// // "$Id$" // // MacOS-Cocoa specific code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2013 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // //// From the inner edge of a MetroWerks CodeWarrior CD: // (without permission) // // "Three Compiles for 68Ks under the sky, // Seven Compiles for PPCs in their fragments of code, // Nine Compiles for Mortal Carbon doomed to die, // One Compile for Mach-O Cocoa on its Mach-O throne, // in the Land of MacOS X where the Drop-Shadows lie. // // One Compile to link them all, One Compile to merge them, // One Compile to copy them all and in the bundle bind them, // in the Land of MacOS X where the Drop-Shadows lie." #ifdef __APPLE__ #define CONSOLIDATE_MOTION 0 extern "C" { #include } #include #include #include #include #include #include #include #include #include #include #include #include "flstring.h" #include #include #include #include #import #ifndef NSINTEGER_DEFINED // appears with 10.5 in NSObjCRuntime.h #if defined(__LP64__) && __LP64__ typedef long NSInteger; typedef unsigned long NSUInteger; #else typedef long NSInteger; typedef unsigned int NSUInteger; #endif #endif // #define DEBUG_SELECT // UNCOMMENT FOR SELECT()/THREAD DEBUGGING #ifdef DEBUG_SELECT #include // testing #define DEBUGMSG(msg) if ( msg ) fprintf(stderr, msg); #define DEBUGPERRORMSG(msg) if ( msg ) perror(msg) #define DEBUGTEXT(txt) txt #else #define DEBUGMSG(msg) #define DEBUGPERRORMSG(msg) #define DEBUGTEXT(txt) NULL #endif /*DEBUG_SELECT*/ // external functions extern void fl_fix_focus(); extern unsigned short *fl_compute_macKeyLookUp(); // forward definition of functions in this file // converting cr lf converter function static void convert_crlf(char * string, size_t len); static void createAppleMenu(void); static Fl_Region MacRegionMinusRect(Fl_Region r, int x,int y,int w,int h); static void cocoaMouseHandler(NSEvent *theEvent); static int calc_mac_os_version(); Fl_Display_Device *Fl_Display_Device::_display = new Fl_Display_Device(new Fl_Quartz_Graphics_Driver); // the platform display // public variables CGContextRef fl_gc = 0; void *fl_default_cursor; // this is really a NSCursor* void *fl_capture = 0; // (NSWindow*) we need this to compensate for a missing(?) mouse capture bool fl_show_iconic; // true if called from iconize() - shows the next created window in collapsed state //int fl_disable_transient_for; // secret method of removing TRANSIENT_FOR Window fl_window; Fl_Window *Fl_Window::current_; int fl_mac_os_version = calc_mac_os_version(); // the version number of the running Mac OS X (e.g., 100604 for 10.6.4) static SEL inputContextSEL = (fl_mac_os_version >= 100600 ? @selector(inputContext) : @selector(FLinputContext)); // forward declarations of variables in this file static int got_events = 0; static Fl_Window* resize_from_system; static int main_screen_height; // height of menubar-containing screen used to convert between Cocoa and FLTK global screen coordinates #if CONSOLIDATE_MOTION static Fl_Window* send_motion; extern Fl_Window* fl_xmousewin; #endif enum { FLTKTimerEvent = 1, FLTKDataReadyEvent }; /* fltk-utf8 placekeepers */ void fl_reset_spot() { } void fl_set_spot(int font, int size, int X, int Y, int W, int H, Fl_Window *win) { } void fl_set_status(int x, int y, int w, int h) { } /* * Mac keyboard lookup table */ static unsigned short* macKeyLookUp = fl_compute_macKeyLookUp(); /* * convert the current mouse chord into the FLTK modifier state */ static unsigned int mods_to_e_state( NSUInteger mods ) { long state = 0; if ( mods & NSCommandKeyMask ) state |= FL_META; if ( mods & NSAlternateKeyMask ) state |= FL_ALT; if ( mods & NSControlKeyMask ) state |= FL_CTRL; if ( mods & NSShiftKeyMask ) state |= FL_SHIFT; if ( mods & NSAlphaShiftKeyMask ) state |= FL_CAPS_LOCK; unsigned int ret = ( Fl::e_state & 0xff000000 ) | state; Fl::e_state = ret; //printf( "State 0x%08x (%04x)\n", Fl::e_state, mods ); return ret; } // these pointers are set by the Fl::lock() function: static void nothing() {} void (*fl_lock_function)() = nothing; void (*fl_unlock_function)() = nothing; // // Select interface -- how it's implemented: // When the user app configures one or more file descriptors to monitor // with Fl::add_fd(), we start a separate thread to select() the data, // sending a custom OSX 'FLTK data ready event' to the parent thread's // RunApplicationLoop(), so that it triggers the data ready callbacks // in the parent thread. -erco 04/04/04 // #define POLLIN 1 #define POLLOUT 4 #define POLLERR 8 // Class to handle select() 'data ready' class DataReady { struct FD { int fd; short events; void (*cb)(int, void*); void* arg; }; int nfds, fd_array_size; FD *fds; pthread_t tid; // select()'s thread id // Data that needs to be locked (all start with '_') pthread_mutex_t _datalock; // data lock fd_set _fdsets[3]; // r/w/x sets user wants to monitor int _maxfd; // max fd count to monitor int _cancelpipe[2]; // pipe used to help cancel thread public: DataReady() { nfds = 0; fd_array_size = 0; fds = 0; tid = 0; pthread_mutex_init(&_datalock, NULL); FD_ZERO(&_fdsets[0]); FD_ZERO(&_fdsets[1]); FD_ZERO(&_fdsets[2]); _cancelpipe[0] = _cancelpipe[1] = 0; _maxfd = -1; } ~DataReady() { CancelThread(DEBUGTEXT("DESTRUCTOR\n")); if (fds) { free(fds); fds = 0; } nfds = 0; } // Locks // The convention for locks: volatile vars start with '_', // and must be locked before use. Locked code is prefixed // with /*LOCK*/ to make painfully obvious esp. in debuggers. -erco // void DataLock() { pthread_mutex_lock(&_datalock); } void DataUnlock() { pthread_mutex_unlock(&_datalock); } // Accessors int IsThreadRunning() { return(tid ? 1 : 0); } int GetNfds() { return(nfds); } int GetCancelPipe(int ix) { return(_cancelpipe[ix]); } fd_set GetFdset(int ix) { return(_fdsets[ix]); } // Methods void AddFD(int n, int events, void (*cb)(int, void*), void *v); void RemoveFD(int n, int events); int CheckData(fd_set& r, fd_set& w, fd_set& x); void HandleData(fd_set& r, fd_set& w, fd_set& x); static void* DataReadyThread(void *self); void StartThread(void); void CancelThread(const char *reason); }; static DataReady dataready; void DataReady::AddFD(int n, int events, void (*cb)(int, void*), void *v) { RemoveFD(n, events); int i = nfds++; if (i >= fd_array_size) { fl_open_display(); // necessary for NSApp to be defined and the event loop to work FD *temp; fd_array_size = 2*fd_array_size+1; if (!fds) { temp = (FD*)malloc(fd_array_size*sizeof(FD)); } else { temp = (FD*)realloc(fds, fd_array_size*sizeof(FD)); } if (!temp) return; fds = temp; } fds[i].cb = cb; fds[i].arg = v; fds[i].fd = n; fds[i].events = events; DataLock(); /*LOCK*/ if (events & POLLIN) FD_SET(n, &_fdsets[0]); /*LOCK*/ if (events & POLLOUT) FD_SET(n, &_fdsets[1]); /*LOCK*/ if (events & POLLERR) FD_SET(n, &_fdsets[2]); /*LOCK*/ if (n > _maxfd) _maxfd = n; DataUnlock(); } // Remove an FD from the array void DataReady::RemoveFD(int n, int events) { int i,j; _maxfd = -1; // recalculate maxfd on the fly for (i=j=0; i _maxfd) _maxfd = fds[i].fd; // move it down in the array if necessary: if (jDataLock(); /*LOCK*/ int maxfd = self->_maxfd; /*LOCK*/ fd_set r = self->GetFdset(0); /*LOCK*/ fd_set w = self->GetFdset(1); /*LOCK*/ fd_set x = self->GetFdset(2); /*LOCK*/ int cancelpipe = self->GetCancelPipe(0); /*LOCK*/ if ( cancelpipe > maxfd ) maxfd = cancelpipe; /*LOCK*/ FD_SET(cancelpipe, &r); // add cancelpipe to fd's to watch /*LOCK*/ FD_SET(cancelpipe, &x); self->DataUnlock(); // timeval t = { 1000, 0 }; // 1000 seconds; timeval t = { 2, 0 }; // HACK: 2 secs prevents 'hanging' problem int ret = ::select(maxfd+1, &r, &w, &x, &t); pthread_testcancel(); // OSX 10.0.4 and older: needed for parent to cancel switch ( ret ) { case 0: // NO DATA continue; case -1: // ERROR { DEBUGPERRORMSG("CHILD THREAD: select() failed"); return(NULL); // error? exit thread } default: // DATA READY { if (FD_ISSET(cancelpipe, &r) || FD_ISSET(cancelpipe, &x)) // cancel? { return(NULL); } // just exit DEBUGMSG("CHILD THREAD: DATA IS READY\n"); NSPoint pt={0,0}; NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init]; NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:pt modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:FLTKDataReadyEvent data1:0 data2:0]; [NSApp postEvent:event atStart:NO]; [localPool release]; return(NULL); // done with thread } } } } // START 'DATA READY' THREAD RUNNING, CREATE INTER-THREAD PIPE void DataReady::StartThread(void) { CancelThread(DEBUGTEXT("STARTING NEW THREAD\n")); DataLock(); /*LOCK*/ pipe(_cancelpipe); // pipe for sending cancel msg to thread DataUnlock(); DEBUGMSG("*** START THREAD\n"); pthread_create(&tid, NULL, DataReadyThread, (void*)this); } // CANCEL 'DATA READY' THREAD, CLOSE PIPE void DataReady::CancelThread(const char *reason) { if ( tid ) { DEBUGMSG("*** CANCEL THREAD: "); DEBUGMSG(reason); if ( pthread_cancel(tid) == 0 ) { // cancel first DataLock(); /*LOCK*/ write(_cancelpipe[1], "x", 1); // wake thread from select DataUnlock(); pthread_join(tid, NULL); // wait for thread to finish } tid = 0; DEBUGMSG("(JOINED) OK\n"); } // Close pipe if open DataLock(); /*LOCK*/ if ( _cancelpipe[0] ) { close(_cancelpipe[0]); _cancelpipe[0] = 0; } /*LOCK*/ if ( _cancelpipe[1] ) { close(_cancelpipe[1]); _cancelpipe[1] = 0; } DataUnlock(); } void Fl::add_fd( int n, int events, void (*cb)(int, void*), void *v ) { dataready.AddFD(n, events, cb, v); } void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) { dataready.AddFD(fd, POLLIN, cb, v); } void Fl::remove_fd(int n, int events) { dataready.RemoveFD(n, events); } void Fl::remove_fd(int n) { dataready.RemoveFD(n, -1); } /* * Check if there is actually a message pending */ int fl_ready() { NSEvent *retval = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate dateWithTimeIntervalSinceNow:0] inMode:NSDefaultRunLoopMode dequeue:NO]; return retval != nil; } static void processFLTKEvent(void) { fl_lock_function(); dataready.CancelThread(DEBUGTEXT("DATA READY EVENT\n")); // CHILD THREAD TELLS US DATA READY // Check to see what's ready, and invoke user's cb's // fd_set r,w,x; switch(dataready.CheckData(r,w,x)) { case 0: // NO DATA break; case -1: // ERROR break; default: // DATA READY dataready.HandleData(r,w,x); break; } fl_unlock_function(); return; } /* * break the current event loop */ static void breakMacEventLoop() { fl_lock_function(); NSPoint pt={0,0}; NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:pt modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:FLTKTimerEvent data1:0 data2:0]; [NSApp postEvent:event atStart:NO]; fl_unlock_function(); } // // MacOS X timers // struct MacTimeout { Fl_Timeout_Handler callback; void* data; CFRunLoopTimerRef timer; char pending; CFAbsoluteTime next_timeout; // scheduled time for this timer }; static MacTimeout* mac_timers; static int mac_timer_alloc; static int mac_timer_used; static MacTimeout* current_timer; // the timer that triggered its callback function, or NULL static void realloc_timers() { if (mac_timer_alloc == 0) { mac_timer_alloc = 8; fl_open_display(); // needed because the timer creates an event } mac_timer_alloc *= 2; MacTimeout* new_timers = new MacTimeout[mac_timer_alloc]; memset(new_timers, 0, sizeof(MacTimeout)*mac_timer_alloc); memcpy(new_timers, mac_timers, sizeof(MacTimeout) * mac_timer_used); MacTimeout* delete_me = mac_timers; mac_timers = new_timers; delete [] delete_me; } static void delete_timer(MacTimeout& t) { if (t.timer) { CFRunLoopRemoveTimer(CFRunLoopGetCurrent(), t.timer, kCFRunLoopDefaultMode); CFRelease(t.timer); memset(&t, 0, sizeof(MacTimeout)); if (&t == current_timer) current_timer = NULL; } } static void do_timer(CFRunLoopTimerRef timer, void* data) { current_timer = (MacTimeout*)data; current_timer->pending = 0; (current_timer->callback)(current_timer->data); if (current_timer && current_timer->pending == 0) delete_timer(*current_timer); current_timer = NULL; breakMacEventLoop(); } void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data) { // check, if this timer slot exists already for (int i = 0; i < mac_timer_used; ++i) { MacTimeout& t = mac_timers[i]; // if so, simply change the fire interval if (t.callback == cb && t.data == data) { t.next_timeout = CFAbsoluteTimeGetCurrent() + time; CFRunLoopTimerSetNextFireDate(t.timer, t.next_timeout ); t.pending = 1; return; } } // no existing timer to use. Create a new one: int timer_id = -1; // find an empty slot in the timer array for (int i = 0; i < mac_timer_used; ++i) { if ( !mac_timers[i].timer ) { timer_id = i; break; } } // if there was no empty slot, append a new timer if (timer_id == -1) { // make space if needed if (mac_timer_used == mac_timer_alloc) { realloc_timers(); } timer_id = mac_timer_used++; } // now install a brand new timer MacTimeout& t = mac_timers[timer_id]; CFRunLoopTimerContext context = {0, &t, NULL,NULL,NULL}; CFRunLoopTimerRef timerRef = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + time, 1E30, 0, 0, do_timer, &context ); if (timerRef) { CFRunLoopAddTimer(CFRunLoopGetCurrent(), timerRef, kCFRunLoopDefaultMode); t.callback = cb; t.data = data; t.timer = timerRef; t.pending = 1; t.next_timeout = CFRunLoopTimerGetNextFireDate(timerRef); } } void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data) { if (current_timer) { // k = how many times 'time' seconds after the last scheduled timeout until the future double k = ceil( (CFAbsoluteTimeGetCurrent() - current_timer->next_timeout) / time); if (k < 1) k = 1; current_timer->next_timeout += k * time; CFRunLoopTimerSetNextFireDate(current_timer->timer, current_timer->next_timeout ); current_timer->callback = cb; current_timer->data = data; current_timer->pending = 1; return; } add_timeout(time, cb, data); } int Fl::has_timeout(Fl_Timeout_Handler cb, void* data) { for (int i = 0; i < mac_timer_used; ++i) { MacTimeout& t = mac_timers[i]; if (t.callback == cb && t.data == data && t.pending) { return 1; } } return 0; } void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data) { for (int i = 0; i < mac_timer_used; ++i) { MacTimeout& t = mac_timers[i]; if (t.callback == cb && ( t.data == data || data == NULL)) { delete_timer(t); } } } @interface FLWindow : NSWindow { Fl_Window *w; BOOL containsGLsubwindow; } - (FLWindow*)initWithFl_W:(Fl_Window *)flw contentRect:(NSRect)rect styleMask:(NSUInteger)windowStyle; - (Fl_Window *)getFl_Window; /* These two functions allow to check if a window contains OpenGL-subwindows. This is useful only for Mac OS < 10.7 to repair a problem apparent with the "cube" test program: if the cube window is moved around rapidly (with OS < 10.7), the GL pixels leak away from where they should be. The repair is performed by [FLWindowDelegate windowDidMove:], only if OS < 10.7. */ - (BOOL)containsGLsubwindow; - (void)containsGLsubwindow:(BOOL)contains; @end @implementation FLWindow - (FLWindow*)initWithFl_W:(Fl_Window *)flw contentRect:(NSRect)rect styleMask:(NSUInteger)windowStyle { self = [super initWithContentRect:rect styleMask:windowStyle backing:NSBackingStoreBuffered defer:NO]; if (self) { w = flw; containsGLsubwindow = NO; if (fl_mac_os_version >= 100700) { // replaces [self setRestorable:NO] that may trigger a compiler warning typedef void (*setIMP)(id, SEL, BOOL); setIMP addr = (setIMP)[self methodForSelector:@selector(setRestorable:)]; addr(self, @selector(setRestorable:), NO); } } return self; } - (Fl_Window *)getFl_Window; { return w; } - (BOOL)containsGLsubwindow { return containsGLsubwindow; } - (void)containsGLsubwindow:(BOOL)contains { containsGLsubwindow = contains; } - (BOOL)canBecomeKeyWindow { if (Fl::modal_ && (Fl::modal_ != w)) return NO; // prevent the caption to be redrawn as active on click // when another modal window is currently the key win return !(w->tooltip_window() || w->menu_window()); } // TODO see if we really need a canBecomeMainWindow ... #if 0 - (BOOL)canBecomeMainWindow { if (Fl::modal_ && (Fl::modal_ != w)) return NO; // prevent the caption to be redrawn as active on click // when another modal window is currently the key win return !(w->tooltip_window() || w->menu_window()); } #endif @end @interface FLApplication : NSObject { } + (void)sendEvent:(NSEvent *)theEvent; @end /* * This function is the central event handler. * It reads events from the event queue using the given maximum time * Funny enough, it returns the same time that it got as the argument. */ static double do_queued_events( double time = 0.0 ) { got_events = 0; // Check for re-entrant condition if ( dataready.IsThreadRunning() ) { dataready.CancelThread(DEBUGTEXT("AVOID REENTRY\n")); } // Start thread to watch for data ready if ( dataready.GetNfds() ) { dataready.StartThread(); } fl_unlock_function(); NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate dateWithTimeIntervalSinceNow:time] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event != nil) { got_events = 1; [FLApplication sendEvent:event]; // will then call [NSApplication sendevent:] } fl_lock_function(); #if CONSOLIDATE_MOTION if (send_motion && send_motion == fl_xmousewin) { send_motion = 0; Fl::handle(FL_MOVE, fl_xmousewin); } #endif return time; } /* * This public function handles all events. It wait a maximum of * 'time' seconds for an event. This version returns 1 if events * other than the timeout timer were processed. * * \todo there is no socket handling in this code whatsoever */ int fl_wait( double time ) { do_queued_events( time ); return (got_events); } double fl_mac_flush_and_wait(double time_to_wait, char in_idle) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Fl::flush(); if (Fl::idle && !in_idle) // 'idle' may have been set within flush() time_to_wait = 0.0; double retval = fl_wait(time_to_wait); [pool release]; return retval; } // updates Fl::e_x, Fl::e_y, Fl::e_x_root, and Fl::e_y_root static void update_e_xy_and_e_xy_root(NSWindow *nsw) { NSPoint pt; pt = [nsw mouseLocationOutsideOfEventStream]; Fl::e_x = int(pt.x); Fl::e_y = int([[nsw contentView] frame].size.height - pt.y); pt = [NSEvent mouseLocation]; Fl::e_x_root = int(pt.x); Fl::e_y_root = int(main_screen_height - pt.y); } /* * Cocoa Mousewheel handler */ static void cocoaMouseWheelHandler(NSEvent *theEvent) { // Handle the new "MightyMouse" mouse wheel events. Please, someone explain // to me why Apple changed the API on this even though the current API // supports two wheels just fine. Matthias, fl_lock_function(); Fl_Window *window = (Fl_Window*)[(FLWindow*)[theEvent window] getFl_Window]; if ( !window->shown() ) { fl_unlock_function(); return; } Fl::first_window(window); // Under OSX, single mousewheel increments are 0.1, // so make sure they show up as at least 1.. // float dx = [theEvent deltaX]; if ( fabs(dx) < 1.0 ) dx = (dx > 0) ? 1.0 : -1.0; float dy = [theEvent deltaY]; if ( fabs(dy) < 1.0 ) dy = (dy > 0) ? 1.0 : -1.0; if ([theEvent deltaX] != 0) { Fl::e_dx = (int)-dx; Fl::e_dy = 0; if ( Fl::e_dx) Fl::handle( FL_MOUSEWHEEL, window ); } else if ([theEvent deltaY] != 0) { Fl::e_dx = 0; Fl::e_dy = (int)-dy; if ( Fl::e_dy) Fl::handle( FL_MOUSEWHEEL, window ); } else { fl_unlock_function(); return; } fl_unlock_function(); // return noErr; } /* * Cocoa Mouse Button Handler */ static void cocoaMouseHandler(NSEvent *theEvent) { static int keysym[] = { 0, FL_Button+1, FL_Button+3, FL_Button+2 }; static int px, py; static char suppressed = 0; fl_lock_function(); Fl_Window *window = (Fl_Window*)[(FLWindow*)[theEvent window] getFl_Window]; if ( !window->shown() ) { fl_unlock_function(); return; } Fl_Window *first = Fl::first_window(); if (first != window && !(first->modal() || first->non_modal())) Fl::first_window(window); NSPoint pos = [theEvent locationInWindow]; pos.y = window->h() - pos.y; NSInteger btn = [theEvent buttonNumber] + 1; NSUInteger mods = [theEvent modifierFlags]; int sendEvent = 0; NSEventType etype = [theEvent type]; if (etype == NSLeftMouseDown || etype == NSRightMouseDown || etype == NSOtherMouseDown) { if (btn == 1) Fl::e_state |= FL_BUTTON1; else if (btn == 3) Fl::e_state |= FL_BUTTON2; else if (btn == 2) Fl::e_state |= FL_BUTTON3; } else if (etype == NSLeftMouseUp || etype == NSRightMouseUp || etype == NSOtherMouseUp) { if (btn == 1) Fl::e_state &= ~FL_BUTTON1; else if (btn == 3) Fl::e_state &= ~FL_BUTTON2; else if (btn == 2) Fl::e_state &= ~FL_BUTTON3; } switch ( etype ) { case NSLeftMouseDown: case NSRightMouseDown: case NSOtherMouseDown: suppressed = 0; sendEvent = FL_PUSH; Fl::e_is_click = 1; px = (int)pos.x; py = (int)pos.y; if ([theEvent clickCount] > 1) Fl::e_clicks++; else Fl::e_clicks = 0; // fall through case NSLeftMouseUp: case NSRightMouseUp: case NSOtherMouseUp: if (suppressed) { suppressed = 0; break; } if ( !window ) break; if ( !sendEvent ) { sendEvent = FL_RELEASE; } Fl::e_keysym = keysym[ btn ]; // fall through case NSMouseMoved: suppressed = 0; if ( !sendEvent ) { sendEvent = FL_MOVE; } // fall through case NSLeftMouseDragged: case NSRightMouseDragged: case NSOtherMouseDragged: { if (suppressed) break; if ( !sendEvent ) { sendEvent = FL_MOVE; // Fl::handle will convert into FL_DRAG if (fabs(pos.x-px)>5 || fabs(pos.y-py)>5) Fl::e_is_click = 0; } mods_to_e_state( mods ); update_e_xy_and_e_xy_root([theEvent window]); Fl::handle( sendEvent, window ); } break; default: break; } fl_unlock_function(); return; } @interface FLTextView : NSTextView // this subclass is only needed under OS X < 10.6 { BOOL isActive; } - (void)insertText:(id)aString; - (void)doCommandBySelector:(SEL)aSelector; - (void)setActive:(BOOL)a; @end @implementation FLTextView - (void)insertText:(id)aString { if (isActive) [[[NSApp keyWindow] contentView] insertText:aString]; } - (void)doCommandBySelector:(SEL)aSelector { [[[NSApp keyWindow] contentView] doCommandBySelector:aSelector]; } - (void)setActive:(BOOL)a { isActive = a; } @end @interface FLWindowDelegate : NSObject #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 #endif + (FLWindowDelegate*)createOnce; - (void)windowDidMove:(NSNotification *)notif; - (void)windowDidResize:(NSNotification *)notif; - (void)windowDidResignKey:(NSNotification *)notif; - (void)windowDidBecomeKey:(NSNotification *)notif; - (void)windowDidBecomeMain:(NSNotification *)notif; - (void)windowDidDeminiaturize:(NSNotification *)notif; - (void)windowDidMiniaturize:(NSNotification *)notif; - (BOOL)windowShouldClose:(id)fl; - (id)windowWillReturnFieldEditor:(NSWindow *)sender toObject:(id)client; - (void)anyWindowWillClose:(NSNotification *)notif; @end @implementation FLWindowDelegate + (FLWindowDelegate*)createOnce { static FLWindowDelegate* delegate = nil; if (!delegate) { delegate = [[FLWindowDelegate alloc] init]; } return delegate; } - (void)windowDidMove:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *window = [nsw getFl_Window]; NSPoint pt, pt2; pt.x = 0; pt.y = [[nsw contentView] frame].size.height; pt2 = [nsw convertBaseToScreen:pt]; update_e_xy_and_e_xy_root(nsw); resize_from_system = window; window->position((int)pt2.x, (int)(main_screen_height - pt2.y)); if ([nsw containsGLsubwindow] && fl_mac_os_version < 100700) { [nsw display];// with OS < 10.7, redraw window after moving if it contains OpenGL subwindows } fl_unlock_function(); } - (void)windowDidResize:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *window = [nsw getFl_Window]; NSRect r = [[nsw contentView] frame]; NSPoint pt, pt2; pt.x = 0; pt.y = [[nsw contentView] frame].size.height; pt2 = [nsw convertBaseToScreen:pt]; resize_from_system = window; update_e_xy_and_e_xy_root(nsw); window->resize((int)pt2.x, (int)(main_screen_height - pt2.y), (int)r.size.width, (int)r.size.height); fl_unlock_function(); } - (void)windowDidResignKey:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *window = [nsw getFl_Window]; /* Fullscreen windows obscure all other windows so we need to return to a "normal" level when the user switches to another window */ if (window->fullscreen_active()) [nsw setLevel:NSNormalWindowLevel]; Fl::handle( FL_UNFOCUS, window); fl_unlock_function(); } - (void)windowDidBecomeKey:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *w = [nsw getFl_Window]; /* Restore previous fullscreen level */ if (w->fullscreen_active()) [nsw setLevel:NSStatusWindowLevel]; if ( w->border() || (!w->modal() && !w->tooltip_window()) ) Fl::handle( FL_FOCUS, w); fl_unlock_function(); } - (void)windowDidBecomeMain:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *window = [nsw getFl_Window]; Fl::first_window(window); update_e_xy_and_e_xy_root(nsw); fl_unlock_function(); } - (void)windowDidDeminiaturize:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *window = [nsw getFl_Window]; Fl::handle(FL_SHOW, window); update_e_xy_and_e_xy_root(nsw); fl_unlock_function(); } - (void)windowDidMiniaturize:(NSNotification *)notif { fl_lock_function(); FLWindow *nsw = (FLWindow*)[notif object]; Fl_Window *window = [nsw getFl_Window]; Fl::handle(FL_HIDE, window); fl_unlock_function(); } - (BOOL)windowShouldClose:(id)fl { fl_lock_function(); Fl::handle( FL_CLOSE, [(FLWindow *)fl