// // "$Id$" // #ifndef FL_TREE_PREFS_H #define FL_TREE_PREFS_H ////////////////////// // FL/Fl_Tree_Prefs.H ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009 by Greg Ercolano. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // /// /// \file /// \brief This file contains the definitions for Fl_Tree's preferences. /// /// \code /// Fl_Tree_Prefs /// : /// .....:....... /// : : /// Fl_Tree : /// |_____ Fl_Tree_Item /// /// \endcode /// /// \class Fl_Tree_Prefs /// \brief Tree widget's preferences. /// \enum Fl_Tree_Sort /// Sort order options for items added to the tree /// enum Fl_Tree_Sort { FL_TREE_SORT_NONE=0, ///< No sorting; items are added in the order defined (default). FL_TREE_SORT_ASCENDING=1, ///< Add items in ascending sort order. FL_TREE_SORT_DESCENDING=2 ///< Add items in descending sort order. }; /// \enum Fl_Tree_Connector /// Defines the style of connection lines between items. /// enum Fl_Tree_Connector { FL_TREE_CONNECTOR_NONE=0, ///< Use no lines connecting items FL_TREE_CONNECTOR_DOTTED=1, ///< Use dotted lines connecting items (default) FL_TREE_CONNECTOR_SOLID=2 ///< Use solid lines connecting items }; /// \enum Fl_Tree_Select /// Tree selection style. /// enum Fl_Tree_Select { FL_TREE_SELECT_NONE=0, ///< Nothing selected when items are clicked FL_TREE_SELECT_SINGLE=1, ///< Single item selected when item is clicked (default) FL_TREE_SELECT_MULTI=2 ///< Multiple items can be selected by clicking with ///< SHIFT or CTRL or mouse drags. }; /// \class Fl_Tree_Prefs /// /// \brief Fl_Tree's Preferences class. /// /// This class manages the Fl_Tree's defaults. /// You should probably be using the methods in Fl_Tree /// instead of trying to accessing tree's preferences settings directly. /// class FL_EXPORT Fl_Tree_Prefs { int _labelfont; // label's font face int _labelsize; // label's font size int _margintop; // -- int _marginleft; // |- tree's margins //int _marginright; // | //int _marginbottom; // -- int _openchild_marginbottom; // extra space below an open child tree int _usericonmarginleft; // space to left of user icon (if any) int _labelmarginleft; // space to left of label int _connectorwidth; // connector width (right of open/close icon) int _linespacing; // vertical space between lines // Colors Fl_Color _fgcolor; // label's foreground color Fl_Color _bgcolor; // background color Fl_Color _selectcolor; // selection color Fl_Color _inactivecolor; // inactive color Fl_Color _connectorcolor; // connector dotted line color Fl_Tree_Connector _connectorstyle; // connector line style Fl_Image *_openimage; // the 'open' icon [+] Fl_Image *_closeimage; // the 'close' icon [-] Fl_Image *_userimage; // user's own icon char _showcollapse; // 1=show collapse icons, 0=don't char _showroot; // show the root item as part of the tree Fl_Tree_Sort _sortorder; // none, ascening, descending, etc. Fl_Boxtype _selectbox; // selection box type Fl_Tree_Select _selectmode; // selection mode public: Fl_Tree_Prefs(); //////////////////////////// // Labels //////////////////////////// /// Return the label's font. inline int labelfont() const { return(_labelfont); } /// Set the label's font to \p val. inline void labelfont(int val) { _labelfont = val; } /// Return the label's size in pixels. inline int labelsize() const { return(_labelsize); } /// Set the label's size in pixels to \p val. inline void labelsize(int val) { _labelsize = val; } //////////////////////////// // Margins //////////////////////////// /// Get the left margin's value in pixels inline int marginleft() const { return(_marginleft); } /// Set the left margin's value in pixels inline void marginleft(int val) { _marginleft = val; } /// Get the top margin's value in pixels inline int margintop() const { return(_margintop); } /// Set the top margin's value in pixels inline void margintop(int val) { _margintop = val; } /// Get the margin below an open child in pixels inline int openchild_marginbottom() const { return(_openchild_marginbottom); } /// Set the margin below an open child in pixels inline void openchild_marginbottom(int val) { _openchild_marginbottom = val; } /****** NOT IMPLEMENTED inline int marginright() const { return(_marginright); } inline void marginright(int val) { _marginright = val; } inline int marginbottom() const { return(_marginbottom); } inline void marginbottom(int val) { _marginbottom = val; } *******/ /// Get the user icon's left margin value in pixels inline int usericonmarginleft() const { return(_usericonmarginleft); } /// Set the user icon's left margin value in pixels inline void usericonmarginleft(int val) { _usericonmarginleft = val; } /// Get the label's left margin