// // "$Id: Fl_win32.cxx,v 1.33.2.11 1999/05/24 14:03:46 mike Exp $" // // WIN32-specific code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-1999 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@easysw.com". // // This file contains win32-specific code for fltk which is always linked // in. Search other files for "WIN32" or filenames ending in _win32.C // for other system-specific code. #include #include #include #include #include #include #include #include #include #include // // WM_SYNCPAINT is an "undocumented" message, which is finally defined in // VC++ 6.0. // #ifndef WM_SYNCPAINT # define WM_SYNCPAINT 0x0088 #endif /* !WM_SYNCPAINT */ //////////////////////////////////////////////////////////////// // interface to poll/select call: // fd's are only implemented for sockets. Microsoft Windows does not // have a unified IO system, so it doesn't support select() on files, // devices, or pipes... Also, unlike UNIX the Windows select() call // doesn't use the nfds parameter, so we don't need to keep track of // the maximum FD number... static fd_set fdsets[3]; #define POLLIN 1 #define POLLOUT 4 #define POLLERR 8 static int nfds = 0; static int fd_array_size = 0; static struct FD { int fd; short events; void (*cb)(int, void*); void* arg; } *fd = 0; void Fl::add_fd(int n, int events, void (*cb)(int, void*), void *v) { remove_fd(n,events); int i = nfds++; if (i >= fd_array_size) { fd_array_size = 2*fd_array_size+1; fd = (FD*)realloc(fd, fd_array_size*sizeof(FD)); } fd[i].fd = n; fd[i].events = events; fd[i].cb = cb; fd[i].arg = v; if (events & POLLIN) FD_SET(n, &fdsets[0]); if (events & POLLOUT) FD_SET(n, &fdsets[1]); if (events & POLLERR) FD_SET(n, &fdsets[2]); } void Fl::add_fd(int fd, void (*cb)(int, void*), void* v) { Fl::add_fd(fd, POLLIN, cb, v); } void Fl::remove_fd(int n, int events) { int i,j; for (i=j=0; i 0.0) { int t = (int)(time * 1000.0); if (t <= 0) t = 1; timerid = SetTimer(NULL, 0, t, NULL); GetMessage(&fl_msg, NULL, 0, 0); KillTimer(NULL, timerid); have_message = 1; } } // execute it, them execute any other messages that become ready during it: while (have_message) { DispatchMessage(&fl_msg); have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE); } return time; } //////////////////////////////////////////////////////////////// int Fl::x() { RECT r; SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0); return r.left; } int Fl::y() { RECT r; SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0); return r.top; } int Fl::h() { RECT r; SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0); return r.bottom - r.top; } int Fl::w() { RECT r; SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0); return r.right - r.left; } void Fl::get_mouse(int &x, int &y) { POINT p; GetCursorPos(&p); x = p.x; y = p.y; } //////////////////////////////////////////////////////////////// HWND fl_capture; static int mouse_event(Fl_Window *window, int what, int button, WPARAM wParam, LPARAM lParam) { static int px, py, pmx, pmy; POINT pt; Fl::e_x = pt.x = (signed short)LOWORD(lParam); Fl::e_y = pt.y = (signed short)HIWORD(lParam); ClientToScreen(fl_xid(window), &pt); Fl::e_x_root = pt.x; Fl::e_y_root = pt.y; while (window->parent()) { Fl::e_x += window->x(); Fl::e_y += window->y(); window = window->window(); } ulong state = Fl::e_state & 0xff0000; // keep shift key states #if 0 // mouse event reports some shift flags, perhaps save them? if (wParam & MK_SHIFT) state |= FL_SHIFT; if (wParam & MK_CONTROL) state |= FL_CTRL; #endif if (wParam & MK_LBUTTON) state |= FL_BUTTON1; if (wParam & MK_MBUTTON) state |= FL_BUTTON2; if (wParam & MK_RBUTTON) state |= FL_BUTTON3; Fl::e_state = state; switch (what) { case 1: // double-click if (Fl::e_is_click) {Fl::e_clicks++; goto J1;} case 0: // single-click Fl::e_clicks = 0; J1: if (!fl_capture) SetCapture(fl_xid(window)); Fl::e_keysym = FL_Button + button; Fl::e_is_click = 1; px = pmx = Fl::e_x_root; py = pmy = Fl::e_y_root; return Fl::handle(FL_PUSH,window); case 2: // release: if (!fl_capture) ReleaseCapture(); Fl::e_keysym = FL_Button + button; return Fl::handle(FL_RELEASE,window); case 3: // move: default: // avoid compiler warning // MSWindows produces extra events even if mouse does not move, ignore em: if (Fl::e_x_root == pmx && Fl::e_y_root == pmy) return 1; pmx = Fl::e_x_root; pmy = Fl::e_y_root; if (abs(Fl::e_x_root-px)>5 || abs(Fl::e_y_root-py)>5) Fl::e_is_click = 0; return Fl::handle(FL_MOVE,window); } } // convert a MSWindows VK_x to an Fltk (X) Keysym: // See also the inverse converter in Fl_get_key_win32.C // This table is in numeric order by VK: static const struct {unsigned short vk, fltk, extended;} vktab[] = { {VK_BACK, FL_BackSpace}, {VK_TAB, FL_Tab}, {VK_CLEAR, FL_KP+'5', 0xff0b/*XK_Clear*/}, {VK_RETURN, FL_Enter, FL_KP_Enter}, {VK_SHIFT, FL_Shift_L, FL_Shift_R}, {VK_CONTROL, FL_Control_L, FL_Control_R}, {VK_MENU, FL_Alt_L, FL_Alt_R}, {VK_PAUSE, FL_Pause}, {VK_CAPITAL, FL_Caps_Lock}, {VK_ESCAPE, FL_Escape}, {VK_SPACE, ' '}, {VK_PRIOR, FL_KP+'9', FL_Page_Up}, {VK_NEXT, FL_KP+'3', FL_Page_Down}, {VK_END, FL_KP+'1', FL_End}, {VK_HOME, FL_KP+'7', FL_Home}, {VK_LEFT, FL_KP+'4', FL_Left}, {VK_UP, FL_KP+'8', FL_Up}, {VK_RIGHT, FL_KP+'6', FL_Right}, {VK_DOWN, FL_KP+'2', FL_Down}, {VK_SNAPSHOT, FL_Print}, // does not work on NT {VK_INSERT, FL_KP+'0', FL_Insert}, {VK_DELETE, FL_KP+'.', FL_Delete}, {VK_LWIN, FL_Meta_L}, {VK_RWIN, FL_Meta_R}, {VK_APPS, FL_Menu}, {VK_MULTIPLY, FL_KP+'*'}, {VK_ADD, FL_KP+'+'}, {VK_SUBTRACT, FL_KP+'-'}, {VK_DECIMAL, FL_KP+'.'}, {VK_DIVIDE, FL_KP+'/'}, {VK_NUMLOCK, FL_Num_Lock}, {VK_SCROLL, FL_Scroll_Lock}, {0xba, ';'}, {0xbb, '='}, {0xbc, ','}, {0xbd, '-'}, {0xbe, '.'}, {0xbf, '/'}, {0xc0, '`'}, {0xdb, '['}, {0xdc, '\\'}, {0xdd, ']'}, {0xde, '\''} }; static int ms2fltk(int vk, int extended) { static unsigned short vklut[256]; static unsigned short extendedlut[256]; if (!vklut[1]) { // init the table unsigned int i; for (i = 0; i < 256; i++) vklut[i] = tolower(i); for (i=VK_F1; i<=VK_F16; i++) vklut[i] = i+(FL_F-(VK_F1-1)); for (i=VK_NUMPAD0; i<=VK_NUMPAD9; i++) vklut[i] = i+(FL_KP+'0'-VK_NUMPAD0); for (i = 0; i < sizeof(vktab)/sizeof(*vktab); i++) { vklut[vktab[i].vk] = vktab[i].fltk; extendedlut[vktab[i].vk] = vktab[i].extended; } for (i = 0; i < 256; i++) if (!extendedlut[i]) extendedlut[i] = vklut[i]; } return extended ? extendedlut[vk] : vklut[vk]; } #if USE_COLORMAP extern HPALETTE fl_select_palette(void); // in fl_color_win32.C #endif static Fl_Window* resize_bug_fix; static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { static char buffer[2]; static int cnt=0; if(uMsg == WM_SYNCPAINT) { if(cnt) { InvalidateRect(fl_window,0,FALSE); cnt = 0; } else cnt = 1; } else if (uMsg == WM_PAINT) cnt = 0; fl_msg.message = uMsg; Fl_Window *window = fl_find(hWnd); STUPID_MICROSOFT: if (window) switch (uMsg) { case WM_QUIT: // this should not happen? Fl::fatal("WM_QUIT message"); case WM_CLOSE: // user clicked close box Fl::handle(FL_CLOSE, window); return 0; case WM_PAINT: { // This might be a better alternative, where we fully ignore NT's // "facilities" for painting. MS expects applications to paint according // to a very restrictive paradigm, and this is the way I found of // working around it. In a sense, we are using WM_PAINT simply as an // "exposure alert", like the X event. Fl_X *i = Fl_X::i(window); i->wait_for_expose = 0; // if region == entire window we should delete i->region, else if (window->damage()) { if (i->region) { InvalidateRgn(hWnd,i->region,FALSE); GetUpdateRgn(hWnd,i->region,0); } } else { if (!i->region) i->region = CreateRectRgn(0,0,0,0); GetUpdateRgn(hWnd,i->region,0); } window->clear_damage(window->damage()|FL_DAMAGE_EXPOSE); i->flush(); window->clear_damage(); // This convinces MSWindows we have painted whatever they wanted // us to paint, and stops it from sending WM_PAINT messages. ValidateRgn(hWnd,NULL); } break; case WM_LBUTTONDOWN: mouse_event(window, 0, 1, wParam, lParam); return 0; case WM_LBUTTONDBLCLK:mouse_event(window, 1, 1, wParam, lParam); return 0; case WM_LBUTTONUP: mouse_event(window, 2, 1, wParam, lParam); return 0; case WM_MBUTTONDOWN: mouse_event(window, 0, 2, wParam, lParam); return 0; case WM_MBUTTONDBLCLK:mouse_event(window, 1, 2, wParam, lParam); return 0; case WM_MBUTTONUP: mouse_event(window, 2, 2, wParam, lParam); return 0; case WM_RBUTTONDOWN: mouse_event(window, 0, 3, wParam, lParam); return 0; case WM_RBUTTONDBLCLK:mouse_event(window, 1, 3, wParam, lParam); return 0; case WM_RBUTTONUP: mouse_event(window, 2, 3, wParam, lParam); return 0; case WM_MOUSEMOVE: mouse_event(window, 3, 0, wParam, lParam); return 0; case WM_SETFOCUS: Fl::handle(FL_FOCUS, window); break; case WM_KILLFOCUS: Fl::handle(FL_UNFOCUS, window); Fl::flush(); // it never returns to main loop when deactivated... break; case WM_SHOWWINDOW: if (!window->parent()) Fl::handle(wParam ? FL_SHOW : FL_HIDE, window); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: // save the keysym until we figure out the characters: Fl::e_keysym = ms2fltk(wParam,lParam&(1<<24)); case WM_KEYUP: case WM_SYSKEYUP: TranslateMessage(&fl_msg); // always returns 1!!! // TranslateMessage is supposed to return true only if it turns // into another message, but it seems to always return 1 on my // NT machine. So I will instead peek to see if there is a // character message in the queue, I hope this can only happen // if the translation worked: if (PeekMessage(&fl_msg, hWnd, WM_CHAR, WM_SYSDEADCHAR, 1)) { uMsg = fl_msg.message; wParam = fl_msg.wParam; lParam = fl_msg.lParam; goto STUPID_MICROSOFT; } // otherwise use it as a 0-character key... case WM_DEADCHAR: case WM_SYSDEADCHAR: case WM_CHAR: case WM_SYSCHAR: {ulong state = Fl::e_state & 0xff000000; // keep the mouse button state // if GetKeyState is expensive we might want to comment some of these out: if (GetKeyState(VK_SHIFT)&~1) state |= FL_SHIFT; if (GetKeyState(VK_CAPITAL)) state |= FL_CAPS_LOCK; if (GetKeyState(VK_CONTROL)&~1) state |= FL_CTRL; // Alt gets reported for the Alt-GR switch on foreign keyboards. // so we need to check the event as well to get it right: if ((lParam&(1<<29)) //same as GetKeyState(VK_MENU) && uMsg != WM_CHAR) state |= FL_ALT; if (GetKeyState(VK_NUMLOCK)) state |= FL_NUM_LOCK; if (GetKeyState(VK_LWIN)&~1 || GetKeyState(VK_RWIN)&~1) state |= FL_META; if (GetKeyState(VK_SCROLL)) state |= FL_SCROLL_LOCK; Fl::e_state = state;} if (lParam & (1<<31)) goto DEFAULT; // ignore up events after fixing shift if (uMsg == WM_CHAR || uMsg == WM_SYSCHAR) { buffer[0] = char(wParam); Fl::e_length = 1; } else if (Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last) { buffer[0] = Fl::e_keysym-FL_KP; Fl::e_length = 1; } else { buffer[0] = 0; Fl::e_length = 0; } Fl::e_text = buffer; // for (int i = lParam&0xff; i--;) while (window->parent()) window = window->window(); if (Fl::handle(FL_KEYBOARD,window)) return 0; break; case WM_GETMINMAXINFO: Fl_X::i(window)->set_minmax((LPMINMAXINFO)lParam); break; case WM_SIZE: if (!window->parent()) { if (wParam == SIZE_MINIMIZED || wParam == SIZE_MAXHIDE) { Fl::handle(FL_HIDE, window); } else { Fl::handle(FL_SHOW, window); resize_bug_fix = window; window->size(LOWORD(lParam), HIWORD(lParam)); } } break; case WM_MOVE: resize_bug_fix = window; window->position(LOWORD(lParam), HIWORD(lParam)); break; case WM_SETCURSOR: if (LOWORD(lParam) == HTCLIENT) { while (window->parent()) window = window->window(); SetCursor(Fl_X::i(window)->cursor); return 0; } break; #if USE_COLORMAP case WM_QUERYNEWPALETTE : fl_GetDC(hWnd); if (fl_select_palette()) InvalidateRect(hWnd, NULL, FALSE); break; case WM_PALETTECHANGED: fl_GetDC(hWnd); if ((HWND)wParam != hWnd && fl_select_palette()) UpdateColors(fl_gc); break; case WM_CREATE : fl_GetDC(hWnd); fl_select_palette(); break; #endif default: DEFAULT: if (Fl::handle(0,0)) return 0; break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } //////////////////////////////////////////////////////////////// // This function gets the dimensions of the top/left borders and // the title bar, if there is one, based on the FL_BORDER, FL_MODAL // and FL_NONMODAL flags, and on the window's size range. // It returns the following values: // // value | border | title bar // 0 | none | no // 1 | fix | yes // 2 | size | yes int Fl_X::fake_X_wm(const Fl_Window* w,int &X,int &Y, int &bt,int &bx, int &by) { int W, H, xoff, yoff, dx, dy; int ret = bx = by = bt = 0; if (w->border() && !w->parent()) { if (w->maxw != w->minw || w->maxh != w->minh) { ret = 2; bx = GetSystemMetrics(SM_CXSIZEFRAME); by = GetSystemMetrics(SM_CYSIZEFRAME); } else { ret = 1; bx = GetSystemMetrics(SM_CXFIXEDFRAME); by = GetSystemMetrics(SM_CYFIXEDFRAME); } bt = GetSystemMetrics(SM_CYCAPTION); } //The coordinates of the whole window, including non-client area xoff = bx; yoff = by + bt; dx = 2*bx; dy = 2*by + bt; X = w->x()-xoff; Y = w->y()-yoff; W = w->w()+dx; H = w->h()+dy; //Proceed to positioning the window fully inside the screen, if possible //Make border's lower right corner visible if (Fl::w() < X+W) X = Fl::w() - W; if (Fl::h() < Y+H) Y = Fl::h() - H; //Make border's upper left