getFl_Window] ); // this might or might not close the window fl_unlock_function(); // the system doesn't need to send [fl close] because FLTK does it when needed return NO; } - (id)windowWillReturnFieldEditor:(NSWindow *)sender toObject:(id)client { if (fl_mac_os_version < 100600) { static FLTextView *view = nil; if (!view) { NSRect rect={{0,0},{20,20}}; view = [[FLTextView alloc] initWithFrame:rect]; } return view; } return nil; } - (void)anyWindowWillClose:(NSNotification *)notif { fl_lock_function(); if ([[notif object] isKeyWindow]) { // If the closing window is the key window, // find a bordered top-level window to become the new key window Fl_Window *w = Fl::first_window(); while (w && (w->parent() || !w->border() || !w->visible())) { w = Fl::next_window(w); } if (w) { [Fl_X::i(w)->xid makeKeyWindow]; } } fl_unlock_function(); } @end @interface FLAppDelegate : NSObject #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 #endif { BOOL seen_open_file; void (*open_cb)(const char*); } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender; - (void)applicationDidBecomeActive:(NSNotification *)notify; - (void)applicationDidChangeScreenParameters:(NSNotification *)aNotification; - (void)applicationWillResignActive:(NSNotification *)notify; - (void)applicationWillHide:(NSNotification *)notify; - (void)applicationWillUnhide:(NSNotification *)notify; - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification; - (void)open_cb:(void (*)(const char*))cb; @end @implementation FLAppDelegate - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender { fl_lock_function(); NSApplicationTerminateReply reply = NSTerminateNow; while ( Fl_X::first ) { Fl_X *x = Fl_X::first; Fl::handle( FL_CLOSE, x->w ); Fl::do_widget_deletion(); if ( Fl_X::first == x ) { reply = NSTerminateCancel; // FLTK has not closed all windows, so we return to the main program now break; } } fl_unlock_function(); return reply; } /** * Cocoa organizes the Z depth of windows on a global priority. FLTK however * expects the window manager to organize Z level by application. The trickery * below will change Z order during activation and deactivation. */ - (void)applicationDidBecomeActive:(NSNotification *)notify { fl_lock_function(); Fl_X *x; FLWindow *top = 0, *topModal = 0, *topNonModal = 0; for (x = Fl_X::first;x;x = x->next) { FLWindow *cw = x->xid; Fl_Window *win = x->w; if (win && cw && [cw isVisible]) { if (win->modal()) { [cw setLevel:NSModalPanelWindowLevel]; if (topModal) [cw orderWindow:NSWindowBelow relativeTo:[topModal windowNumber]]; else topModal = cw; } else if (win->non_modal()) { [cw setLevel:NSFloatingWindowLevel]; if (topNonModal) [cw orderWindow:NSWindowBelow relativeTo:[topNonModal windowNumber]]; else topNonModal = cw; } else { if (top) ; else top = cw; } } } fl_unlock_function(); } - (void)applicationDidChangeScreenParameters:(NSNotification *)unused { // react to changes in screen numbers and positions fl_lock_function(); main_screen_height = [[[NSScreen screens] objectAtIndex:0] frame].size.height; Fl::call_screen_init(); // FLTK windows have already been notified they were moved, // but they had the old main_screen_height, so they must be notified again. NSArray *windows = [NSApp windows]; int count = [windows count]; for (int i = 0; i < count; i++) { NSWindow *win = [windows objectAtIndex:i]; if ([win isKindOfClass:[FLWindow class]]) { [[NSNotificationCenter defaultCenter] postNotificationName:NSWindowDidMoveNotification object:win]; } } Fl::handle(FL_SCREEN_CONFIGURATION_CHANGED, NULL); fl_unlock_function(); } - (void)applicationWillResignActive:(NSNotification *)notify { fl_lock_function(); Fl_X *x; FLWindow *top = 0; // sort in all regular windows for (x = Fl_X::first;x;x = x->next) { FLWindow *cw = x->xid; Fl_Window *win = x->w; if (win && cw) { if (win->modal()) { } else if (win->non_modal()) { } else { if (!top) top = cw; } } } // now sort in all modals for (x = Fl_X::first;x;x = x->next) { FLWindow *cw = x->xid; Fl_Window *win = x->w; if (win && cw && [cw isVisible]) { if (win->modal()) { [cw setLevel:NSNormalWindowLevel]; if (top) [cw orderWindow:NSWindowAbove relativeTo:[top windowNumber]]; } } } // finally all non-modals for (x = Fl_X::first;x;x = x->next) { FLWindow *cw = x->xid; Fl_Window *win = x->w; if (win && cw && [cw isVisible]) { if (win->non_modal()) { [cw setLevel:NSNormalWindowLevel]; if (top) [cw orderWindow:NSWindowAbove relativeTo:[top windowNumber]]; } } } fl_unlock_function(); } - (void)applicationWillHide:(NSNotification *)notify { fl_lock_function(); Fl_X *x; for (x = Fl_X::first;x;x = x->next) { Fl_Window *window = x->w; if ( !window->parent() ) Fl::handle( FL_HIDE, window); } fl_unlock_function(); } - (void)applicationWillUnhide:(NSNotification *)notify { fl_lock_function(); Fl_X *x; for (x = Fl_X::first;x;x = x->next) { Fl_Window *w = x->w; if ( !w->parent() && ![x->xid isMiniaturized]) { Fl::handle( FL_SHOW, w); } } fl_unlock_function(); } - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename { seen_open_file = YES; if (open_cb) { fl_lock_function(); (*open_cb)([filename UTF8String]); fl_unlock_function(); return YES; } return NO; } - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // without this, the opening of the 1st window is delayed by several seconds // under Mac OS 10.8 when a file is dragged on the application icon if (fl_mac_os_version >= 100800 && seen_open_file) [[NSApp mainWindow] orderFront:self]; } - (void)open_cb:(void (*)(const char*))cb { open_cb = cb; } @end /* * Install an open documents event handler... */ void fl_open_callback(void (*cb)(const char *)) { fl_open_display(); [[NSApp delegate] open_cb:cb]; } @implementation FLApplication + (void)sendEvent:(NSEvent *)theEvent { NSEventType type = [theEvent type]; if (type == NSLeftMouseDown) { fl_lock_function(); Fl_Window *grab = Fl::grab(); if (grab) { FLWindow *win = (FLWindow *)[theEvent window]; if ( [win isKindOfClass:[FLWindow class]] && grab != [win getFl_Window]) { // a click event out of a menu window, so we should close this menu // done here to catch also clicks on window title bar/resize box cocoaMouseHandler(theEvent); } } fl_unlock_function(); } else if (type == NSApplicationDefined) { if ([theEvent subtype] == FLTKDataReadyEvent) { processFLTKEvent(); } return; } else if (type == NSKeyUp) { // The default sendEvent turns key downs into performKeyEquivalent when // modifiers are down, but swallows the key up if the modifiers include // command. This one makes all modifiers consistent by always sending key ups. // FLView treats performKeyEquivalent to keyDown, but performKeyEquivalent is // still needed for the system menu. [[NSApp keyWindow] sendEvent:theEvent]; return; } [NSApp sendEvent:theEvent]; } @end /* Prototype of undocumented function needed to support Mac OS 10.2 or earlier extern "C" { OSErr CPSEnableForegroundOperation(ProcessSerialNumber*, UInt32, UInt32, UInt32, UInt32); } */ void fl_open_display() { static char beenHereDoneThat = 0; if ( !beenHereDoneThat ) { beenHereDoneThat = 1; BOOL need_new_nsapp = (NSApp == nil); if (need_new_nsapp) [NSApplication sharedApplication]; NSAutoreleasePool *localPool; localPool = [[NSAutoreleasePool alloc] init]; // never released [NSApp setDelegate:[[FLAppDelegate alloc] init]]; if (need_new_nsapp) [NSApp finishLaunching]; // empty the event queue but keep system events for drag&drop of files at launch NSEvent *ign_event; do ign_event = [NSApp nextEventMatchingMask:(NSAnyEventMask & ~NSSystemDefinedMask) untilDate:[NSDate dateWithTimeIntervalSinceNow:0] inMode:NSDefaultRunLoopMode dequeue:YES]; while (ign_event); fl_default_cursor = [NSCursor arrowCursor]; // bring the application into foreground without a 'CARB' resource Boolean same_psn; ProcessSerialNumber cur_psn, front_psn; if ( !GetCurrentProcess( &cur_psn ) && !GetFrontProcess( &front_psn ) && !SameProcess( &front_psn, &cur_psn, &same_psn ) && !same_psn ) { // only transform the application type for unbundled apps NSBundle *bundle = [NSBundle mainBundle]; if (bundle) { NSString *exe = [[bundle executablePath] stringByStandardizingPath]; NSString *bpath = [bundle bundlePath]; NSString *exe_dir = [exe stringByDeletingLastPathComponent]; if ([bpath isEqualToString:exe] || [bpath isEqualToString:exe_dir]) bundle = nil; } if ( !bundle ) { OSErr err; err = TransformProcessType(&cur_psn, kProcessTransformToForegroundApplication); // needs Mac OS 10.3 /* support of Mac OS 10.2 or earlier used this undocumented call instead err = CPSEnableForegroundOperation(&cur_psn, 0x03, 0x3C, 0x2C, 0x1103); */ if (err == noErr) { SetFrontProcess( &cur_psn ); } } } if (![NSApp servicesMenu]) createAppleMenu(); main_screen_height = [[[NSScreen screens] objectAtIndex:0] frame].size.height; [[NSNotificationCenter defaultCenter] addObserver:[FLWindowDelegate createOnce] selector:@selector(anyWindowWillClose:) name:NSWindowWillCloseNotification object:nil]; // necessary for secondary pthreads to be allowed to use cocoa, // especially to create an NSAutoreleasePool. [NSThread detachNewThreadSelector:nil toTarget:nil withObject:nil]; } } /* * get rid of allocated resources */ void fl_close_display() { } // Gets the border sizes and the titlebar size static void get_window_frame_sizes(int &bx, int &by, int &bt) { static bool first = true; static int top, left, bottom; if (first) { first = false; if (NSApp == nil) fl_open_display(); NSRect inside = { {20,20}, {100,100} }; NSRect outside = [NSWindow frameRectForContentRect:inside styleMask:NSTitledWindowMask]; left = int(outside.origin.x - inside.origin.x); bottom = int(outside.origin.y - inside.origin.y); top = int(outside.size.height - inside.size.height) - bottom; } bx = left; by = bottom; bt = top; } /* * smallest x coordinate in screen space of work area of menubar-containing display */ int Fl::x() { return int([[[NSScreen screens] objectAtIndex:0] visibleFrame].origin.x); } /* * smallest y coordinate in screen space of work area of menubar-containing display */ int Fl::y() { fl_open_display(); NSRect visible = [[[NSScreen screens] objectAtIndex:0] visibleFrame]; return int(main_screen_height - (visible.origin.y + visible.size.height)); } /* * width of work area of menubar-containing display */ int Fl::w() { return int([[[NSScreen screens] objectAtIndex:0] visibleFrame].size.width); } /* * height of work area of menubar-containing display */ int Fl::h() { return int([[[NSScreen screens] objectAtIndex:0] visibleFrame].size.height); } // computes the work area of the nth screen (screen #0 has the menubar) void Fl_X::screen_work_area(int &X, int &Y, int &W, int &H, int n) { fl_open_display(); NSRect r = [[[NSScreen screens] objectAtIndex:n] visibleFrame]; X = int(r.origin.x); Y = main_screen_height - int(r.origin.y + r.size.height); W = int(r.size.width); H = int(r.size.height); } /* * get the current mouse pointer world coordinates */ void Fl::get_mouse(int &x, int &y) { fl_open_display(); NSPoint pt = [NSEvent mouseLocation]; x = int(pt.x); y = int(main_screen_height - pt.y); } /* * Initialize the given port for redraw and call the window's flush() to actually draw the content */ void Fl_X::flush() { w->flush(); if (fl_gc) CGContextFlush(fl_gc); } /* * Gets called when a window is created, resized, or deminiaturized */ static void handleUpdateEvent( Fl_Window *window ) { if ( !window ) return; Fl_X *i = Fl_X::i( window ); i->wait_for_expose = 0; if ( i->region ) { XDestroyRegion(i->region); i->region = 0; } for ( Fl_X *cx = i->xidChildren; cx; cx = cx->xidNext ) { if ( cx->region ) { XDestroyRegion(cx->region); cx->region = 0; } cx->w->clear_damage(FL_DAMAGE_ALL); cx->flush(); cx->w->clear_damage(); } window->clear_damage(FL_DAMAGE_ALL); i->flush(); window->clear_damage(); } int Fl_X::fake_X_wm(const Fl_Window* w,int &X,int &Y, int &bt,int &bx, int &by) { int W, H, xoff, yoff, dx, dy; int ret = bx = by = bt = 0; if (w->border() && !w->parent()) { if (w->maxw != w->minw || w->maxh != w->minh) { ret = 2; } else { ret = 1; } get_window_frame_sizes(bx, by, bt); } // The coordinates of the whole window, including non-client area xoff = bx; yoff = by + bt; dx = 2*bx; dy = 2*by + bt; X = w->x()-xoff; Y = w->y()-yoff; W = w->w()+dx; H = w->h()+dy; // Proceed to positioning the window fully inside the screen, if possible // let's get a little elaborate here. Mac OS X puts a lot of stuff on the desk // that we want to avoid when positioning our window, namely the Dock and the // top menu bar (and even more stuff in 10.4 Tiger). So