// // "$Id$" // // Preferences methods for the Fast Light Tool Kit (FLTK). // // Copyright 2002-2010 by Matthias Melcher. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include #include #include #include #include #include #include "flstring.h" #include #include #if defined(WIN32) && !defined(__CYGWIN__) # include # include # include // Visual C++ 2005 incorrectly displays a warning about the use of POSIX APIs // on Windows, which is supposed to be POSIX compliant... # define access _access # define mkdir _mkdir #elif defined (__APPLE__) # include # include # include #else # include # include #endif #ifdef WIN32 # include # include // function pointer for the UuidCreate Function // RPC_STATUS RPC_ENTRY UuidCreate(UUID __RPC_FAR *Uuid); typedef RPC_STATUS (WINAPI* uuid_func)(UUID __RPC_FAR *Uuid); #else # include #endif // WIN32 #ifdef __CYGWIN__ # include #endif char Fl_Preferences::nameBuffer[128]; char Fl_Preferences::uuidBuffer[40]; Fl_Preferences *Fl_Preferences::runtimePrefs = 0; /** * Returns a UUID as generated by the system. * * A UUID is a "universally unique identifier" which is commonly used in * configuration files to create identities. A UUID in ASCII looks like this: * 937C4900-51AA-4C11-8DD3-7AB59944F03E. It has always 36 bytes plus * a trailing zero. * * \return a pointer to a static buffer containing the new UUID in ASCII format. * The buffer is overwritten during every call to this function! */ const char *Fl_Preferences::newUUID() { #ifdef __APPLE__ CFUUIDRef theUUID = CFUUIDCreate(NULL); CFUUIDBytes b = CFUUIDGetUUIDBytes(theUUID); sprintf(uuidBuffer, "%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X", b.byte0, b.byte1, b.byte2, b.byte3, b.byte4, b.byte5, b.byte6, b.byte7, b.byte8, b.byte9, b.byte10, b.byte11, b.byte12, b.byte13, b.byte14, b.byte15); CFRelease(theUUID); #elif defined (WIN32) // First try and use the win API function UuidCreate(), but if that is not // available, fall back to making something up from scratch. // We do not want to link against the Rpcrt4.dll, as we will rarely use it, // so we load the DLL dynamically, if it is available, and work from there. static HMODULE hMod = NULL; UUID ud; UUID *pu = &ud; int got_uuid = 0; if(!hMod){ // first time in? hMod = LoadLibrary("Rpcrt4.dll"); } if(hMod){ // do we have a usable handle to Rpcrt4.dll? uuid_func uuid_crt = (uuid_func)GetProcAddress(hMod, "UuidCreate"); if(uuid_crt != NULL) { RPC_STATUS rpc_res = uuid_crt(pu); if( // is the return status OK for our needs? (rpc_res == RPC_S_OK) || // all is well (rpc_res == RPC_S_UUID_LOCAL_ONLY) || // only unique to this machine (rpc_res == RPC_S_UUID_NO_ADDRESS) // probably only locally unique ) { got_uuid = -1; sprintf(uuidBuffer, "%08lX-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X", pu->Data1, pu->Data2, pu->Data3, pu->Data4[0], pu->Data4[1], pu->Data4[2], pu->Data4[3], pu->Data4[4], pu->Data4[5], pu->Data4[6], pu->Data4[7]); } } } if(got_uuid == 0) { // did not make a UUID - use fallback logic unsigned char b[16]; time_t t = time(0); // first 4 byte b[0] = (unsigned char)t; b[1] = (unsigned char)(t>>8); b[2] = (unsigned char)(t>>16); b[3] = (unsigned char)(t>>24); int r = rand(); // four more bytes b[4] = (unsigned char)r; b[5] = (unsigned char)(r>>8); b[6] = (unsigned char)(r>>16); b[7] = (unsigned char)(r>>24); // Now we try to find 4 more "random" bytes. We extract the // lower 4 bytes from the address of t - it is created on the // stack so *might* be in a different place each time... // This is now done via a union to make it compile OK on 64-bit systems. union { void *pv; unsigned char a[sizeof(void*)]; } v; v.pv = (void *)(&t); // NOTE: This assume that all WinXX systems are little-endian b[8] = v.a[0]; b[9] = v.a[1]; b[10] = v.a[2]; b[11] = v.a[3]; TCHAR name[MAX_COMPUTERNAME_LENGTH + 1]; // only used to make last four bytes DWORD nSize = MAX_COMPUTERNAME_LENGTH + 1; // GetComputerName() does not depend on any extra libs, and returns something // analogous to gethostname() GetComputerName(name, &nSize); // use the first 4 TCHAR's of the name to create the last 4 bytes of our UUID for(int ii = 0; ii < 4; ii++){ b[12 + ii] = (unsigned char)name[ii]; } sprintf(uuidBuffer, "%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X", b[0], b[1], b[2], b[3], b[4], b[5], b[6], b[7], b[8], b[9], b[10], b[11], b[12], b[13], b[14], b[15]); } #else // warning Unix implementation of Fl_Preferences::newUUID() incomplete! // #include // void uuid_generate(uuid_t out); unsigned char b[16]; time_t t = time(0); // first 4 byte b[0] = (unsigned char)t; b[1] = (unsigned char)(t>>8); b[2] = (unsigned char)(t>>16); b[3] = (unsigned char)(t>>24); int r = rand(); // four more bytes b[4] = (unsigned char)r; b[5] = (unsigned char)(r>>8); b[6] = (unsigned char)(r>>16); b[7] = (unsigned char)(r>>24); unsigned long a = (unsigned long)&t; // four more bytes b[8] = (unsigned char)a; b[9] = (unsigned char)(a>>8); b[10] = (unsigned char)(a>>16); b[11] = (unsigned char)(a>>24); // Now we try to find 4 more "random" bytes. We extract the // lower 4 bytes from the address of t - it is created on the // stack so *might* be in a different place each time... // This is now done via a union to make it compile OK on 64-bit systems. union { void *pv; unsigned char a[sizeof(void*)]; } v; v.pv = (void *)(&t); // NOTE: May need to handle big- or little-endian systems here # if WORDS_BIGENDIAN b[8] = v.a[sizeof(void*) - 1]; b[9] = v.a[sizeof(void*) - 2]; b[10] = v.a[sizeof(void*) - 3]; b[11] = v.a[sizeof(void*) - 4]; # else /* data ordered for a little-endian system */ b[8] = v.a[0]; b[9] = v.a[1]; b[10] = v.a[2]; b[11] = v.a[3]; # endif char name[80]; // last four bytes gethostname(name, 79); memcpy(b+12, name, 4); sprintf(uuidBuffer, "%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X", b[0], b[1], b[2], b[3], b[4], b[5], b[6], b[7], b[8], b[9], b[10], b[11], b[12], b[13], b[14], b[15]); #endif return uuidBuffer; } /** The constructor creates a group that manages name/value pairs and child groups. Groups are ready for reading and writing at any time. The root argument is either Fl_Preferences::USER or Fl_Preferences::SYSTEM. This constructor creates the base instance for all following entries and reads existing databases into memory. The vendor argument is a unique text string identifying the development team or vendor of an application. A domain name or an EMail address are great unique names, e.g. "researchATmatthiasm.com" or "fltk.org". The application argument can be the working title or final name of your application. Both vendor and application must be valid relative UNIX pathnames and may contain '/'s to create deeper file structures. A set of Preferences marked "run-time" exists exactly one per application and only as long as the application runs. It can be used as a database for volatile information. FLTK uses it to register plugins at run-time. \param[in] root can be \c USER or \c SYSTEM for user specific or system wide preferences \param[in] vendor unique text describing the company or author of this file \param[in] application unique text describing the application */ Fl_Preferences::Fl_Preferences( Root root, const char *vendor, const char *application ) { node = new Node( "." ); rootNode = new RootNode( this, root, vendor, application ); node->setRoot(rootNode); } /** \brief Use this constructor to create or read a preferences file at an arbitrary position in the file system. The file name is generated in the form path/application.prefs. If \p application is \c NULL, \p path must contain the full file name. \param[in] path path to the directory that contains the preferences file \param[in] vendor unique text describing the company or author of this file \param[in] application unique text describing the application */ Fl_Preferences::Fl_Preferences( const char *path, const char *vendor, const char *application ) { node = new Node( "." ); rootNode = new RootNode( this, path, vendor, application ); node->setRoot(rootNode); } /** \brief Generate or read a new group of entries within another group. Use the \p group argument to name the group that you would like to access. \p Group can also contain a path to a group further down the hierarchy by separating group names with a forward slash '/'. \param[in] parent reference object for the new group \param[in] group name of the group to access (may contain '/'s) */ Fl_Preferences::Fl_Preferences( Fl_Preferences &parent, const char *group ) { rootNode = parent.rootNode; node = parent.node->addChild( group ); } /** \brief Create or access a group of preferences using a name. \param[in] parent the parameter parent is a