corner visible if (X<0) X = 0; if (Y<0) Y = 0; //Make client area's lower right corner visible if (Fl::w() < X+dx+ w->w()) X = Fl::w() - w->w() - dx; if (Fl::h() < Y+dy+ w->h()) Y = Fl::h() - w->h() - dy; //Make client area's upper left corner visible if (X+xoff < 0) X = -xoff; if (Y+yoff < 0) Y = -yoff; //Return the client area's top left corner in (X,Y) X+=xoff; Y+=yoff; return ret; } //////////////////////////////////////////////////////////////// void Fl_Window::resize(int X,int Y,int W,int H) { UINT flags = SWP_NOSENDCHANGING | SWP_NOZORDER; int is_a_resize = (W != w() || H != h()); int resize_from_program = (this != resize_bug_fix); if (!resize_from_program) resize_bug_fix = 0; if (X != x() || Y != y()) set_flag(FL_FORCE_POSITION); else {if (!is_a_resize) return; flags |= SWP_NOMOVE;} if (is_a_resize) { Fl_Group::resize(X,Y,W,H); if (shown()) {redraw(); i->wait_for_expose = 1;} } else { x(X); y(Y); flags |= SWP_NOSIZE; } if (resize_from_program && shown()) { int dummy, bt, bx, by; //Ignore window managing when resizing, so that windows (and more //specifically menus) can be moved offscreen. if (Fl_X::fake_X_wm(this, dummy, dummy, bt, bx, by)) { X -= bx; Y -= by+bt; W += 2*bx; H += 2*by+bt; } SetWindowPos(i->xid, 0, X, Y, W, H, flags); } } //////////////////////////////////////////////////////////////// void fl_fix_focus(); // in Fl.C char fl_show_iconic; // hack for Fl_Window::iconic() // int fl_background_pixel = -1; // color to use for background HCURSOR fl_default_cursor; int fl_disable_transient_for; // secret method of removing TRANSIENT_FOR Fl_X* Fl_X::make(Fl_Window* w) { Fl_Group::current(0); // get rid of very common user bug: forgot end() const char* class_name = w->xclass(); if (!class_name) class_name = "FLTK"; // create a "FLTK" WNDCLASS WNDCLASSEX wc; // Documentation states a device context consumes about 800 bytes // of memory... so who cares? If 800 bytes per window is what it // takes to speed things up, I'm game. //wc.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_DBLCLKS; wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS; wc.lpfnWndProc = (WNDPROC)WndProc; wc.cbClsExtra = wc.cbWndExtra = 0; wc.hInstance = fl_display; if (!w->icon()) w->icon((void *)LoadIcon(NULL, IDI_APPLICATION)); wc.hIcon = wc.hIconSm = (HICON)w->icon(); wc.hCursor = fl_default_cursor = LoadCursor(NULL, IDC_ARROW); //uchar r,g,b; Fl::get_color(FL_GRAY,r,g,b); //wc.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(r,g,b)); wc.hbrBackground = NULL; wc.lpszMenuName = NULL; wc.lpszClassName = class_name; wc.cbSize = sizeof(WNDCLASSEX); RegisterClassEx(&wc); HWND parent; DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS; DWORD styleEx = WS_EX_LEFT; int xp = w->x(); int yp = w->y(); int wp = w->w(); int hp = w->h(); if (w->parent()) { style = WS_CHILD; styleEx = WS_EX_WINDOWEDGE | WS_EX_CONTROLPARENT; parent = fl_xid(w->window()); } else { if (!w->size_range_set) { if (w->resizable()) { Fl_Widget *o = w->resizable(); int minw = o->w(); if (minw > 100) minw = 100; int minh = o->h(); if (minh > 100) minh = 100; w->size_range(w->w() - o->w() + minw, w->h() - o->h() + minh, 0, 0); } else { w->size_range(w->w(), w->h(), w->w(), w->h()); } } styleEx |= WS_EX_WINDOWEDGE | WS_EX_CONTROLPARENT; int xwm = xp , ywm = yp , bt, bx, by; switch (fake_X_wm(w, xwm, ywm, bt, bx, by)) { // No border (user for menus) case 0: style |= WS_POPUP; break; // Thin border and title bar case 1: style |= WS_DLGFRAME | WS_CAPTION; break; // Thick, resizable border and title bar, with maximize button case 2: style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_CAPTION ; break; } if (by+bt) { if (!w->non_modal()) style |= WS_SYSMENU | WS_MINIMIZEBOX; wp += 2*bx; hp += 2*by+bt; } if (!