we will go through the // list of all available screens and find the one that this window is most // likely to go to, and then reposition it to fit withing the 'good' area. // Rect r; // find the screen, that the center of this window will fall into int R = X+W, B = Y+H; // right and bottom int cx = (X+R)/2, cy = (Y+B)/2; // center of window; NSScreen *gd = NULL; NSArray *a = [NSScreen screens]; int count = (int)[a count]; NSRect r; int i; for( i = 0; i < count; i++) { r = [[a objectAtIndex:i] frame]; r.origin.y = main_screen_height - (r.origin.y + r.size.height); // use FLTK's multiscreen coordinates if ( cx >= r.origin.x && cx <= r.origin.x + r.size.width && cy >= r.origin.y && cy <= r.origin.y + r.size.height) break; } if (i < count) gd = [a objectAtIndex:i]; // if the center doesn't fall on a screen, try the top left if (!gd) { for( i = 0; i < count; i++) { r = [[a objectAtIndex:i] frame]; r.origin.y = main_screen_height - (r.origin.y + r.size.height); // use FLTK's multiscreen coordinates if ( X >= r.origin.x && X <= r.origin.x + r.size.width && Y >= r.origin.y && Y <= r.origin.y + r.size.height) break; } if (i < count) gd = [a objectAtIndex:i]; } // if that doesn't fall on a screen, try the top right if (!gd) { for( i = 0; i < count; i++) { r = [[a objectAtIndex:i] frame]; r.origin.y = main_screen_height - (r.origin.y + r.size.height); // use FLTK's multiscreen coordinates if ( R >= r.origin.x && R <= r.origin.x + r.size.width && Y >= r.origin.y && Y <= r.origin.y + r.size.height) break; } if (i < count) gd = [a objectAtIndex:i]; } // if that doesn't fall on a screen, try the bottom left if (!gd) { for( i = 0; i < count; i++) { r = [[a objectAtIndex:i] frame]; r.origin.y = main_screen_height - (r.origin.y + r.size.height); // use FLTK's multiscreen coordinates if ( X >= r.origin.x && X <= r.origin.x + r.size.width && Y+H >= r.origin.y && Y+H <= r.origin.y + r.size.height) break; } if (i < count) gd = [a objectAtIndex:i]; } // last resort, try the bottom right if (!gd) { for( i = 0; i < count; i++) { r = [[a objectAtIndex:i] frame]; r.origin.y = main_screen_height - (r.origin.y + r.size.height); // use FLTK's multiscreen coordinates if ( R >= r.origin.x && R <= r.origin.x + r.size.width && Y+H >= r.origin.y && Y+H <= r.origin.y + r.size.height) break; } if (i < count) gd = [a objectAtIndex:i]; } // if we still have not found a screen, we will use the main // screen, the one that has the application menu bar. if (!gd) gd = [a objectAtIndex:0]; if (gd) { r = [gd visibleFrame]; r.origin.y = main_screen_height - (r.origin.y + r.size.height); // use FLTK's multiscreen coordinates if ( R > r.origin.x + r.size.width ) X -= int(R - (r.origin.x + r.size.width)); if ( B > r.size.height + r.origin.y ) Y -= int(B - (r.size.height + r.origin.y)); if ( X < r.origin.x ) X = int(r.origin.x); if ( Y < r.origin.y ) Y = int(r.origin.y); } // Return the client area's top left corner in (X,Y) X+=xoff; Y+=yoff; return ret; } Fl_Window *fl_dnd_target_window = 0; static void q_set_window_title(NSWindow *nsw, const char * name, const char *mininame) { CFStringRef title = CFStringCreateWithCString(NULL, (name ? name : ""), kCFStringEncodingUTF8); if(!title) { // fallback when name contains malformed UTF-8 int l = strlen(name); unsigned short* utf16 = new unsigned short[l + 1]; l = fl_utf8toUtf16(name, l, utf16, l + 1); title = CFStringCreateWithCharacters(NULL, utf16, l); delete[] utf16; } [nsw setTitle:(NSString*)title]; CFRelease(title); if (mininame && strlen(mininame)) { CFStringRef minititle = CFStringCreateWithCString(NULL, mininame, kCFStringEncodingUTF8); if (minititle) { [nsw setMiniwindowTitle:(NSString*)minititle]; CFRelease(minititle); } } } /** How FLTK handles Mac OS text input Let myview be the instance of the FLView class that has the keyboard focus. FLView is an FLTK-defined NSView subclass that implements the NSTextInputClient protocol to properly handle text input. It also implements the old NSTextInput protocol to run with OS <= 10.4. The few NSTextInput protocol methods that differ in signature from the NSTextInputClient protocol transmit the received message to the corresponding NSTextInputClient method. Keyboard input sends keyDown: and performKeyEquivalent: messages to myview. The latter occurs for keys such as ForwardDelete, arrows and F1, and when the Ctrl or Cmd modifiers are used. Other key presses send keyDown: messages. The keyDown: method calls [[myview inputContext] handleEvent:theEvent] that triggers system processing of keyboard events. The performKeyEquivalent: method directly calls Fl::handle(FL_KEYBOARD, focus-window) when the Ctrl or Cmd modifiers are used. If not, it also calls [[myview inputContext] handleEvent:theEvent]. The performKeyEquivalent: method returns YES when the keystroke has been handled and NO otherwise, which allows shortcuts of the system menu to be processed. Three sorts of messages are then sent back by the system to myview: doCommandBySelector:, setMarkedText: and insertText:. All 3 messages eventually produce Fl::handle(FL_KEYBOARD, win) calls. The doCommandBySelector: message allows to process events such as new-line, forward and backward delete, arrows, escape, tab, F1. The message setMarkedText: is sent when marked text, that is, temporary text that gets replaced later by some other text, is inserted. This happen when a dead key is pressed, and also when entering complex scripts (e.g., Chinese). Fl_X::next_marked_length gives the byte length of marked text before the FL_KEYBOARD event is processed. Fl::compose_state gives this length after this processing. Message insertText: is sent to enter text in the focused widget. If there's marked text, Fl::compose_state is > 0, and this marked text gets replaced by the inserted text. If there's no marked text, the new text is inserted at the insertion point. When the character palette is used to enter text, the system sends an insertText: message to myview. The in_key_event field of the FLView class allows to differentiate keyboard from palette inputs. During processing of the handleEvent message, inserted and marked strings are concatenated in a single string inserted in a single FL_KEYBOARD event after return from handleEvent. The need_handle member variable of FLView allows to determine when setMarkedText or insertText strings have been sent during handleEvent processing and must trigger an FL_KEYBOARD event. Concatenating two insertText operations or an insertText followed by a setMarkedText is possible. In contrast, setMarkedText followed by insertText or by another setMarkedText isn't correct if concatenated in a single string. Thus, in such case, the setMarkedText and the next operation produce each an FL_KEYBOARD event. OS >= 10.7 contains a feature where pressing and holding certain keys opens a menu window that shows a list of possible accented variants of this key. The selectedRange field of the FLView class and the selectedRange, insertText: and setMarkedText: methods of the NSTextInputClient protocol are used to support this feature. The notion of selected text (!= marked text) is monitored by the selectedRange field. The -(NSRange)[FLView selectedRange] method is used to control whether an FLTK widget opens accented character windows by returning .location = NSNotFound to disable that, or returning the value of the selectedRange field to enable the feature. When selectedRange.location >= 0, the value of selectedRange.length is meaningful. 0 means no text is currently selected, > 0 means this number of characters before the insertion point are selected. The insertText: method does selectedRange = NSMakeRange(100, 0); to indicate no text is selected. The setMarkedText: method does selectedRange = NSMakeRange(100, newSelection.length); to indicate that this length of text is selected. With OS <= 10.5, the crucial call [[myview inputContext] handleEvent:theEvent] is not possible because neither the inputContext nor the handleEvent: methods are implemented. This call is re-written: static SEL inputContextSEL = (fl_mac_os_version >= 100600 ? @selector(inputContext) : @selector(FLinputContext)); [[myview performSelector:inputContextSEL] handleEvent:theEvent]; that replaces the 10.6 inputContext message by the FLinputContext message. This message and two FLTK-defined classes, FLTextInputContext and FLTextView, are used to emulate with OS <= 10.5 what's possible with OS >= 10.6. Method -(FLTextInputContext*)[FLView FLinputContext] returns an instance of class FLTextInputContext that possesses a handleEvent: method. FLView's FLinputContext method also calls [[self window] fieldEditor:YES forObject:nil] which returns the so-called view's "field editor". This editor is an instance of the FLTextView class allocated by the -(id)[FLWindowDelegate windowWillReturnFieldEditor: toObject:] method. The -(BOOL)[FLTextInputContext handleEvent:] method emulates the missing 10.6 -(BOOL)[NSTextInputContext handleEvent:] by sending the interpretKeyEvents: message to the FLTextView object. The system sends back doCommandBySelector: and insertText: messages to the FLTextView object that are transmitted unchanged to myview to be processed as with OS >= 10.6. The system also sends setMarkedText: messages directly to myview. There is furthermore an oddity of dead key processing with OS <= 10.5. It occurs when a dead key followed by a non-accented key are pressed. Say, for example, that keys '^' followed by 'p' are pressed on a French or German keyboard. Resulting messages are: [myview setMarkedText:@"^"], [myview insertText:@"^"], [myview insertText:@"p"], [FLTextView insertText:@"^p"]. The 2nd '^' replaces the marked 1st one, followed by p^p. The resulting text in the widget is "^p^p" instead of the desired "^p". To avoid that, the FLTextView object is deactivated by the insertText: message and reactivated after the handleEvent: message has been processed. NSEvent's during a character composition sequence: - keyDown with deadkey -> [[theEvent characters] length] is 0 - keyUp -> [theEvent characters] contains the deadkey - keyDown with next key -> [theEvent characters] contains the composed character - keyUp -> [theEvent characters] contains the standard character */ static void cocoaKeyboardHandler(NSEvent *theEvent) { NSUInteger mods; // get the modifiers mods = [theEvent modifierFlags]; // get the key code UInt32 keyCode = 0, maskedKeyCode = 0; unsigned short sym = 0; keyCode = [theEvent keyCode]; // extended keyboards can also send sequences on key-up to generate Kanji etc. codes. // Some observed prefixes are 0x81 to 0x83, followed by an 8 bit keycode. // In this mode, there seem to be no key-down codes // printf("%08x %08x %08x\n", keyCode, mods, key); maskedKeyCode = keyCode & 0x7f; mods_to_e_state( mods ); // process modifier keys sym = macKeyLookUp[maskedKeyCode]; if (sym < 0xff00) { // a "simple" key // find the result of this key without modifier NSString *sim = [theEvent charactersIgnoringModifiers]; UniChar one; CFStringGetCharacters((CFStringRef)sim, CFRangeMake(0, 1), &one); // charactersIgnoringModifiers doesn't ignore shift, remove it when it's on if(one >= 'A' && one <= 'Z') one += 32; if (one > 0 && one <= 0x7f && (sym<'0' || sym>'9') ) sym = one; } Fl::e_keysym = Fl::e_original_keysym = sym; /*NSLog(@"cocoaKeyboardHandler: keycode=%08x keysym=%08x mods=%08x symbol=%@ (%@)", keyCode, sym, mods, [theEvent characters], [theEvent charactersIgnoringModifiers]);*/ // If there is text associated with this key, it will be filled in later. Fl::e_length = 0; Fl::e_text = (char*)""; } @interface FLTextInputContext : NSObject { // "emulates" NSTextInputContext before OS 10.6 @public FLTextView *edit; } -(BOOL)handleEvent:(NSEvent*)theEvent; @end @implementation FLTextInputContext -(BOOL)handleEvent:(NSEvent*)theEvent { [self->edit setActive:YES]; [self->edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; [self->edit setActive:YES]; return YES; } @end @interface FLView : NSView = MAC_OS_X_VERSION_10_5 , NSTextInputClient #endif > { BOOL in_key_event; // YES means keypress is being processed by handleEvent BOOL need_handle; // YES means Fl::handle(FL_KEYBOARD,) is needed after handleEvent processing NSInteger identifier; NSRange selectedRange; } + (void)prepareEtext:(NSString*)aString; + (void)concatEtext:(NSString*)aString; - (id)init; - (void)drawRect:(NSRect)rect; - (BOOL)acceptsFirstResponder; - (BOOL)acceptsFirstMouse:(NSEvent*)theEvent; - (BOOL)performKeyEquivalent:(NSEvent*)theEvent; - (void)mouseUp:(NSEvent *)theEvent; - (void)rightMouseUp:(NSEvent *)theEvent; - (void)otherMouseUp:(NSEvent *)theEvent; - (void)mouseDown:(NSEvent *)theEvent; - (void)rightMouseDown:(NSEvent *)theEvent; - (void)otherMouseDown:(NSEvent *)theEvent; - (void)mouseMoved:(NSEvent *)theEvent; - (void)mouseDragged:(NSEvent *)theEvent; - (void)rightMouseDragged:(NSEvent *)theEvent; - (void)otherMouseDragged:(NSEvent *)theEvent; - (void)scrollWheel:(NSEvent *)theEvent; - (void)keyDown:(NSEvent *)theEvent; - (void)keyUp:(NSEvent *)theEvent; - (void)flagsChanged:(NSEvent *)theEvent; - (NSDragOperation)draggingEntered:(id < NSDraggingInfo >)sender; - (NSDragOperation)draggingUpdated:(id < NSDraggingInfo >)sender; - (BOOL)performDragOperation:(id )sender; - (void)draggingExited:(id < NSDraggingInfo >)sender; - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal; - (FLTextInputContext*)FLinputContext; #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5 - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange; - (void)setMarkedText:(id)aString selectedRange:(NSRange)newSelection replacementRange:(NSRange)replacementRange; - (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange; - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange; - (NSInteger)windowLevel; #endif @end @implementation FLView - (id)init { static NSInteger counter = 0; self = [super init]; if (self) { in_key_event = NO; identifier = ++counter; } return self; } - (void)drawRect:(NSRect)rect { fl_lock_function(); FLWindow *cw = (FLWindow*)[self window]; Fl_Window *w = [cw getFl_Window]; handleUpdateEvent(w); fl_unlock_function(); } - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)performKeyEquivalent:(NSEvent*)theEvent { //NSLog(@"performKeyEquivalent:"); fl_lock_function(); cocoaKeyboardHandler(theEvent); BOOL handled; NSUInteger mods = [theEvent modifierFlags]; if ( (mods & NSControlKeyMask) || (mods & NSCommandKeyMask) ) { NSString *s = [theEvent characters]; if ( (mods & NSShiftKeyMask) && (mods & NSCommandKeyMask) ) { s = [s uppercaseString]; // US keyboards return lowercase letter in s if cmd-shift-key is hit } [FLView prepareEtext:s]; handled = Fl::handle(FL_KEYBOARD, [(FLWindow*)[theEvent window] getFl_Window]); } else { in_key_event = YES; need_handle = NO; handled = [[self performSelector:inputContextSEL] handleEvent:theEvent]; if (need_handle) handled = Fl::handle(FL_KEYBOARD, [(FLWindow*)[theEvent window] getFl_Window]); in_key_event = NO; } fl_unlock_function(); return handled; } - (BOOL)acceptsFirstMouse:(NSEvent*)theEvent { Fl_Window *w = [(FLWindow*)[theEvent window] getFl_Window]; Fl_Window *first = Fl::first_window(); return (first == w || !first->modal()); } - (void)mouseUp:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)rightMouseUp:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)otherMouseUp:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)mouseDown:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)rightMouseDown:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)otherMouseDown:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)mouseMoved:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)mouseDragged:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)rightMouseDragged:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)otherMouseDragged:(NSEvent *)theEvent { cocoaMouseHandler(theEvent); } - (void)scrollWheel:(NSEvent *)theEvent { cocoaMouseWheelHandler(theEvent); } - (void)keyDown:(NSEvent *)theEvent { //NSLog(@"keyDown:%@",[theEvent characters]); fl_lock_function(); Fl_Window *window = [(FLWindow*)[theEvent window] getFl_Window]; Fl::first_window(window); cocoaKeyboardHandler(theEvent); in_key_event = YES; need_handle = NO; [[self performSelector:inputContextSEL] handleEvent:theEvent]; if (need_handle) Fl::handle(FL_KEYBOARD, window); in_key_event = NO; fl_unlock_function(); } - (void)keyUp:(NSEvent *)theEvent { //NSLog(@"keyUp:%@",[theEvent characters]); fl_lock_function(); Fl_Window *window = (Fl_Window*)[(FLWindow*)[theEvent window] getFl_Window]; Fl::first_window(window); cocoaKeyboardHandler(theEvent); NSString *s = [theEvent characters]; if ([s length] >= 1) [FLView prepareEtext:[s substringToIndex:1]]; Fl::handle(FL_KEYUP,window); fl_unlock_function(); } - (void)flagsChanged:(NSEvent *)theEvent { //NSLog(@"flagsChanged: "); fl_lock_function(); static UInt32 prevMods = 0; NSUInteger mods = [theEvent modifierFlags]; Fl_Window *window = (Fl_Window*)[(FLWindow*)[theEvent window] getFl_Window]; UInt32 tMods = prevMods ^ mods; int sendEvent = 0; if ( tMods ) { unsigned short keycode = [theEvent keyCode]; Fl::e_keysym = Fl::e_original_keysym = macKeyLookUp[keycode & 0x7f]; if ( Fl::e_keysym ) sendEvent = ( prevModsparent()) window = window->window(); if (sendEvent) Fl::handle(sendEvent,window); fl_unlock_function(); } - (NSDragOperation)draggingEntered:(id < NSDraggingInfo >)sender { fl_lock_function(); Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; update_e_xy_and_e_xy_root([self window]); fl_dnd_target_window = target; int ret = Fl::handle( FL_DND_ENTER, target ); breakMacEventLoop(); fl_unlock_function(); Fl::flush(); return ret ? NSDragOperationCopy : NSDragOperationNone; } - (NSDragOperation)draggingUpdated:(id < NSDraggingInfo >)sender { fl_lock_function(); Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; update_e_xy_and_e_xy_root([self window]); fl_dnd_target_window = target; int ret = Fl::handle( FL_DND_DRAG, target ); breakMacEventLoop(); fl_unlock_function(); // if the DND started in the same application, Fl::dnd() will not return until // the the DND operation is finished. The call below causes the drop indicator // to be draw correctly (a full event handling would be better...) Fl::flush(); return ret ? NSDragOperationCopy : NSDragOperationNone; } - (BOOL)performDragOperation:(id )sender { static char *DragData = NULL; fl_lock_function(); Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; if ( !Fl::handle( FL_DND_RELEASE, target ) ) { breakMacEventLoop(); fl_unlock_function(); return NO; } NSPasteboard *pboard; // NSDragOperation sourceDragMask; // sourceDragMask = [sender draggingSourceOperationMask]; pboard = [sender draggingPasteboard]; update_e_xy_and_e_xy_root([self window]); if (DragData) { free(DragData); DragData = NULL; } if ( [[pboard types] containsObject:NSFilenamesPboardType] ) { CFArrayRef files = (CFArrayRef)[pboard propertyListForType:NSFilenamesPboardType]; CFStringRef all = CFStringCreateByCombiningStrings(NULL, files, CFSTR("\n")); int l = CFStringGetMaximumSizeForEncoding(CFStringGetLength(all), kCFStringEncodingUTF8); DragData = (char *)malloc(l + 1); CFStringGetCString(all, DragData, l + 1, kCFStringEncodingUTF8); CFRelease(all); } else if ( [[pboard types] containsObject:NSStringPboardType] ) { NSData *data = [pboard dataForType:NSStringPboardType]; DragData = (char *)malloc([data length] + 1); [data getBytes:DragData]; DragData[[data length]] = 0; convert_crlf(DragData, strlen(DragData)); } else { breakMacEventLoop(); fl_unlock_function(); return NO; } Fl::e_text = DragData; Fl::e_length = strlen(DragData); int old_event = Fl::e_number; Fl::belowmouse()->handle(Fl::e_number = FL_PASTE); Fl::e_number = old_event; if (DragData) { free(DragData); DragData = NULL; } Fl::e_text = NULL; Fl::e_length = 0; fl_dnd_target_window = NULL; breakMacEventLoop(); fl_unlock_function(); return YES; } - (void)draggingExited:(id < NSDraggingInfo >)sender { fl_lock_function(); if ( fl_dnd_target_window ) { Fl::handle( FL_DND_LEAVE, fl_dnd_target_window ); fl_dnd_target_window = 0; } fl_unlock_function(); } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationGeneric; } - (FLTextInputContext*)FLinputContext { // used only if OS < 10.6 to replace [NSView inputContext] static FLTextInputContext *context = NULL; if (!context) { context = [[FLTextInputContext alloc] init]; } context->edit = (FLTextView*)[[self window] fieldEditor:YES forObject:nil]; return context; } + (void)prepareEtext:(NSString*)aString { // fills Fl::e_text with UTF-8 encoded aString using an adequate memory allocation static char *received_utf8 = NULL; static int lreceived = 0; char *p = (char*)[aString UTF8String]; int l = strlen(p); if (l > 0) { if (lreceived == 0) { received_utf8 = (char*)malloc(l + 1); lreceived = l; } else if (l > lreceived) { received_utf8 = (char*)realloc(received_utf8, l + 1); lreceived = l; } strcpy(received_utf8, p); Fl::e_text = received_utf8; } Fl::e_length = l; } + (void)concatEtext:(NSString*)aString { // extends Fl::e_text with aString NSString *newstring = [[NSString stringWithUTF8String:Fl::e_text] stringByAppendingString:aString]; [FLView prepareEtext:newstring]; } - (void)doCommandBySelector:(SEL)aSelector { NSString *s = [[NSApp currentEvent] characters]; //NSLog(@"doCommandBySelector:%s text='%@'",sel_getName(aSelector), s); s = [s substringFromIndex:[s length] - 1]; [FLView prepareEtext:s]; // use the last character of the event; necessary for deadkey + Tab Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; Fl::handle(FL_KEYBOARD, target); } - (void)insertText:(id)aString { [self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0)]; } - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { NSString *received; if ([aString isKindOfClass:[NSAttributedString class]]) { received = [(NSAttributedString*)aString string]; } else { received = (NSString*)aString; } /*NSLog(@"insertText='%@' l=%d Fl::compose_state=%d range=%d,%d", received,strlen([received UTF8String]),Fl::compose_state,replacementRange.location,replacementRange.length);*/ fl_lock_function(); Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; while (replacementRange.length--) { // delete replacementRange.length characters before insertion point int saved_keysym = Fl::e_keysym; Fl::e_keysym = FL_BackSpace; Fl::handle(FL_KEYBOARD, target); Fl::e_keysym = saved_keysym; } if (in_key_event && Fl_X::next_marked_length && Fl::e_length) { // if setMarkedText + insertText is sent during handleEvent, text cannot be concatenated in single FL_KEYBOARD event Fl::handle(FL_KEYBOARD, target); Fl::e_length = 0; } if (in_key_event && Fl::e_length) [FLView concatEtext:received]; else [FLView prepareEtext:received]; Fl_X::next_marked_length = 0; // We can get called outside of key events (e.g., from the character palette, from CJK text input). BOOL palette = !(in_key_event || Fl::compose_state); if (palette) Fl::e_keysym = 0; // YES if key has text attached BOOL has_text_key = Fl::e_keysym <= '~' || Fl::e_keysym == FL_Iso_Key || (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last && Fl::e_keysym != FL_KP_Enter); // insertText sent during handleEvent of a key without text cannot be processed in a single FL_KEYBOARD event. // Occurs with deadkey followed by non-text key if (!in_key_event || !has_text_key) { Fl::handle(FL_KEYBOARD, target); Fl::e_length = 0; } else need_handle = YES; selectedRange = NSMakeRange(100, 0); // 100 is an arbitrary value // for some reason, with the palette, the window does not redraw until the next mouse move or button push // sending a 'redraw()' or 'awake()' does not solve the issue! if (palette) Fl::flush(); if (fl_mac_os_version < 100600) [(FLTextView*)[[self window] fieldEditor:YES forObject:nil] setActive:NO]; fl_unlock_function(); } - (void)setMarkedText:(id)aString selectedRange:(NSRange)newSelection { [self setMarkedText:aString selectedRange:newSelection replacementRange:NSMakeRange(NSNotFound, 0)]; } - (void)setMarkedText:(id)aString selectedRange:(NSRange)newSelection replacementRange:(NSRange)replacementRange { NSString *received; if ([aString isKindOfClass:[NSAttributedString class]]) { received = [(NSAttributedString*)aString string]; } else { received = (NSString*)aString; } fl_lock_function(); /*NSLog(@"setMarkedText:%@ l=%d newSelection=%d,%d Fl::compose_state=%d replacement=%d,%d", received, strlen([received UTF8String]), newSelection.location, newSelection.length, Fl::compose_state, replacementRange.location, replacementRange.length);*/ Fl_Window *target = [(FLWindow*)[self window] getFl_Window]; while (replacementRange.length--) { // delete replacementRange.length characters before insertion point Fl::e_keysym = FL_BackSpace; Fl::compose_state = 0; Fl_X::next_marked_length = 0; Fl::handle(FL_KEYBOARD, target); Fl::e_keysym = 'a'; // pretend a letter key was hit } if (in_key_event && Fl_X::next_marked_length && Fl::e_length) { // if setMarkedText + setMarkedText is sent