pointer to the parent group. \p Parent may be \p NULL. It then refers to an application internal database which exists only once, and remains in RAM only until the application quits. This database is used to manage plugins and other data indexes by strings. \param[in] group a group name that is used as a key into the database \see Fl_Preferences( Fl_Preferences&, const char *group ) */ Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, const char *group ) { if (parent==0) { if (!runtimePrefs) { runtimePrefs = new Fl_Preferences(); runtimePrefs->node = new Node( "." ); runtimePrefs->rootNode = new RootNode( runtimePrefs ); runtimePrefs->node->setRoot(rootNode); } parent = runtimePrefs; } rootNode = parent->rootNode; node = parent->node->addChild( group ); } /** \brief Open a child group using a given index. Use the \p groupIndex argument to find the group that you would like to access. If the given index is invalid (negative or too high), a new group is created with a UUID as a name. The index needs to be fixed. It is currently backward. Index 0 points to the last member in the 'list' of preferences. \param[in] parent reference object for the new group \param[in] groupIndex zero based index into child groups */ Fl_Preferences::Fl_Preferences( Fl_Preferences &parent, int groupIndex ) { rootNode = parent.rootNode; if (groupIndex<0 || groupIndex>=parent.groups()) { node = parent.node->addChild( newUUID() ); } else { node = parent.node->childNode( groupIndex ); } } /** \see Fl_Preferences( Fl_Preferences&, int groupIndex ) */ Fl_Preferences::Fl_Preferences( Fl_Preferences *parent, int groupIndex ) { rootNode = parent->rootNode; if (groupIndex<0 || groupIndex>=parent->groups()) { node = parent->node->addChild( newUUID() ); } else { node = parent->node->childNode( groupIndex ); } } /** Create a new dataset access point using a dataset ID. ID's are a great way to remember shortcuts to database entries that are deeply nested in a preferences database, as long as the database root is not deleted. An ID can be retrieved from any Fl_Preferences dataset, and can then be used to create multiple new references to the same dataset. ID's can be put very helpful when put into the user_data() field of widget callbacks. */ Fl_Preferences::Fl_Preferences( Fl_Preferences::ID id ) { node = (Node*)id; rootNode = node->findRoot(); } /** Create another reference to a Preferences group. */ Fl_Preferences::Fl_Preferences(const Fl_Preferences &rhs) : node(rhs.node), rootNode(rhs.rootNode) { } /** Assign another reference to a Preference group. */ Fl_Preferences &Fl_Preferences::operator=(const Fl_Preferences &rhs) { if (&rhs != this) { node = rhs.node; rootNode = rhs.rootNode; } return *this; } /** The destructor removes allocated resources. When used on the \em base preferences group, the destructor flushes all changes to the preferences file and deletes all internal databases. The destructor does not remove any data from the database. It merely deletes your reference to the database. */ Fl_Preferences::~Fl_Preferences() { if (node && !node->parent()) delete rootNode; // DO NOT delete nodes! The root node will do that after writing the preferences // zero all pointer to avoid memory errors, even though // Valgrind does not complain (Cygwind does though) node = 0L; rootNode = 0L; } /** Returns the number of groups that are contained within a group. \return 0 for no groups at all */ int Fl_Preferences::groups() { return node->nChildren(); } /** Returns the name of the Nth (\p num_group) group. There is no guaranteed order of group names. The index must be within the range given by groups(). \param[in] num_group number indexing the requested group \return 'C' string pointer to the group name */ const char *Fl_Preferences::group( int num_group ) { return node->child( num_group ); } /** Returns non-zero if a group with this name exists. Group names are relative to the Preferences node and can contain a path. "." describes the current node, "./" describes the topmost node. By preceding a groupname with a "./", its path becomes relative to the topmost node. \param[in] key name of group that is searched for \return 0 if no group by that name was found */ char Fl_Preferences::groupExists( const char *key ) { return node->search( key ) ? 