// // Definition of classes Fl_Surface_Device, Fl_Display_Device // for the Fast Light Tool Kit (FLTK). // // Copyright 2010-2017 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // /** \file Fl_Device.H \brief declaration of classes Fl_Surface_Device, Fl_Display_Device, Fl_Device_Plugin. */ #ifndef Fl_Device_H #define Fl_Device_H #include #include #include class Fl_Graphics_Driver; class Fl_RGB_Image; class Fl_Widget; /** A drawing surface that's susceptible to receive graphical output. Any FLTK application has at any time a current drawing surface to which all drawing requests are directed. The current surface is given by Fl_Surface_Device::surface(). When main() begins running, the current drawing surface has been set to the computer's display, an instance of the Fl_Display_Device class. A drawing surface other than the computer's display, is typically used as follows:
  1. Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
  2. Call \c Fl_Surface_Device::push_current(surface); to redirect all graphics requests to \c surface which becomes the new current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::begin_job()).
  3. At this point all of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions (e.g., fl_draw_image(), Fl_Image::draw()) operate on the new current drawing surface. Drawing surfaces from Fl_Widget_Surface derived classes allow additional ways to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
  4. After all drawing requests have been performed, redirect graphics requests back to their previous destination with \c Fl_Surface_Device::pop_current();.
  5. Delete \c surface.
For back-compatibility, it is also possible to use the Fl_Surface_Device::set_current() member function to change the current drawing surface, once to the new surface, once to the previous one. Class Fl_Surface_Device can also be derived to define new kinds of graphical output usable with FLTK drawing functions. An example would be to draw to a PDF file. This would require to create a new class, say PDF_File_Surface, derived from class Fl_Surface_Device, and another new class, say PDF_Graphics_Driver, derived from class Fl_Graphics_Driver. Class PDF_Graphics_Driver should implement all virtual methods of the Fl_Graphics_Driver class to support all FLTK drawing functions and have them draw into PDF files. Alternatively, class PDF_Graphics_Driver could implement only some virtual methods, and only part of the FLTK drawing API would be usable when drawing to PDF files. */ class FL_EXPORT Fl_Surface_Device { /** The graphics driver in use by this surface. */ Fl_Graphics_Driver *pGraphicsDriver; static Fl_Surface_Device *surface_; // the surface that currently receives graphics requests static Fl_Surface_Device *default_surface(); // create surface if none exists yet protected: /* Some drawing surfaces (e.g., Fl_XXX_Image_Surface_Driver) re-implement this. Gets called each time a surface ceases to be the current drawing surface. */ virtual void end_current() { surface_ = 0;} /** Constructor that sets the graphics driver to use for the created surface. */ Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver; } /** Sets the graphics driver of this drawing surface. */ inline void driver(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver;}; public: virtual void set_current(void); virtual bool is_current(); /** \brief Returns the graphics driver of this drawing surface. */ inline Fl_Graphics_Driver *driver() {return pGraphicsDriver; }; /** The current drawing surface. In other words, the Fl_Surface_Device object that currently receives all graphics requests */ static inline Fl_Surface_Device *surface() { return surface_ ? surface_ : default_surface(); }; /** \brief The destructor. */ virtual ~Fl_Surface_Device(); static void push_current(Fl_Surface_Device *new_current); static Fl_Surface_Device *pop_current(); }; /** A display to which the computer can draw. When the program begins running, an object of class Fl_Display_Device has been created and made the current drawing surface. */ class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device { Fl_Display_Device(Fl_Graphics_Driver *graphics_driver); public: static Fl_Display_Device *display_device(); }; /** This plugin socket allows the integration of new device drivers for special window or screen types. This class is not intended for use outside the FLTK library. It is currently used to provide an automated printing service and screen capture for OpenGL windows, if linked with fltk_gl. */ class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin { public: /** \brief The constructor */ Fl_Device_Plugin(const char *pluginName) : Fl_Plugin(klass(), pluginName) { } /** \brief Returns the class name */ virtual const char *klass() { return "fltk:device"; } /** \brief Returns the plugin name */ virtual const char *name() = 0; /** \brief Prints a widget */ virtual int print(Fl_Widget* w) = 0; /** Captures a rectangle of a widget as an image \return The captured pixels as an RGB image */ virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0; /** Returns the OpenGL plugin */ static Fl_Device_Plugin *opengl_plugin(); }; #endif // Fl_Device_H