during handleEvent, text cannot be concatenated in single FL_KEYBOARD event Fl::handle(FL_KEYBOARD, target); Fl::e_length = 0; } if (in_key_event && Fl::e_length) [FLView concatEtext:received]; else [FLView prepareEtext:received]; Fl_X::next_marked_length = strlen([received UTF8String]); if (!in_key_event) Fl::handle( FL_KEYBOARD, target); else need_handle = YES; selectedRange = NSMakeRange(100, newSelection.length); fl_unlock_function(); } - (void)unmarkText { fl_lock_function(); Fl::reset_marked_text(); fl_unlock_function(); //NSLog(@"unmarkText"); } - (NSRange)selectedRange { Fl_Widget *w = Fl::focus(); if (w && w->use_accents_menu()) return selectedRange; return NSMakeRange(NSNotFound, 0); } - (NSRange)markedRange { //NSLog(@"markedRange=%d %d", Fl::compose_state > 0?0:NSNotFound, Fl::compose_state); return NSMakeRange(Fl::compose_state > 0?0:NSNotFound, Fl::compose_state); } - (BOOL)hasMarkedText { //NSLog(@"hasMarkedText %s", Fl::compose_state > 0?"YES":"NO"); return (Fl::compose_state > 0); } - (NSAttributedString *)attributedSubstringFromRange:(NSRange)aRange { return [self attributedSubstringForProposedRange:aRange actualRange:NULL]; } - (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { //NSLog(@"attributedSubstringFromRange: %d %d",aRange.location,aRange.length); return nil; } - (NSArray *)validAttributesForMarkedText { return nil; } - (NSRect)firstRectForCharacterRange:(NSRange)aRange { return [self firstRectForCharacterRange:aRange actualRange:NULL]; } - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { //NSLog(@"firstRectForCharacterRange %d %d actualRange=%p",aRange.location, aRange.length,actualRange); NSRect glyphRect; fl_lock_function(); Fl_Widget *focus = Fl::focus(); Fl_Window *wfocus = [(FLWindow*)[self window] getFl_Window]; if (!focus) focus = wfocus; glyphRect.size.width = 0; int x, y, height; if (Fl_X::insertion_point_location(&x, &y, &height)) { glyphRect.origin.x = (CGFloat)x; glyphRect.origin.y = (CGFloat)y; } else { if (focus->as_window()) { glyphRect.origin.x = 0; glyphRect.origin.y = focus->h(); } else { glyphRect.origin.x = focus->x(); glyphRect.origin.y = focus->y() + focus->h(); } height = 12; } glyphRect.size.height = height; Fl_Window *win = focus->as_window(); if (!win) win = focus->window(); while (win != NULL && win != wfocus) { glyphRect.origin.x += win->x(); glyphRect.origin.y += win->y(); win = win->window(); } // Convert the rect to screen coordinates glyphRect.origin.y = wfocus->h() - glyphRect.origin.y; glyphRect.origin = [[self window] convertBaseToScreen:glyphRect.origin]; if (actualRange) *actualRange = aRange; fl_unlock_function(); return glyphRect; } - (NSUInteger)characterIndexForPoint:(NSPoint)aPoint { return 0; } - (NSInteger)windowLevel { return [[self window] level]; } - (NSInteger)conversationIdentifier { return identifier; } @end void Fl_Window::fullscreen_x() { _set_fullscreen(); /* On OS X < 10.6, it is necessary to recreate the window. This is done with hide+show. */ hide(); show(); Fl::handle(FL_FULLSCREEN, this); } void Fl_Window::fullscreen_off_x(int X, int Y, int W, int H) { _clear_fullscreen(); hide(); resize(X, Y, W, H); show(); Fl::handle(FL_FULLSCREEN, this); } /* * go ahead, create that (sub)window */ void Fl_X::make(Fl_Window* w) { if ( w->parent() ) { // create a subwindow Fl_Group::current(0); // our subwindow needs this structure to know about its clipping. Fl_X* x = new Fl_X; x->subwindow = true; x->other_xid = 0; x->region = 0; x->subRegion = 0; x->cursor = fl_default_cursor; x->gc = 0; // stay 0 for Quickdraw; fill with CGContext for Quartz w->set_visible(); Fl_Window *win = w->window(); Fl_X *xo = Fl_X::i(win); if (xo) { x->xidNext = xo->xidChildren; x->xidChildren = 0L; xo->xidChildren = x; x->xid = win->i->xid; x->w = w; w->i = x; x->wait_for_expose = 0; { Fl_X *z = xo->next; // we don't want a subwindow in Fl_X::first xo->next = x; x->next = z; } int old_event = Fl::e_number; w->handle(Fl::e_number = FL_SHOW); Fl::e_number = old_event; w->redraw(); // force draw to happen } if (w->as_gl_window()) { // if creating a sub-GL-window while (win->window()) win = win->window(); [Fl_X::i(win)->xid containsGLsubwindow:YES]; } fl_show_iconic = 0; } else { // create a desktop window Fl_Group::current(0); fl_open_display(); NSInteger winlevel = NSNormalWindowLevel; NSUInteger winstyle; if (w->border()) winstyle = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask; else winstyle = NSBorderlessWindowMask; int xp = w->x(); int yp = w->y(); int wp = w->w(); int hp = w->h(); if (w->size_range_set) { if ( w->minh != w->maxh || w->minw != w->maxw) { winstyle |= NSResizableWindowMask; } } else { if (w->resizable()) { Fl_Widget *o = w->resizable(); int minw = o->w(); if (minw > 100) minw = 100; int minh = o->h(); if (minh > 100) minh = 100; w->size_range(w->w() - o->w() + minw, w->h() - o->h() + minh, 0, 0); winstyle |= NSResizableWindowMask; } else { w->size_range(w->w(), w->h(), w->w(), w->h()); } } int xwm = xp, ywm = yp, bt, bx, by; if (!fake_X_wm(w, xwm, ywm, bt, bx, by)) { // menu windows and tooltips if (w->modal()||w->tooltip_window()) { winstyle = NSBorderlessWindowMask; winlevel = NSModalPanelWindowLevel; } else { winstyle = NSBorderlessWindowMask; } } else if (w->modal()) { winstyle &= ~NSMiniaturizableWindowMask; // winstyle &= ~(NSResizableWindowMask | NSMiniaturizableWindowMask); winlevel = NSModalPanelWindowLevel; } else if (w->non_modal()) { winlevel = NSFloatingWindowLevel; } if (by+bt) { wp += 2*bx; hp += 2*by+bt; } if (w->force_position()) { if (!Fl::grab()) { xp = xwm; yp = ywm; w->x(xp);w->y(yp); } xp -= bx; yp -= by+bt; } if (w->non_modal() && Fl_X::first /*&& !fl_disable_transient_for*/) { // find some other window to be "transient for": Fl_Window* w = Fl_X::first->w; while (w->parent()) w = w->window(); // todo: this code does not make any sense! (w!=w??) } Fl_X* x = new Fl_X; x->subwindow = false; x->other_xid = 0; // room for doublebuffering image map. On OS X this is only used by overlay windows x->region = 0; x->subRegion = 0; x->cursor = fl_default_cursor; x->xidChildren = 0; x->xidNext = 0; x->gc = 0; NSRect crect; if (w->fullscreen_active()) { int sx, sy, sw, sh; Fl::screen_xywh(sx, sy, sw, sh, w->x(), w->y(), w->w(), w->h()); w->resize(sx, sy, sw, sh); winstyle = NSBorderlessWindowMask; winlevel = NSStatusWindowLevel; } crect.origin.x = w->x(); crect.origin.y = main_screen_height - (w->y() + w->h()); crect.size.width=w->w(); crect.size.height=w->h(); FLWindow *cw = [[FLWindow alloc] initWithFl_W:w contentRect:crect styleMask:winstyle]; [cw setFrameOrigin:crect.origin]; [cw setHasShadow:YES]; [cw setAcceptsMouseMovedEvents:YES]; x->xid = cw; x->w = w; w->i = x; x->wait_for_expose = 1; x->next = Fl_X::first; Fl_X::first = x; FLView *myview = [[FLView alloc] init]; [cw setContentView:myview]; [cw setLevel:winlevel]; q_set_window_title(cw, w->label(), w->iconlabel()); if (!w->force_position()) { if (w->modal()) { [cw center]; } else if (w->non_modal()) { [cw center]; } else { static NSPoint delta = NSZeroPoint; delta = [cw cascadeTopLeftFromPoint:delta]; } } if(w->menu_window()) { // make menu windows slightly transparent [cw setAlphaValue:0.97]; } // Install DnD handlers [myview registerForDraggedTypes:[NSArray arrayWithObjects: NSStringPboardType, NSFilenamesPboardType, nil]]; if ( ! Fl_X::first->next ) { // if this is the first window, we need to bring the application to the front ProcessSerialNumber psn = { 0, kCurrentProcess }; SetFrontProcess( &psn ); } if (w->size_range_set) w->size_range_(); if ( w->border() || (!w->modal() && !w->tooltip_window()) ) { Fl_Tooltip::enter(0); } if (w->modal()) Fl::modal_ = w; w->set_visible(); if ( w->border() || (!w->modal() && !w->tooltip_window()) ) Fl::handle(FL_FOCUS, w); Fl::first_window(w); [cw setDelegate:[FLWindowDelegate createOnce]]; if (fl_show_iconic) { fl_show_iconic = 0; [cw miniaturize:nil]; } else { [cw makeKeyAndOrderFront:nil]; } crect = [[cw contentView] frame]; w->w(int(crect.size.width)); w->h(int(crect.size.height)); crect = [cw frame]; w->x(int(crect.origin.x)); w->y(int(main_screen_height - (crect.origin.y + w->h()))); int old_event = Fl::e_number; w->handle(Fl::e_number = FL_SHOW); Fl::e_number = old_event; // if (w->modal()) { Fl::modal_ = w; fl_fix_focus(); } } } /* * Tell the OS what window sizes we want to allow */ void Fl_Window::size_range_() { int bx, by, bt; get_window_frame_sizes(bx, by, bt); size_range_set = 1; NSSize minSize = { minw, minh + bt }; NSSize maxSize = { maxw?maxw:32000, maxh?maxh + bt:32000 }; if (i && i->xid) { [i->xid setMinSize:minSize]; [i->xid setMaxSize:maxSize]; } } /* * returns pointer to the filename, or null if name ends with ':' */ const char *fl_filename_name( const char *name ) { const char *p, *q; if (!name) return (0); for ( p = q = name ; *p ; ) { if ( ( p[0] == ':' ) && ( p[1] == ':' ) ) { q = p+2; p++; } else if (p[0] == '/') { q = p + 1; } p++; } return q; } /* * set the window title bar name */ void Fl_Window::label(const char *name, const char *mininame) { Fl_Widget::label(name); iconlabel_ = mininame; if (shown() || i) { q_set_window_title(i->xid, name, mininame); } } /* * make a window visible */ void Fl_Window::show() { image(Fl::scheme_bg_); if (Fl::scheme_bg_) { labeltype(FL_NORMAL_LABEL); align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP); } else { labeltype(FL_NO_LABEL); } Fl_Tooltip::exit(this); if (!shown() || !i) { Fl_X::make(this); } else { if ( !parent() ) { if ([i->xid isMiniaturized]) { i->w->redraw(); [i->xid deminiaturize:nil]; } if (!fl_capture) { [i->xid makeKeyAndOrderFront:nil]; } } } } /* * resize a window */ void Fl_Window::resize(int X,int Y,int W,int H) { if (W<=0) W = 1; // OS X does not like zero width windows if (H<=0) H = 1; int is_a_resize = (W != w() || H != h()); // printf("Fl_Window::resize(X=%d, Y=%d, W=%d, H=%d), is_a_resize=%d, resize_from_system=%p, this=%p\n", // X, Y, W, H, is_a_resize, resize_from_system, this); if (X != x() || Y != y()) set_flag(FORCE_POSITION); else if (!is_a_resize) { resize_from_system = 0; return; } if ( (resize_from_system!=this) && (!parent()) && shown()) { if (is_a_resize) { if (resizable()) { if (Wmaxw) maxw = W; // over a previously set size_range if (Hmaxh) maxh = H; size_range(minw, minh, maxw, maxh); } else { size_range(W, H, W, H); } int bx, by, bt; if ( ! this->border() ) bt = 0; else get_window_frame_sizes(bx, by, bt); NSRect dim; dim.origin.x = X; dim.origin.y = main_screen_height - (Y + H); dim.size.width = W; dim.size.height = H + bt; [i->xid setFrame:dim display:YES]; // calls windowDidResize } else { NSPoint pt; pt.x = X; pt.y = main_screen_height - (Y + h()); [i->xid setFrameOrigin:pt]; // calls windowDidMove } return; } resize_from_system = 0; if (is_a_resize) { Fl_Group::resize(X,Y,W,H); if (shown()) { redraw(); } } else { x(X); y(Y); } } /* * make all drawing go into this window (called by subclass flush() impl.) */ void Fl_Window::make_current() { Fl_X::q_release_context(); fl_window = i->xid; current_ = this; int xp = 0, yp = 0; Fl_Window *win = this; while ( win ) { if ( !win->window() ) break; xp += win->x(); yp += win->y(); win = (Fl_Window*)win->window(); } NSView *current_focus = [NSView focusView]; // sometimes current_focus is set to a non-FLTK view: don't touch that if ( [current_focus isKindOfClass:[FLView class]] ) [current_focus unlockFocus]; [[i->xid contentView] lockFocus]; i->gc = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]; fl_gc = i->gc; Fl_Region fl_window_region = XRectangleRegion(0,0,w(),h()); if ( ! this->window() ) { for ( Fl_X *cx = i->xidChildren; cx; cx = cx->xidNext ) { // clip-out all sub-windows Fl_Window *cw = cx->w; Fl_Region from = fl_window_region; fl_window_region = MacRegionMinusRect(from, cw->x(), cw->y(), cw->w(), cw->h() ); XDestroyRegion(from); } } // antialiasing must be deactivated because it applies to rectangles too // and escapes even clipping!!! // it gets activated when needed (e.g., draw text) CGContextSetShouldAntialias(fl_gc, false); CGFloat hgt = [[fl_window contentView] frame].size.height; CGContextTranslateCTM(fl_gc, 0.5, hgt-0.5f); CGContextScaleCTM(fl_gc, 1.0f, -1.0f); // now 0,0 is top-left point of the window win = this; while(win && win->window()) { // translate to subwindow origin if this is a subwindow context CGContextTranslateCTM(fl_gc, win->x(), win->y()); win = win->window(); } //apply window's clip CGContextClipToRects(fl_gc, fl_window_region->rects, fl_window_region->count ); XDestroyRegion(fl_window_region); // this is the context with origin at top left of (sub)window clipped out of its subwindows if any CGContextSaveGState(fl_gc); #if defined(FLTK_USE_CAIRO) if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately #endif fl_clip_region( 0 ); #if defined(FLTK_USE_CAIRO) // update the cairo_t context if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); #endif } // helper function to manage the current CGContext fl_gc extern void fl_quartz_restore_line_style_(); // FLTK has only one global graphics state. This function copies the FLTK state into the // current Quartz context void Fl_X::q_fill_context() { if (!fl_gc) return; if ( ! fl_window) { // a bitmap context size_t hgt = CGBitmapContextGetHeight(fl_gc); CGContextTranslateCTM(fl_gc, 0.5, hgt-0.5f); CGContextScaleCTM(fl_gc, 1.0f, -1.0f); // now 0,0 is top-left point of the context } fl_color(fl_graphics_driver->color()); fl_quartz_restore_line_style_(); } // The only way to reset clipping to its original state is to pop the current graphics // state and restore the global state. void Fl_X::q_clear_clipping() { if (!fl_gc) return; CGContextRestoreGState(fl_gc); CGContextSaveGState(fl_gc); } // Give the Quartz context back to the system void Fl_X::q_release_context(Fl_X *x) { if (x && x->gc!