1 : 0 ; } /** Deletes a group. Removes a group and all keys and groups within that group from the database. \param[in] group name of the group to delete \return 0 if call failed */ char Fl_Preferences::deleteGroup( const char *group ) { Node *nd = node->search( group ); if ( nd ) return nd->remove(); return 0; } /** Delete all groups. */ char Fl_Preferences::deleteAllGroups() { node->deleteAllChildren(); return 1; } /** Returns the number of entries (name/value pairs) in a group. \return number of entries */ int Fl_Preferences::entries() { return node->nEntry(); } /** Returns the name of an entry. There is no guaranteed order of entry names. The index must be within the range given by entries(). \param[in] index number indexing the requested entry \return pointer to value cstring */ const char *Fl_Preferences::entry( int index ) { return node->entry(index).name; } /** Returns non-zero if an entry with this name exists. \param[in] key name of entry that is searched for \return 0 if entry was not found */ char Fl_Preferences::entryExists( const char *key ) { return node->getEntry( key )>=0 ? 1 : 0 ; } /** Deletes a single name/value pair. This function removes the entry \p key from the database. \param[in] key name of entry to delete \return 0 if deleting the entry failed */ char Fl_Preferences::deleteEntry( const char *key ) { return node->deleteEntry( key ); } /** Delete all entries. */ char Fl_Preferences::deleteAllEntries() { node->deleteAllEntries(); return 1; } /** Delete all groups and all entries. */ char Fl_Preferences::clear() { char ret1 = deleteAllGroups(); char ret2 = deleteAllEntries(); return ret1 & ret2; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, int &value, int defaultValue ) { const char *v = node->get( key ); value = v ? atoi( v ) : defaultValue; return ( v != 0 ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] value set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, int value ) { sprintf( nameBuffer, "%d", value ); node->set( key, nameBuffer ); return 1; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, float &value, float defaultValue ) { const char *v = node->get( key ); value = v ? (float)atof( v ) : defaultValue; return ( v != 0 ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] value set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, float value ) { sprintf( nameBuffer, "%g", value ); node->set( key, nameBuffer ); return 1; } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] value set this entry to \p value \param[in] precision number of decimal digits to represent value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, float value, int precision ) { sprintf( nameBuffer, "%.*g", precision, value ); node->set( key, nameBuffer ); return 1; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). \param[in] key name of entry \param[out] value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, double &value, double defaultValue ) { const char *v = node->get( key ); value = v ? atof( v ) : defaultValue; return ( v != 0 ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] value set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, double value ) { sprintf( nameBuffer, "%g", value ); node->set( key, nameBuffer ); return 1; } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] value set this entry to \p value \param[in] precision number of decimal digits to represent value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, double value, int precision ) { sprintf( nameBuffer, "%.*g", precision, value ); node->set( key, nameBuffer ); return 1; } // remove control sequences from a string static char *decodeText( const char *src ) { int len = 0; const char *s = src; for ( ; *s; s++, len++ ) { if ( *s == '\\' ) { if ( isdigit( s[1] ) ) { s+=3; } else { s+=1; } } } char *dst = (char*)malloc( len+1 ), *d = dst; for ( s = src; *s; s++ ) { char c = *s; if ( c == '\\' ) { if ( s[1] == '\\' ) { *d++ = c; s++; } else if ( s[1] == 'n' ) { *d++ = '\n'; s++; } else if ( s[1] == 'r' ) { *d++ = '\r'; s++; } else if ( isdigit( s[1] ) ) { *d++ = ((s[1]-'0')<<6) + ((s[2]-'0')<<3) + (s[3]-'0'); s+=3; } else s++; // error } else *d++ = c; } *d = 0; return dst; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). 