code (code in fl_vertex.C and fl_arc.C): FL_EXPORT void fl_push_matrix(); FL_EXPORT void fl_pop_matrix(); FL_EXPORT void fl_scale(double x, double y); FL_EXPORT void fl_scale(double x); FL_EXPORT void fl_translate(double x, double y); FL_EXPORT void fl_rotate(double d); FL_EXPORT void fl_mult_matrix(double a, double b, double c, double d, double x,double y); FL_EXPORT void fl_begin_points(); FL_EXPORT void fl_begin_line(); FL_EXPORT void fl_begin_loop(); FL_EXPORT void fl_begin_polygon(); FL_EXPORT void fl_vertex(double x, double y); FL_EXPORT void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3); FL_EXPORT void fl_arc(double x, double y, double r, double start, double a); FL_EXPORT void fl_circle(double x, double y, double r); FL_EXPORT void fl_end_points(); FL_EXPORT void fl_end_line(); FL_EXPORT void fl_end_loop(); FL_EXPORT void fl_end_polygon(); FL_EXPORT void fl_begin_complex_polygon(); FL_EXPORT void fl_gap(); FL_EXPORT void fl_end_complex_polygon(); // get and use transformed positions: FL_EXPORT double fl_transform_x(double x, double y); FL_EXPORT double fl_transform_y(double x, double y); FL_EXPORT double fl_transform_dx(double x, double y); FL_EXPORT double fl_transform_dy(double x, double y); FL_EXPORT void fl_transformed_vertex(double x, double y); /* NOTE: doxygen comments here to avoid triplication in os-specific sources */ /** Set the current font, which is then used in various drawing routines, You may call this outside a draw context if necessary to cal fl_width(), but on X this will open the display. The font is identified by a \a face and a \a size. The size of the font is measured in pixels and not "points". Lines should be spaced \a size pixels apart or more. */ FL_EXPORT void fl_font(Fl_Font face, Fl_Fontsize size); /** current font index */ extern FL_EXPORT Fl_Font fl_font_; /** Returns the \a face set by the most recent call to fl_font(). Tgis can be used to save/restore the font. */ inline Fl_Font fl_font() {return fl_font_;} /** current font size */ extern FL_EXPORT Fl_Fontsize fl_size_; /** Returns the \a face set by the most recent call to fl_font(). Tgis can be used to save/restore the font. */ inline Fl_Fontsize fl_size() {return fl_size_;} // information you can get about the current font: /** Recommended minimum line spacing for the current font. You can also use the value of \a size passed to fl_font() */ FL_EXPORT int fl_height(); // using "size" should work ok /** Dummy passthru function called only in Fl_Text_Display that simply returns the font height as given by the \a size parameter in the same call! \todo Is fl_height(int, int size) required for Fl_Text_Dispay? Why not use \a size parameter directly? */ inline int fl_height(int, int size) {return size;} /** Recommended distance above the bottom of a fl_height() tall box to draw the text at so it looks centered vertically in that box. */ FL_EXPORT int fl_descent(); /** Return the pixel width of a nul-terminated string */ FL_EXPORT double fl_width(const char* txt); /** Return the pixel width of a sequence of \a n characters */ FL_EXPORT double fl_width(const char* txt, int n); /** Return the pixed width of a single character */ FL_EXPORT double fl_width(Fl_Unichar); /** Draw a nul-terminated string starting at the given location. Text is aligned to the left and to the baseline of the font. To alighn to the bottom, subtract fl_descent() from \a y. To alignn to the top, subtract fl_descent() and add fl_height(). This version fo fl_draw provides direct access to the text drawing function of the underlying OS. It does not apply any special handling to control characters. */ FL_EXPORT void fl_draw(const char* str, int x, int y); /** Draw an array of \a n characters starting at the given location. */ FL_EXPORT void fl_draw(const char* str, int n, int x, int y); /** Draw and array of \a n characters right to left starting at given location. */ FL_EXPORT void fl_rtl_draw(const char*, int n, int x, int y); FL_EXPORT void fl_measure(const char* str, int& x, int& y, int draw_symbols = 1); FL_EXPORT void fl_draw(const char* str, int x, int y, int w, int h, Fl_Align align, Fl_Image* img=0, int draw_symbols = 1); FL_EXPORT void fl_draw(const char* str, int x, int y, int w, int h, Fl_Align align, void (*callthis)(const char *,int,int,int), Fl_Image* img=0, int draw_symbols = 1); // font encoding: FL_EXPORT const char *fl_latin1_to_local(const char *, int n=-1); FL_EXPORT const char *fl_local_to_latin1(const char *, int n=-1); FL_EXPORT const char *fl_mac_roman_to_local(const char *, int n=-1); FL_EXPORT const char *fl_local_to_mac_roman(const char *, int n=-1); // boxtypes: FL_EXPORT void fl_frame(const char* s, int x, int y, int w, int h); FL_EXPORT void fl_frame2(const char* s, int x, int y, int w, int h); FL_EXPORT void fl_draw_box(Fl_Boxtype, int x, int y, int w, int h, Fl_Color); // images: /** signature of some image drawing functions passed as parameters */ typedef void (*Fl_Draw_Image_Cb)(void*,int,int,int,uchar*); FL_EXPORT void fl_draw_image(const uchar*, int,int,int,int, int delta=3, int ldelta=0); FL_EXPORT void fl_draw_image_mono(const uchar*, int,int,int,int, int delta=1, int ld=0); FL_EXPORT void fl_draw_image(Fl_Draw_Image_Cb, void*, int,int,int,int, int delta=3); FL_EXPORT void fl_draw_image_mono(Fl_Draw_Image_Cb, void*, int,int,int,int, int delta=1); FL_EXPORT void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b); FL_EXPORT char fl_can_do_alpha_blending(); FL_EXPORT uchar *fl_read_image(uchar *p, int x,int y, int w, int h, int alpha=0); // pixmaps: FL_EXPORT int fl_draw_pixmap(/*const*/ char* const* data, int x,int y,Fl_Color=FL_GRAY); FL_EXPORT int fl_measure_pixmap(/*const*/ char* const* data, int &w, int &h); FL_EXPORT int fl_draw_pixmap(const char* const* data, int x,int y,Fl_Color=FL_GRAY); FL_EXPORT int fl_measure_pixmap(const char* const* data, int &w, int &h); // other: FL_EXPORT void fl_scroll(int X, int Y, int W, int H, int dx, int dy, void (*draw_area)(void*, int,int,int,int), void* data); FL_EXPORT const char* fl_shortcut_label(int); FL_EXPORT void fl_overlay_rect(int,int,int,int); FL_EXPORT void fl_overlay_clear(); FL_EXPORT void fl_cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE); FL_EXPORT const char* fl_expand_text(const char* from, char* buf, int maxbuf, double maxw, int& n, double &width, int wrap, int draw_symbols = 0); // XIM: FL_EXPORT void fl_set_status(int X, int Y, int W, int H); FL_EXPORT void fl_set_spot(int font, int size, int x, int y, int w, int h); FL_EXPORT void fl_reset_spot(void); // XForms symbols: FL_EXPORT int fl_draw_symbol(const char* label,int x,int y,int w,int h, Fl_Color); FL_EXPORT int fl_add_symbol(const char* name, void (*drawit)(Fl_Color), int scalable); #endif // // End of "$Id$". //