=fl_gc) return; if (!fl_gc) return; CGContextRestoreGState(fl_gc); // matches the CGContextSaveGState of make_current fl_gc = 0; #if defined(FLTK_USE_CAIRO) if (Fl::cairo_autolink_context()) Fl::cairo_make_current((Fl_Window*) 0); // capture gc changes automatically to update the cairo context adequately #endif } void Fl_X::q_begin_image(CGRect &rect, int cx, int cy, int w, int h) { CGContextSaveGState(fl_gc); CGRect r2 = rect; r2.origin.x -= 0.5f; r2.origin.y -= 0.5f; CGContextClipToRect(fl_gc, r2); // move graphics context to origin of vertically reversed image CGContextTranslateCTM(fl_gc, rect.origin.x - cx - 0.5, rect.origin.y - cy + h - 0.5); CGContextScaleCTM(fl_gc, 1, -1); rect.origin.x = rect.origin.y = 0; rect.size.width = w; rect.size.height = h; } void Fl_X::q_end_image() { CGContextRestoreGState(fl_gc); } //////////////////////////////////////////////////////////////// // Copy & Paste fltk implementation. // Requires Mac OS 10.3 or later //////////////////////////////////////////////////////////////// static void convert_crlf(char * s, size_t len) { // turn all \r characters into \n: for (size_t x = 0; x < len; x++) if (s[x] == '\r') s[x] = '\n'; } // fltk 1.3 clipboard support constant definitions: const CFStringRef flavorNames[] = { CFSTR("public.utf8-plain-text"), CFSTR("public.utf16-plain-text"), CFSTR("com.apple.traditional-mac-plain-text") }; const CFStringEncoding encodings[] = { kCFStringEncodingUTF8, kCFStringEncodingUnicode, kCFStringEncodingMacRoman}; const size_t handledFlavorsCount = sizeof(encodings)/sizeof(CFStringEncoding); // clipboard variables definitions : char *fl_selection_buffer[2]; int fl_selection_length[2]; static int fl_selection_buffer_length[2]; static PasteboardRef myPasteboard = 0; static void allocatePasteboard() { if (!myPasteboard) PasteboardCreate(kPasteboardClipboard, &myPasteboard); } /* * create a selection * owner: widget that created the selection * stuff: pointer to selected data * size of selected data */ void Fl::copy(const char *stuff, int len, int clipboard) { if (!stuff || len<0) return; if (len+1 > fl_selection_buffer_length[clipboard]) { delete[] fl_selection_buffer[clipboard]; fl_selection_buffer[clipboard] = new char[len+100]; fl_selection_buffer_length[clipboard] = len+100; } memcpy(fl_selection_buffer[clipboard], stuff, len); fl_selection_buffer[clipboard][len] = 0; // needed for direct paste fl_selection_length[clipboard] = len; if (clipboard) { allocatePasteboard(); OSStatus err = PasteboardClear(myPasteboard); if (err!=noErr) return; // clear did not work, maybe not owner of clipboard. PasteboardSynchronize(myPasteboard); CFDataRef text = CFDataCreate(kCFAllocatorDefault, (UInt8*)fl_selection_buffer[1], len); if (text==NULL) return; // there was a pb creating the object, abort. err=PasteboardPutItemFlavor(myPasteboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), text, 0); CFRelease(text); } } // Call this when a "paste" operation happens: void Fl::paste(Fl_Widget &receiver, int clipboard) { if (clipboard) { // see if we own the selection, if not go get it: fl_selection_length[1] = 0; OSStatus err = noErr; Boolean found = false; CFDataRef flavorData = NULL; CFStringEncoding encoding = 0; allocatePasteboard(); PasteboardSynchronize(myPasteboard); ItemCount nFlavor = 0, i, j; err = PasteboardGetItemCount(myPasteboard, &nFlavor); if (err==noErr) { for (i=1; i<=nFlavor; i++) { PasteboardItemID itemID = 0; CFArrayRef flavorTypeArray = NULL; found = false; err = PasteboardGetItemIdentifier(myPasteboard, i, &itemID); if (err!=noErr) continue; err = PasteboardCopyItemFlavors(myPasteboard, itemID, &flavorTypeArray); if (err!=noErr) { if (flavorTypeArray) {CFRelease(flavorTypeArray); flavorTypeArray = NULL;} continue; } CFIndex flavorCount = CFArrayGetCount(flavorTypeArray); for (j = 0; j < handledFlavorsCount; j++) { for (CFIndex flavorIndex=0; flavorIndex= fl_selection_buffer_length[1] ) { fl_selection_buffer_length[1] = len; delete[] fl_selection_buffer[1]; fl_selection_buffer[1] = new char[len]; } if (encoding == kCFStringEncodingUTF8) { memcpy(fl_selection_buffer[1], CFDataGetBytePtr(flavorData), len-1); CFRelease(flavorData); fl_selection_buffer[1][len-1] = 0; } else { CFStringGetCString(mycfs, fl_selection_buffer[1], len, kCFStringEncodingUTF8); CFRelease(mycfs); } len = strlen(fl_selection_buffer[1]); fl_selection_length[1] = len; convert_crlf(fl_selection_buffer[1],len); // turn all \r characters into \n: } } } Fl::e_text = fl_selection_buffer[clipboard]; Fl::e_length = fl_selection_length[clipboard]; if (!Fl::e_text) Fl::e_text = (char *)""; receiver.handle(FL_PASTE); } int Fl_X::unlink(Fl_X *start) { if (start) { Fl_X *pc = start; while (pc) { if (pc->xidNext == this) { pc->xidNext = xidNext; return 1; } if (pc->xidChildren) { if (pc->xidChildren == this) { pc->xidChildren = xidNext; return 1; } if (unlink(pc->xidChildren)) return 1; } pc = pc->xidNext; } } else { for ( Fl_X *pc = Fl_X::first; pc; pc = pc->next ) { if (unlink(pc)) return 1; } } return 0; } void Fl_X::relink(Fl_Window *w, Fl_Window *wp) { Fl_X *x = Fl_X::i(w); Fl_X *p = Fl_X::i(wp); if (!x || !p) return; // first, check if 'x' is already registered as a child of 'p' for (Fl_X *i = p->xidChildren; i; i=i->xidNext) { if (i == x) return; } // now add 'x' as the first child of 'p' x->xidNext = p->xidChildren; p->xidChildren = x; } void Fl_X::destroy() { // subwindows share their xid with their parent window, so should not close it if (!subwindow && w && !w->parent() && xid) { NSView *topview = [xid contentView]; if ( [NSView focusView] == topview ) { [topview unlockFocus]; } [topview release]; [xid close]; } } void Fl_X::map() { if (w && xid) { [xid orderFront:nil]; } //+ link to window list if (w && w->parent()) { Fl_X::relink(w, w->window() ); w->redraw(); } } void Fl_X::unmap() { if (w && !w->parent() && xid) { [xid orderOut:nil]; } if (w && Fl_X::i(w)) Fl_X::i(w)->unlink(); } // removes x,y,w,h rectangle from region r and returns result as a new Fl_Region static Fl_Region MacRegionMinusRect(Fl_Region r, int x,int y,int w,int h) { Fl_Region outr = (Fl_Region)malloc(sizeof(*outr)); outr->rects = (CGRect*)malloc(4 * r->count * sizeof(CGRect)); outr->count = 0; CGRect rect = fl_cgrectmake_cocoa(x, y, w, h); for( int i = 0; i < r->count; i++) { CGRect A = r->rects[i]; CGRect test = CGRectIntersection(A, rect); if (CGRectIsEmpty(test)) { outr->rects[(outr->count)++] = A; } else { const CGFloat verylarge = 100000.; CGRect side = CGRectMake(0,0,rect.origin.x,verylarge);// W side test = CGRectIntersection(A, side); if ( ! CGRectIsEmpty(test)) { outr->rects[(outr->count)++] = test; } side = CGRectMake(0,rect.origin.y + rect.size.height,verylarge,verylarge);// N side test = CGRectIntersection(A, side); if ( ! CGRectIsEmpty(test)) { outr->rects[(outr->count)++] = test; } side = CGRectMake(rect.origin.x + rect.size.width, 0, verylarge, verylarge);// E side test = CGRectIntersection(A, side); if ( ! CGRectIsEmpty(test)) { outr->rects[(outr->count)++] = test; } side = CGRectMake(0, 0, verylarge, rect.origin.y);// S side test = CGRectIntersection(A, side); if ( ! CGRectIsEmpty(test)) { outr->rects[(outr->count)++] = test; } } } if (outr->count == 0) { free(outr->rects); free(outr); outr = XRectangleRegion(0,0,0,0); } else outr->rects = (CGRect*)realloc(outr->rects, outr->count * sizeof(CGRect)); return outr; } // intersects current and x,y,w,h rectangle and returns result as a new Fl_Region Fl_Region Fl_X::intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h) { if (current == NULL) return XRectangleRegion(x,y,w,h); CGRect r = fl_cgrectmake_cocoa(x, y, w, h); Fl_Region outr = (Fl_Region)malloc(sizeof(*outr)); outr->count = current->count; outr->rects =(CGRect*)malloc(outr->count * sizeof(CGRect)); int j = 0; for(int i = 0; i < current->count; i++) { CGRect test = CGRectIntersection(current->rects[i], r); if (!CGRectIsEmpty(test)) outr->rects[j++] = test; } if (j) { outr->count = j; outr->rects = (CGRect*)realloc(outr->rects, outr->count * sizeof(CGRect)); } else { XDestroyRegion(outr); outr = XRectangleRegion(0,0,0,0); } return outr; } void Fl_X::collapse() { [xid miniaturize:nil]; } static NSImage *CGBitmapContextToNSImage(CGContextRef c) // the returned NSImage is autoreleased { NSImage* image; #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 if (fl_mac_os_version >= 100600) { CGImageRef cgimg = CGBitmapContextCreateImage(c); // requires 10.4 image = [[NSImage alloc] initWithCGImage:cgimg size:NSZeroSize]; // requires 10.6 CFRelease(cgimg); } else #endif { unsigned char *pdata = (unsigned char *)CGBitmapContextGetData(c); NSBitmapImageRep *imagerep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:&pdata pixelsWide:CGBitmapContextGetWidth(c) pixelsHigh:CGBitmapContextGetHeight(c) bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:CGBitmapContextGetBytesPerRow(c) bitsPerPixel:CGBitmapContextGetBitsPerPixel(c)]; image = [[NSImage alloc] initWithData: [imagerep TIFFRepresentation]]; [imagerep release]; } return [image autorelease]; } static NSCursor *PrepareCursor(NSCursor *cursor, CGContextRef (*f)() ) { if (cursor == nil) { CGContextRef c = f(); NSImage *image = CGBitmapContextToNSImage(c); fl_delete_offscreen( (Fl_Offscreen)c ); NSPoint pt = {[image size].width/2, [image size].height/2}; cursor = [[NSCursor alloc] initWithImage:image hotSpot:pt]; } return cursor; } void Fl_X::set_cursor(Fl_Cursor c) { NSCursor *icrsr; switch (c) { case FL_CURSOR_CROSS: icrsr = [NSCursor crosshairCursor]; break; case FL_CURSOR_WAIT: static NSCursor *watch = nil; watch = PrepareCursor(watch, &Fl_X::watch_cursor_image); icrsr = watch; break; case FL_CURSOR_INSERT: icrsr = [NSCursor IBeamCursor]; break; case FL_CURSOR_N: icrsr = [NSCursor resizeUpCursor]; break; case FL_CURSOR_S: icrsr = [NSCursor resizeDownCursor]; break; case FL_CURSOR_NS: icrsr = [NSCursor resizeUpDownCursor]; break; case FL_CURSOR_HELP: static NSCursor *help = nil; help = PrepareCursor(help, &Fl_X::help_cursor_image); icrsr = help; break; case FL_CURSOR_HAND: icrsr = [NSCursor pointingHandCursor]; break; case FL_CURSOR_MOVE: icrsr = [NSCursor openHandCursor]; break; case FL_CURSOR_NE: case FL_CURSOR_SW: case FL_CURSOR_NESW: static NSCursor *nesw = nil; nesw = PrepareCursor(nesw, &Fl_X::nesw_cursor_image); icrsr = nesw; break; case FL_CURSOR_E: icrsr = [NSCursor resizeRightCursor]; break; case FL_CURSOR_W: icrsr = [NSCursor resizeLeftCursor]; break; case FL_CURSOR_WE: icrsr = [NSCursor resizeLeftRightCursor]; break; case FL_CURSOR_SE: case FL_CURSOR_NW: case FL_CURSOR_NWSE: static NSCursor *nwse = nil; nwse = PrepareCursor(nwse, &Fl_X::nwse_cursor_image); icrsr = nwse; break; case FL_CURSOR_NONE: static NSCursor *none = nil; none = PrepareCursor(none, &Fl_X::none_cursor_image); icrsr = none; break; case FL_CURSOR_ARROW: case FL_CURSOR_DEFAULT: default: icrsr = [NSCursor arrowCursor]; break; } [icrsr set]; cursor = icrsr; } @interface FLaboutItemTarget : NSObject { } - (void)showPanel; - (void)printPanel; @end @implementation FLaboutItemTarget - (void)showPanel { NSDictionary *options; options = [NSDictionary dictionaryWithObjectsAndKeys: [[[NSAttributedString alloc] initWithString:[NSString stringWithFormat:@" GUI with FLTK %d.