'maxSize' is the maximum length of text that will be read. The text buffer must allow for one additional byte for a trailling zero. \param[in] key name of entry \param[out] text returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \param[in] maxSize maximum length of value plus one byte for a trailing zero \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, char *text, const char *defaultValue, int maxSize ) { const char *v = node->get( key ); if ( v && strchr( v, '\\' ) ) { char *w = decodeText( v ); strlcpy(text, w, maxSize); free( w ); return 1; } if ( !v ) v = defaultValue; if ( v ) strlcpy(text, v, maxSize); else text = 0; return ( v != defaultValue ); } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). get() allocates memory of sufficient size to hold the value. The buffer must be free'd by the developer using 'free(value)'. \param[in] key name of entry \param[out] text returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, char *&text, const char *defaultValue ) { const char *v = node->get( key ); if ( v && strchr( v, '\\' ) ) { text = decodeText( v ); return 1; } if ( !v ) v = defaultValue; if ( v ) text = strdup( v ); else text = 0; return ( v != defaultValue ); } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] text set this entry to \p value \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, const char *text ) { const char *s = text ? text : ""; int n=0, ns=0; for ( ; *s; s++ ) { n++; if ( *s<32 || *s=='\\' || *s==0x7f ) ns+=4; } if ( ns ) { char *buffer = (char*)malloc( n+ns+1 ), *d = buffer; for ( s=text; *s; ) { char c = *s; if ( c=='\\' ) { *d++ = '\\'; *d++ = '\\'; s++; } else if ( c=='\n' ) { *d++ = '\\'; *d++ = 'n'; s++; } else if ( c=='\r' ) { *d++ = '\\'; *d++ = 'r'; s++; } else if ( c<32 || c==0x7f ) { *d++ = '\\'; *d++ = '0'+((c>>6)&3); *d++ = '0'+((c>>3)&7); *d++ = '0'+(c&7); s++; } else *d++ = *s++; } *d = 0; node->set( key, buffer ); free( buffer ); } else node->set( key, text ); return 1; } // convert a hex string to binary data static void *decodeHex( const char *src, int &size ) { size = strlen( src )/2; unsigned char *data = (unsigned char*)malloc( size ), *d = data; const char *s = src; int i; for ( i=size; i>0; i-- ) { int v; char x = tolower(*s++); if ( x >= 'a' ) v = x-'a'+10; else v = x-'0'; v = v<<4; x = tolower(*s++); if ( x >= 'a' ) v += x-'a'+10; else v += x-'0'; *d++ = (uchar)v; } return (void*)data; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). 'maxSize' is the maximum length of text that will be read. \param[in] key name of entry \param[out] data value returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \param[in] defaultSize size of default value array \param[in] maxSize maximum length of value \return 0 if the default value was used \todo maxSize should receive the number of bytes that were read. */ char Fl_Preferences::get( const char *key, void *data, const void *defaultValue, int defaultSize, int maxSize ) { const char *v = node->get( key ); if ( v ) { int dsize; void *w = decodeHex( v, dsize ); memmove( data, w, dsize>maxSize?maxSize:dsize ); free( w ); return 1; } if ( defaultValue ) memmove( data, defaultValue, defaultSize>maxSize?maxSize:defaultSize ); return 0; } /** Reads an entry from the group. A default value must be supplied. The return value indicates if the value was available (non-zero) or the default was used (0). get() allocates memory of sufficient size to hold the value. The buffer must be free'd by the developer using 'free(value)'. \param[in] key name of entry \param[out] data returned from preferences or default value if none was set \param[in] defaultValue default value to be used if no preference was set \param[in] defaultSize size of default value array \return 0 if the default value was used */ char Fl_Preferences::get( const char *key, void *&data, const void *defaultValue, int defaultSize ) { const char *v = node->get( key ); if ( v ) { int dsize; data = decodeHex( v, dsize ); return 1; } if ( defaultValue ) { data = (void*)malloc( defaultSize ); memmove( data, defaultValue, defaultSize ); } else data = 0; return 0; } /** Sets an entry (name/value pair). The return value indicates if there was a problem storing the data in memory. However it does not reflect if the value was actually stored in the preferences file. \param[in] key name of entry \param[in] data set this entry to \p value \param[in] dsize size of data array \return 0 if setting the value failed */ char Fl_Preferences::set( const char *key, const void *data, int dsize ) { char *buffer = (char*)malloc( dsize*2+1 ), *d = buffer;; unsigned char *s = (unsigned char*)data; for ( ; dsize>0; dsize-- ) { static char lu[] = "0123456789abcdef"; unsigned char v = *s++; *d++ = lu[v>>4]; *d++ = lu[v&0xf]; } *d = 0; node->set( key, buffer ); free( buffer ); return 1; } /** Returns the size of the value part of an entry. \param[in] key name of entry \return size of value */ int Fl_Preferences::size( const char *key ) { const char *v = node->get( key ); return v ? strlen( v ) : 0 ; } /** \brief Creates a path that is related to the preferences file and that is usable for additional application data. This function creates a directory that is named after the preferences database without the \c .prefs extension and located in the same directory. It then fills the given buffer with the complete path name. Exmaple: \code Fl_Preferences prefs( USER, "matthiasm.com", "test" ); char path[FL_PATH_MAX]; prefs.getUserdataPath( path ); \endcode creates the preferences database in (MS Windows): \code c:/Documents and Settings/matt/Application Data/matthiasm.com/test.prefs \endcode and returns the userdata path: \code c:/Documents and Settings/matt/Application Data/matthiasm.com/test/ \endcode \param[out] path buffer for user data path \param[in] pathlen size of path buffer (should be at least \c FL_PATH_MAX) \return 0 if path was not created or pathname can't fit into buffer */ char Fl_Preferences::getUserdataPath( char *path, int pathlen ) { if ( rootNode ) return rootNode->getPath( path, pathlen ); return 0; } /** Writes all preferences to disk. This function works only with the base preferences group. This function is rarely used as deleting the base preferences flushes automatically. */ void Fl_Preferences::flush() { if ( rootNode && node->dirty() ) rootNode->write(); } //----------------------------------------------------------------------------- // helper class to create dynamic group and entry names on the fly // /** Creates a group name or entry name on the fly. This version creates a simple unsigned integer as an entry name. \code int n, i; Fl_Preferences prev( appPrefs, "PreviousFiles" ); prev.get( "n", 0 ); for ( i=0; inode->dirty() ) write(); if ( filename_ ) { free( filename_ ); filename_ = 0L; } if ( vendor_ ) { free( vendor_ ); vendor_ = 0L; } if ( application_ ) { free( application_ ); application_ = 0L; } delete prefs_->node; prefs_->node = 0L; } // read a preferences file and construct the group tree and with all entry leafs int Fl_Preferences::RootNode::read() { if (!filename_) // RUNTIME preferences return -1; char buf[1024]; FILE *f = fl_fopen( filename_, "rb" ); if ( !f ) return -1; if (fgets( buf, 1024, f )==0) { /* ignore */ } if (fgets( buf, 1024, f )==0) { /* ignore */ } if (fgets( buf, 1024, f )==0) { /* ignore */ } Node *nd = prefs_->node; for (;;) { if ( !fgets( buf, 1024, f ) ) break; // EOF or Error if ( buf[0]=='[' ) // read a new group { int end = strcspn( buf+1, "]\n\r" ); buf[ end+1 ] = 0; nd = prefs_->node->find( buf+1 ); } else if ( buf[0]=='+' ) // { // value of previous name/value pair spans multiple lines int end = strcspn( buf+1, "\n\r" ); if ( end != 0 ) // if entry is not empty { buf[ end+1 ] = 0; nd->add( buf+1 ); } } else // read a name/value pair { int end = strcspn( buf, "\n\r" ); if ( end != 0 ) // if entry is not empty { buf[ end ] = 0; nd->set( buf ); } } } fclose( f ); return 0; } // write the group tree and all entry leafs int Fl_Preferences::RootNode::write() { if (!filename_) // RUNTIME preferences return -1; fl_make_path_for_file(filename_); FILE *f = fl_fopen( filename_, "wb" ); if ( !f ) return -1; fprintf( f, "; FLTK preferences file format 1.0\n" ); fprintf( f, "; vendor: %s\n", vendor_ ); fprintf( f, "; application: %s\n", application_ ); prefs_->node->write( f ); fclose( f ); return 0; } // get the path to the preferences directory char Fl_Preferences::RootNode::getPath( char *path, int pathlen ) { if (!filename_) // RUNTIME preferences return -1; strlcpy( path, filename_, pathlen); char *s; for ( s = path; *s; s++ ) if ( *s == '\\' ) *s = '/'; s = strrchr( path, '.' ); if ( !s ) return 0; *s = 0; char ret = fl_make_path( path ); strcpy( s, "/" ); return ret; } // create a node that represents a group // - path