// // "$Id$" // // X11 header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2011 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // These are internal fltk symbols that are necessary or useful for // calling Xlib. You should include this file if (and ONLY if) you // need to call Xlib directly. These symbols may not exist on non-X // systems. /** \class Fl_Mac_App_Menu Mac OS-specific class allowing to localize the application menu. These character strings are used to build the application menu. They can be localized at run time to any UTF-8 text by placing instructions such as this \e very early in the program: \verbatim Fl_Mac_App_Menu::print = "Imprimer la fenĂȘtre"; \endverbatim */ #if !defined(Fl_X_H) && !defined(FL_DOXYGEN) # define Fl_X_H # include "Enumerations.H" # ifdef WIN32 # include "win32.H" # elif defined(__APPLE__) # include "mac.H" # else # if defined(_ABIN32) || defined(_ABI64) // fix for broken SGI Irix X .h files # pragma set woff 3322 # endif # include # include # if defined(_ABIN32) || defined(_ABI64) # pragma reset woff 3322 # endif # include # include "Fl_Window.H" # include "Xutf8.h" // Mirror X definition of Region to Fl_Region, for portability... typedef Region Fl_Region; FL_EXPORT void fl_open_display(); FL_EXPORT void fl_open_display(Display*); FL_EXPORT void fl_close_display(); // constant info about the X server connection: extern FL_EXPORT Display *fl_display; extern FL_EXPORT int fl_screen; extern FL_EXPORT XVisualInfo *fl_visual; extern FL_EXPORT Colormap fl_colormap; // drawing functions: extern FL_EXPORT GC fl_gc; extern FL_EXPORT Window fl_window; FL_EXPORT ulong fl_xpixel(Fl_Color i); FL_EXPORT ulong fl_xpixel(uchar r, uchar g, uchar b); FL_EXPORT void fl_clip_region(Fl_Region); FL_EXPORT Fl_Region fl_clip_region(); // feed events into fltk: FL_EXPORT int fl_handle(const XEvent&); // you can use these in Fl::add_handler() to look at events: extern FL_EXPORT const XEvent* fl_xevent; extern FL_EXPORT ulong fl_event_time; // off-screen pixmaps: create, destroy, draw into, copy to window: typedef ulong Fl_Offscreen; # define fl_create_offscreen(w,h) \ XCreatePixmap(fl_display, \ (Fl_Surface_Device::surface()->class_name() == Fl_Display_Device::class_id ? \ fl_window : fl_xid(Fl::first_window()) ) , \ w, h, fl_visual->depth) // begin/end are macros that save the old state in local variables: # define fl_begin_offscreen(pixmap) \ Window _sw=fl_window; fl_window=pixmap; \ Fl_Surface_Device *_ss = Fl_Surface_Device::surface(); Fl_Display_Device::display_device()->set_current(); \ fl_push_no_clip() # define fl_end_offscreen() \ fl_pop_clip(); fl_window = _sw; _ss->set_current() extern void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); # define fl_delete_offscreen(pixmap) XFreePixmap(fl_display, pixmap) // Bitmap masks typedef ulong Fl_Bitmask; extern FL_EXPORT Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data); extern FL_EXPORT Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data); extern FL_EXPORT void fl_delete_bitmask(Fl_Bitmask bm); #if defined(FL_LIBRARY) || defined(FL_INTERNALS) extern FL_EXPORT Window fl_message_window; extern FL_EXPORT void *fl_xftfont; FL_EXPORT Fl_Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx // access to core fonts: // This class provides a "smart pointer" that returns a pointer to an XFontStruct. // The global variable fl_xfont can be called wherever a bitmap "core" font is // needed, e.g. when rendering to a GL context under X11. // With Xlib / X11 fonts, fl_xfont will return the current selected font. // With XFT / X11 fonts, fl_xfont will attempt to return the bitmap "core" font most // similar to (usually the same as) the current XFT font. class Fl_XFont_On_Demand { public: Fl_XFont_On_Demand(XFontStruct* p = NULL) : ptr(p) { } Fl_XFont_On_Demand& operator=(const Fl_XFont_On_Demand& x) { ptr = x.ptr; return *this; } Fl_XFont_On_Demand& operator=(XFontStruct* p) { ptr = p; return *this; } XFontStruct* value(); operator XFontStruct*() { return value(); } XFontStruct& operator*() { return *value(); } XFontStruct* operator->() { return value(); } bool operator==(const Fl_XFont_On_Demand& x) { return ptr == x.ptr; } bool operator!=(const Fl_XFont_On_Demand& x) { return ptr != x.ptr; } private: XFontStruct *ptr; }; extern FL_EXPORT Fl_XFont_On_Demand fl_xfont; // this object contains all X-specific stuff about a window: // Warning: this object is highly subject to change! // FL_LIBRARY or FL_INTERNALS must be defined to access this class. class FL_EXPORT Fl_X { public: Window xid; Window other_xid; Fl_Window *w; Fl_Region region; Fl_X *next; char wait_for_expose; char backbuffer_bad; // used for XDBE static Fl_X* first; static Fl_X* i(const Fl_Window* wi) {return wi->i;} void setwindow(Fl_Window* wi) {w=wi; wi->i=this;} void sendxjunk(); static void make_xid(Fl_Window*,XVisualInfo* =fl_visual, Colormap=fl_colormap); static Fl_X* set_xid(Fl_Window*, Window); // kludges to get around protection: void flush() {w->flush();} static void x(Fl_Window* wi, int X) {wi->x(X);} static void y(Fl_Window* wi, int Y) {wi->y(Y);} }; extern FL_EXPORT char fl_override_redirect; // hack into Fl_X::make_xid() extern FL_EXPORT int fl_background_pixel; // hack into Fl_X::make_xid() inline Window fl_xid(const Fl_Window* w) { return Fl_X::i(w)->xid; } #else extern Window fl_xid_(const Fl_Window* w); #define fl_xid(w) fl_xid_(w) #endif // FL_LIBRARY || FL_INTERNALS FL_EXPORT Fl_Window* fl_find(Window xid); // Dummy function to register a function for opening files via the window manager... inline void fl_open_callback(void (*)(const char *)) {} extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b); # endif #endif // // End of "$Id$". //