%d", FL_MAJOR_VERSION, FL_MINOR_VERSION ]] autorelease], @"Credits", nil]; [NSApp orderFrontStandardAboutPanelWithOptions:options]; } //#include - (void)printPanel { Fl_Printer printer; //Fl_PostScript_File_Device printer; int w, h, ww, wh; Fl_Window *win = Fl::first_window(); if(!win) return; if( printer.start_job(1) ) return; if( printer.start_page() ) return; fl_lock_function(); // scale the printer device so that the window fits on the page float scale = 1; printer.printable_rect(&w, &h); ww = win->decorated_w(); wh = win->decorated_h(); if (ww>w || wh>h) { scale = (float)w/win->w(); if ((float)h/wh < scale) scale = (float)h/wh; printer.scale(scale); printer.printable_rect(&w, &h); } //#define ROTATE 1 #ifdef ROTATE printer.scale(scale * 0.8, scale * 0.8); printer.printable_rect(&w, &h); printer.origin(w/2, h/2 ); printer.rotate(20.); #else printer.origin(w/2, h/2); #endif printer.print_window(win, -ww/2, -wh/2); printer.end_page(); printer.end_job(); fl_unlock_function(); } @end static void createAppleMenu(void) { static BOOL donethat = NO; if (donethat) return; donethat = YES; NSMenu *mainmenu, *services = nil, *appleMenu; NSMenuItem *menuItem; NSString *title; SEL infodictSEL = (fl_mac_os_version >= 100200 ? @selector(localizedInfoDictionary) : @selector(infoDictionary)); NSString *nsappname = [[[NSBundle mainBundle] performSelector:infodictSEL] objectForKey:@"CFBundleName"]; if (nsappname == nil) nsappname = [[NSProcessInfo processInfo] processName]; appleMenu = [[NSMenu alloc] initWithTitle:@""]; /* Add menu items */ title = [NSString stringWithFormat:NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::about],nil), nsappname]; menuItem = [appleMenu addItemWithTitle:title action:@selector(showPanel) keyEquivalent:@""]; FLaboutItemTarget *about = [[FLaboutItemTarget alloc] init]; [menuItem setTarget:about]; [appleMenu addItem:[NSMenuItem separatorItem]]; // Print front window title = NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::print], nil); if ([title length] > 0) { menuItem = [appleMenu addItemWithTitle:title action:@selector(printPanel) keyEquivalent:@""]; [menuItem setTarget:about]; [appleMenu setAutoenablesItems:NO]; [menuItem setEnabled:YES]; [appleMenu addItem:[NSMenuItem separatorItem]]; } if (fl_mac_os_version >= 100400) { // services+hide+quit already in menu in OS 10.3 // Services Menu services = [[NSMenu alloc] init]; menuItem = [appleMenu addItemWithTitle:NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::services], nil) action:nil keyEquivalent:@""]; [appleMenu setSubmenu:services forItem:menuItem]; [appleMenu addItem:[NSMenuItem separatorItem]]; // Hide AppName title = [NSString stringWithFormat:NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::hide],nil), nsappname]; [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; // Hide Others menuItem = [appleMenu addItemWithTitle:NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::hide_others] , nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; // Show All [appleMenu addItemWithTitle:NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::show] , nil) action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; // Quit AppName title = [NSString stringWithFormat:NSLocalizedString([NSString stringWithUTF8String:Fl_Mac_App_Menu::quit] , nil), nsappname]; [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; } /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; mainmenu = [[NSMenu alloc] initWithTitle:@""]; [mainmenu addItem:menuItem]; if (fl_mac_os_version < 100600) { // [NSApp setAppleMenu:appleMenu]; // to avoid compiler warning raised by use of undocumented setAppleMenu : [NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu]; } [NSApp setMainMenu:mainmenu]; if (services) { [NSApp setServicesMenu:services]; [services release]; } [mainmenu release]; [appleMenu release]; [menuItem release]; } void Fl_X::set_key_window() { [xid makeKeyWindow]; } static NSImage *imageFromText(const char *text, int *pwidth, int *pheight) { const char *p, *q; int width = 0, height, w2, ltext = strlen(text); fl_font(FL_HELVETICA, 10); p = text; int nl = 0; while(nl < 100 && (q=strchr(p, '\n')) != NULL) { nl++; w2 = int(fl_width(p, q - p)); if (w2 > width) width = w2; p = q + 1; } if (text[ ltext - 1] != '\n') { nl++; w2 = int(fl_width(p)); if (w2 > width) width = w2; } height = nl * fl_height() + 3; width += 6; Fl_Offscreen off = Fl_Quartz_Graphics_Driver::create_offscreen_with_alpha(width, height); fl_begin_offscreen(off); CGContextSetRGBFillColor( (CGContextRef)off, 0,0,0,0); fl_rectf(0,0,width,height); fl_color(FL_BLACK); p = text; int y = fl_height(); while(TRUE) { q = strchr(p, '\n'); if (q) { fl_draw(p, q - p, 3, y); } else { fl_draw(p, 3, y); break; } y += fl_height(); p = q + 1; } fl_end_offscreen(); NSImage* image = CGBitmapContextToNSImage( (CGContextRef)off ); fl_delete_offscreen( off ); *pwidth = width; *pheight = height; return image; } static NSImage *defaultDragImage(int *pwidth, int *pheight) { const int version_threshold = 100700; int width, height; if (fl_mac_os_version >= version_threshold) { width = 50; height = 40; } else { width = 16; height = 16; } Fl_Offscreen off = Fl_Quartz_Graphics_Driver::create_offscreen_with_alpha(width, height); fl_begin_offscreen(off); if (fl_mac_os_version >= version_threshold) { fl_font(FL_HELVETICA, 20); fl_color(FL_BLACK); char str[4]; int l = fl_utf8encode(0x1F69A, str); // the "Delivery truck" Unicode character from "Apple Color Emoji" font fl_draw(str, l, 1, 16); } else { // draw two squares CGContextSetRGBFillColor( (CGContextRef)off, 0,0,0,0); fl_rectf(0,0,width,height); CGContextSetRGBStrokeColor( (CGContextRef)off, 0,0,0,0.6); fl_rect(0,0,width,height); fl_rect(2,2,width-4,height-4); } fl_end_offscreen(); NSImage* image = CGBitmapContextToNSImage( (CGContextRef)off ); fl_delete_offscreen( off ); *pwidth = width; *pheight = height; return image; } int Fl::dnd(void) { CFDataRef text = CFDataCreate(kCFAllocatorDefault, (UInt8*)fl_selection_buffer[0], fl_selection_length[0]); if (text==NULL) return false; NSAutoreleasePool *localPool; localPool = [[NSAutoreleasePool alloc] init]; NSPasteboard *mypasteboard = [NSPasteboard pasteboardWithName:NSDragPboard]; [mypasteboard declareTypes:[NSArray arrayWithObjects:@"public.utf8-plain-text", nil] owner:nil]; [mypasteboard setData:(NSData*)text forType:@"public.utf8-plain-text"]; CFRelease(text); Fl_Widget *w = Fl::pushed(); Fl_Window *win = w->top_window(); NSView *myview = [Fl_X::i(win)->xid contentView]; NSEvent *theEvent = [NSApp currentEvent]; int width, height; NSImage *image; if ( dynamic_cast(w) != NULL || dynamic_cast(w) != NULL) { fl_selection_buffer[0][ fl_selection_length[0] ] = 0; image = imageFromText(fl_selection_buffer[0], &width, &height); } else { image = defaultDragImage(&width, &height); } static NSSize offset={0,0}; NSPoint pt = [theEvent locationInWindow]; pt.x -= width/2; pt.y -= height/2; [myview dragImage:image at:pt offset:offset event:theEvent pasteboard:mypasteboard source:myview slideBack:YES]; if ( w ) { int old_event = Fl::e_number; w->handle(Fl::e_number = FL_RELEASE); Fl::e_number = old_event; Fl::pushed( 0 ); } [localPool release]; return true; } static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y, int w, int h) // the returned value is autoreleased { while (win->window()) { x += win->x(); y += win->y(); win = win->window(); } CGFloat epsilon = 0; if (fl_mac_os_version >= 100600) epsilon = 0.5; // STR #2887 // The epsilon offset is absolutely necessary under 10.6. Without it, the top pixel row and // left pixel column are not read, and bitmap is read shifted by one pixel in both directions. // Under 10.5, we want no offset. NSRect rect = NSMakeRect(x - epsilon, y - epsilon, w, h); return [[[NSBitmapImageRep alloc] initWithFocusedViewRect:rect] autorelease]; } unsigned char *Fl_X::bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel) /* Returns a capture of a rectangle of a mapped window as a pre-multiplied RGBA array of bytes. Alpha values are always 1 (except for the angles of a window title bar) so pre-multiplication can be ignored. *bytesPerPixel is always set to the value 4 upon return. delete[] the returned pointer after use */ { NSBitmapImageRep *bitmap = rect_to_NSBitmapImageRep(win, x, y, w, h); *bytesPerPixel = [bitmap bitsPerPixel]/8; int bpp = (int)[bitmap bytesPerPlane]; int bpr = (int)[bitmap bytesPerRow]; int hh = bpp/bpr; // sometimes hh = h-1 for unclear reason int ww = bpr/(*bytesPerPixel); // sometimes ww = w-1 unsigned char *data = new unsigned char[w * h * *bytesPerPixel]; if (w == ww) { memcpy(data, [bitmap bitmapData], w * hh * *bytesPerPixel); } else { unsigned char *p = [bitmap bitmapData]; unsigned char *q = data; for(int i = 0;i < hh; i++) { memcpy(q, p, *bytesPerPixel * ww); p += bpr; q += w * *bytesPerPixel; } } return data; } static void imgProviderReleaseData (void *info, const void *data, size_t size) { delete[] (unsigned char *)data; } CGImageRef Fl_X::CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h) // CFRelease the returned CGImageRef after use { CGImageRef img; if (fl_mac_os_version >= 100500) { NSBitmapImageRep *bitmap = rect_to_NSBitmapImageRep(win, x, y, w, h); img = (CGImageRef)[bitmap performSelector:@selector(CGImage)]; // requires Mac OS 10.5 CGImageRetain(img); } else { int bpp; unsigned char *bitmap = bitmap_from_window_rect(win, x, y, w, h, &bpp); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, bitmap, w*h*bpp, imgProviderReleaseData); img = CGImageCreate(w, h, 8, 8*bpp, w*bpp, lut, bpp == 3 ? kCGImageAlphaNone : kCGImageAlphaPremultipliedLast, provider, NULL, false, kCGRenderingIntentDefault); CGColorSpaceRelease(lut); CGDataProviderRelease(provider); } return img; } WindowRef Fl_X::window_ref() { return (WindowRef)[xid windowRef]; } // so a CGRect matches exactly what is denoted x,y,w,h for clipping purposes CGRect fl_cgrectmake_cocoa(int x, int y, int w, int h) { return CGRectMake(x, y, w > 0 ? w - 0.9 : 0, h > 0 ? h - 0.9 : 0); } Window fl_xid(const Fl_Window* w) { Fl_X *temp = Fl_X::i(w); return temp ? temp->xid : 0; } int Fl_Window::decorated_w() { if (!shown() || parent() || !border() || !visible()) return w(); int bx, by, bt; get_window_frame_sizes(bx, by, bt); return w() + 2 * bx; } int Fl_Window::decorated_h() { if (!shown() || parent() || !border() || !visible()) return h(); int bx, by, bt; get_window_frame_sizes(bx, by, bt); return h() + bt + by; } void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset) { if (!win->shown() || win->parent() || !win->border() || !win->visible()) { this->print_widget(win, x_offset, y_offset); return; } int bx, by, bt; get_window_frame_sizes(bx, by, bt); Fl_Display_Device::display_device()->set_current(); // send win to front and make it current win->show(); fl_gc = NULL; Fl::check(); win->make_current(); this->set_current(); // back to the Fl_Paged_Device // capture the window title bar CGImageRef img = Fl_X::CGImage_from_window_rect(win, 0, -bt, win->w(), bt); // and print it CGRect rect = { { x_offset, y_offset }, { win->w(), bt } }; Fl_X::q_begin_image(rect, 0, 0, win->w(), bt); CGContextDrawImage(fl_gc, rect, img); Fl_X::q_end_image(); CFRelease(img); this->print_widget(win, x_offset, y_offset + bt); // print the window inner part } #include /* Returns the address of a Carbon function after dynamically loading the Carbon library if needed. Supports old Mac OS X versions that may use a couple of Carbon calls: GetKeys used by OS X 10.3 or before (in Fl::get_key()) PMSessionPageSetupDialog and PMSessionPrintDialog used by 10.4 or before (in Fl_Printer::start_job()) GetWindowPort used by 10.4 or before (in Fl_Gl_Choice.cxx) */ void *Fl_X::get_carbon_function(const char *function_name) { static void *carbon = NULL; void *f = NULL; if (!carbon) { carbon = dlopen("/System/Library/Frameworks/Carbon.framework/Carbon", RTLD_LAZY); } if (carbon) { f = dlsym(carbon, function_name); } return f; } /* Returns the version of the running Mac OS as an int such as 100802 for 10.8.2 */ static int calc_mac_os_version() { int M, m, b = 0; NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init]; NSDictionary * sv = [NSDictionary dictionaryWithContentsOfFile:@"/System/Library/CoreServices/SystemVersion.plist"]; const char *s = [[sv objectForKey:@"ProductVersion"] UTF8String]; sscanf(s, "%d.%d.%d", &M, &m, &b); [localPool release]; return M*10000 + m*100 + b; } #endif // __APPLE__ // // End of "$Id$". //