must be a single word, prferable alnum(), dot and underscore only. Space is ok. Fl_Preferences::Node::Node( const char *path ) { if ( path ) path_ = strdup( path ); else path_ = 0; child_ = 0; next_ = 0; parent_ = 0; entry_ = 0; nEntry_ = NEntry_ = 0; dirty_ = 0; top_ = 0; indexed_ = 0; index_ = 0; nIndex_ = NIndex_ = 0; } void Fl_Preferences::Node::deleteAllChildren() { Node *nx; for ( Node *nd = child_; nd; nd = nx ) { nx = nd->next_; delete nd; } child_ = 0L; dirty_ = 1; updateIndex(); } void Fl_Preferences::Node::deleteAllEntries() { if ( entry_ ) { for ( int i = 0; i < nEntry_; i++ ) { if ( entry_[i].name ) { free( entry_[i].name ); entry_[i].name = 0L; } if ( entry_[i].value ) { free( entry_[i].value ); entry_[i].value = 0L; } } free( entry_ ); entry_ = 0L; nEntry_ = 0; NEntry_ = 0; } dirty_ = 1; } // delete this and all depending nodes Fl_Preferences::Node::~Node() { deleteAllChildren(); deleteAllEntries(); deleteIndex(); if ( path_ ) { free( path_ ); path_ = 0L; } next_ = 0L; parent_ = 0L; } // recursively check if any entry is dirty (was changed after loading a fresh prefs file) char Fl_Preferences::Node::dirty() { if ( dirty_ ) return 1; if ( next_ && next_->dirty() ) return 1; if ( child_ && child_->dirty() ) return 1; return 0; } // write this node (recursively from the last neighbor back to this) // write all entries // write all children int Fl_Preferences::Node::write( FILE *f ) { if ( next_ ) next_->write( f ); fprintf( f, "\n[%s]\n\n", path_ ); for ( int i = 0; i < nEntry_; i++ ) { char *src = entry_[i].value; if ( src ) { // hack it into smaller pieces if needed fprintf( f, "%s:", entry_[i].name ); int cnt; for ( cnt = 0; cnt < 60; cnt++ ) if ( src[cnt]==0 ) break; fwrite( src, cnt, 1, f ); fprintf( f, "\n" ); src += cnt; for (;*src;) { for ( cnt = 0; cnt < 80; cnt++ ) if ( src[cnt]==0 ) break; fputc( '+', f ); fwrite( src, cnt, 1, f ); fputc( '\n', f ); src += cnt; } } else fprintf( f, "%s\n", entry_[i].name ); } if ( child_ ) child_->write( f ); dirty_ = 0; return 0; } // set the parent node and create the full path void Fl_Preferences::Node::setParent( Node *pn ) { parent_ = pn; next_ = pn->child_; pn->child_ = this; sprintf( nameBuffer, "%s/%s", pn->path_, path_ ); free( path_ ); path_ = strdup( nameBuffer ); } // find the corresponding root node Fl_Preferences::RootNode *Fl_Preferences::Node::findRoot() { Node *n = this; do { if (n->top_) return n->root_; n = n->parent(); } while (n); return 0L; } // add a child to this node and set its path (try to find it first...) Fl_Preferences::Node *Fl_Preferences::Node::addChild( const char *path ) { sprintf( nameBuffer, "%s/%s", path_, path ); char *name = strdup( nameBuffer ); Node *nd = find( name ); free( name ); dirty_ = 1; updateIndex(); return nd; } // create and set, or change an entry within this node void Fl_Preferences::Node::set( const char *name, const char *value ) { for ( int i=0; i= sizeof( nameBuffer ) ) len = sizeof( nameBuffer ); strlcpy( nameBuffer, line, len ); set( nameBuffer, c+1 ); } else set( line, "" ); } dirty_ = dirt; } // add more data to an existing entry void Fl_Preferences::Node::add( const char *line ) { if ( lastEntrySet<0 || lastEntrySet>=nEntry_ ) return; char *&dst = entry_[ lastEntrySet ].value; int a = strlen( dst ); int b = strlen( line ); dst = (char*)realloc( dst, a+b+1 ); memcpy( dst+a, line, b+1 ); dirty_ = 1; } // get the value for a name, returns 0 if no such name const char *Fl_Preferences::Node::get( const char *name ) { int i = getEntry( name ); return i>=0 ? entry_[i].value : 0 ; } // find the index of an entry, returns -1 if no such entry int Fl_Preferences::Node::getEntry( const char *name ) { for ( int i=0; inext_ ) { Node *nn = nd->find( path ); if ( nn ) return nn; } const char *s = path+len+1; const char *e = strchr( s, '/' ); if (e) strlcpy( nameBuffer, s, e-s+1 ); else strlcpy( nameBuffer, s, sizeof(nameBuffer)); nd = new Node( nameBuffer ); nd->setParent( this ); return nd->find( path ); } } return 0; } // find a group somewhere in the tree starting here // caller must not set 'offset' argument // - if the node does not exist, 'search' returns NULL // - if the pathname is "." (current node) return this node // - if the pathname is "./" (root node) return the topmost node // - if the pathname starts with "./", start the search