value in pixels inline int labelmarginleft() const { return(_labelmarginleft); } /// Set the label's left margin value in pixels inline void labelmarginleft(int val) { _labelmarginleft = val; } /// Get the line spacing value in pixels inline int linespacing() const { return(_linespacing); } /// Set the line spacing value in pixels inline void linespacing(int val) { _linespacing = val; } //////////////////////////// // Colors and Styles //////////////////////////// /// Get the default label foreground color inline Fl_Color fgcolor() const { return(_fgcolor); } /// Set the default label foreground color inline void fgcolor(Fl_Color val) { _fgcolor = val; } /// Get the default label background color inline Fl_Color bgcolor() const { return(_bgcolor); } /// Set the default label background color inline void bgcolor(Fl_Color val) { _bgcolor = val; } /// Get the default selection color inline Fl_Color selectcolor() const { return(_selectcolor); } /// Set the default selection color inline void selectcolor(Fl_Color val) { _selectcolor = val; } /// Get the default inactive color inline Fl_Color inactivecolor() const { return(_inactivecolor); } /// Set the default inactive color inline void inactivecolor(Fl_Color val) { _inactivecolor = val; } /// Get the connector color; the color used for tree connection lines inline Fl_Color connectorcolor() const { return(_connectorcolor); } /// Set the connector color; the color used for tree connection lines inline void connectorcolor(Fl_Color val) { _connectorcolor = val; } /// Get the connector style inline Fl_Tree_Connector connectorstyle() const { return(_connectorstyle); } /// Set the connector style inline void connectorstyle(Fl_Tree_Connector val) { _connectorstyle = val; } /// Set the connector style [integer]. inline void connectorstyle(int val) { _connectorstyle = Fl_Tree_Connector(val); } /// Get the tree connection line's width inline int connectorwidth() const { return(_connectorwidth); } /// Set the tree connection line's width inline void connectorwidth(int val) { _connectorwidth = val; } //////////////////////////// // Icons //////////////////////////// /// Get the current default 'open' icon. /// Returns the Fl_Image* of the icon, or 0 if none. /// inline Fl_Image *openicon() const { return(_openimage); } void openicon(Fl_Image *val); /// Gets the default 'close' icon /// Returns the Fl_Image* of the icon, or 0 if none. /// inline Fl_Image *closeicon() const { return(_closeimage); } void closeicon(Fl_Image *val); /// Gets the default 'user icon' (default is 0) inline Fl_Image *usericon() const { return(_userimage); } /// Sets the default 'user icon' /// Returns the Fl_Image* of the icon, or 0 if none (default). /// inline void usericon(Fl_Image *val) { _userimage = val; } //////////////////////////// // Options //////////////////////////// /// Returns 1 if the collapse icon is enabled, 0 if not. inline char showcollapse() const { return(_showcollapse); } /// Set if we should show the collapse icon or not. /// If collapse icons are disabled, the user will not be able /// to interactively collapse items in the tree, unless the application /// provides some other means via open() and close(). /// /// \param[in] val 1: shows collapse icons (default),\n /// 0: hides collapse icons. /// inline void showcollapse(int val) { _showcollapse = val; } /// Get the default sort order value inline Fl_Tree_Sort sortorder() const { return(_sortorder); } /// Set the default sort order value. /// Defines the order new items appear when add()ed to the tree. /// See Fl_Tree_Sort for possible values. /// inline void sortorder(Fl_Tree_Sort val) { _sortorder = val; } /// Get the default selection box's box drawing style as an Fl_Boxtype. inline Fl_Boxtype selectbox() const { return(_selectbox); } /// Set the default selection box's box drawing style to \p val. inline void selectbox(Fl_Boxtype val) { _selectbox = val; } /// Returns 1 if the root item is to be shown, or 0 if not. inline int showroot() const { return(int(_showroot)); } /// Set if the root item should be shown or not. /// \param[in] val 1 -- show the root item (default)\n /// 0 -- hide the root item. /// inline void showroot(int val) { _showroot = char(val); } /// Get the selection mode used for the tree inline Fl_Tree_Select selectmode() const { return(_selectmode); } /// Set the selection mode used for the tree to \p val. /// This affects how items in the tree are selected /// when clicked on and dragged over by the mouse. /// See Fl_Tree_Select for possible values. /// inline void selectmode(Fl_Tree_Select val) { _selectmode = val; } }; #endif /*FL_TREE_PREFS_H*/ // // End of "$Id$". //