at the root node instead Fl_Preferences::Node *Fl_Preferences::Node::search( const char *path, int offset ) { if ( offset == 0 ) { if ( path[0] == '.' ) { if ( path[1] == 0 ) { return this; // user was searching for current node } else if ( path[1] == '/' ) { Node *nn = this; while ( nn->parent() ) nn = nn->parent(); if ( path[2]==0 ) { // user is searching for root ( "./" ) return nn; } return nn->search( path+2, 2 ); // do a relative search on the root node } } offset = strlen( path_ ) + 1; } int len = strlen( path_ ); if ( len < offset-1 ) return 0; len -= offset; if ( ( len <= 0 ) || ( strncmp( path, path_+offset, len ) == 0 ) ) { if ( len > 0 && path[ len ] == 0 ) return this; if ( len <= 0 || path[ len ] == '/' ) { for ( Node *nd = child_; nd; nd = nd->next_ ) { Node *nn = nd->search( path, offset ); if ( nn ) return nn; } return 0; } } return 0; } // return the number of child nodes (groups) int Fl_Preferences::Node::nChildren() { if (indexed_) { return nIndex_; } else { int cnt = 0; for ( Node *nd = child_; nd; nd = nd->next_ ) cnt++; return cnt; } } // return the node name const char *Fl_Preferences::Node::name() { if ( path_ ) { char *r = strrchr( path_, '/' ); return r ? r+1 : path_ ; } else { return 0L ; } } // return the n'th child node's name const char *Fl_Preferences::Node::child( int ix ) { Node *nd = childNode( ix ); if ( nd ) return nd->name(); else return 0L ; } // return the n'th child node Fl_Preferences::Node *Fl_Preferences::Node::childNode( int ix ) { createIndex(); if (indexed_) { // usually faster access in correct order, but needing more memory return index_[ix]; } else { // slow access and reverse order int n = nChildren(); ix = n - ix -1; Node *nd; for ( nd = child_; nd; nd = nd->next_ ) { if ( !ix-- ) break; if ( !nd ) break; } return nd; } } // remove myself from the list and delete me (and all children) char Fl_Preferences::Node::remove() { Node *nd = 0, *np; if ( parent() ) { nd = parent()->child_; np = 0L; for ( ; nd; np = nd, nd = nd->next_ ) { if ( nd == this ) { if ( np ) np->next_ = nd->next_; else parent()->child_ = nd->next_; break; } } parent()->dirty_ = 1; parent()->updateIndex(); } delete this; return ( nd != 0 ); } void Fl_Preferences::Node::createIndex() { if (indexed_) return; int n = nChildren(); if (n>NIndex_) { NIndex_ = n + 16; index_ = (Node**)realloc(index_, NIndex_*sizeof(Node**)); } Node *nd; int i = 0; for (nd = child_; nd; nd = nd->next_, i++) { index_[n-i-1] = nd; } nIndex_ = n; indexed_ = 1; } void Fl_Preferences::Node::updateIndex() { indexed_ = 0; } void Fl_Preferences::Node::deleteIndex() { if (index_) free(index_); NIndex_ = nIndex_ = 0; index_ = 0; indexed_ = 0; } /** * \brief Create a plugin. * * \param[in] klass plugins are grouped in classes * \param[in] name every plugin should have a unique name */ Fl_Plugin::Fl_Plugin(const char *klass, const char *name) : id(0) { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: creating a plugin, class \"%s\", name \"%s\"\n", klass, name); #endif Fl_Plugin_Manager pm(klass); id = pm.addPlugin(name, this); } /** * \brief Clear the plugin and remove it from the database. */ Fl_Plugin::~Fl_Plugin() { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: deleting a plugin\n"); #endif if (id) Fl_Plugin_Manager::remove(id); } /** * \brief Manage all plugins belonging to one class. */ Fl_Plugin_Manager::Fl_Plugin_Manager(const char *klass) : Fl_Preferences(0, Fl_Preferences::Name("%s/%s", "plugins", klass)) { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: creating a plugin manager for class \"%s\"\n", klass); #endif } /** * \brief Remove the plugin manager. * * Calling this does not remove the database itself or any plugins. It just * removes the reference to the database. */ Fl_Plugin_Manager::~Fl_Plugin_Manager() { #ifdef FL_PLUGIN_VERBOSE printf("Fl_Plugin: deleting a plugin manager\n"); #endif } static unsigned char x2i(char hi, char lo) { return ((hi-'A')<<4) | (lo-'A'); } static void i2x(unsigned char v, char *d) { d[0] = ((v>>4)&0x0f)+'A'; d[1] = (v&0x0f)+'A'; } static void *a2p(const char *s) { union { void *ret; unsigned char d[sizeof(void*)]; } v; v.ret = 0L; int i=0, n=sizeof(void*); for (i=0; id_name, pattern)) { load(Fl_Preferences::Name("%s%s", filepath, e->d_name)); } free(e); } free(dir); return 0; } // // End of "$Id$". //