(w->flags() & Fl_Window::FL_FORCE_POSITION)) { xp = yp = CW_USEDEFAULT; } else { if (!Fl::grab()) { xp = xwm; yp = ywm; w->x(xp);w->y(yp); } xp -= bx; yp -= by+bt; } parent = 0; if (w->non_modal() && Fl_X::first && !fl_disable_transient_for) { // find some other window to be "transient for": Fl_Window* w = Fl_X::first->w; while (w->parent()) w = w->window(); parent = fl_xid(w); } } Fl_X* x = new Fl_X; x->other_xid = 0; x->setwindow(w); x->region = 0; x->private_dc = 0; x->cursor = fl_default_cursor; x->xid = CreateWindowEx( styleEx, class_name, w->label(), style, xp, yp, wp, hp, parent, NULL, // menu fl_display, NULL // creation parameters ); x->next = Fl_X::first; Fl_X::first = x; x->wait_for_expose = 1; w->set_visible(); w->handle(FL_SHOW); // get child windows to appear w->redraw(); // force draw to happen // If we've captured the mouse, we dont want do activate any // other windows from the code, or we loose the capture. ShowWindow(x->xid, fl_show_iconic ? SW_SHOWMINNOACTIVE : fl_capture? SW_SHOWNOACTIVATE : SW_SHOWNORMAL); fl_show_iconic = 0; if (w->modal()) {Fl::modal_ = w; fl_fix_focus();} return x; } //////////////////////////////////////////////////////////////// HINSTANCE fl_display = GetModuleHandle(NULL); // // This WinMain() function can be overridden by an application and // is provided for compatibility with programs written for other // operating systems that conform to the ANSI standard entry point // "main()". This will allow you to build a WIN32 Application // without any special settings. // // Because of problems with the Microsoft Visual C++ header files // and/or compiler, you cannot have a WinMain function in a DLL. // I don't know why. Thus, this nifty feature is only available // if you link to the static library. // // Currently the debug version of this library will create a // console window for your application so you can put printf() // statements for debugging or informational purposes. Ultimately // we want to update this to always use the parent's console, // but at present we have not identified a function or API in // Microsoft(r) Windows(r) that allows for it. // #if !defined(FL_DLL) && !defined(__GNUC__) extern "C" int fl_call_main(); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Save the current instance in the fl_display variable... fl_display = hInstance; #ifdef _DEBUG // If we are using compiling in debug mode, open a console window so // we can see any printf's, etc... // // While we can detect if the program was run from the command-line - // look at the CMDLINE environment variable, it will be "WIN" for // programs started from the GUI - the shell seems to run all WIN32 // applications in the background anyways... AllocConsole(); freopen("conin$", "r", stdin); freopen("conout$", "w", stdout); freopen("conout$", "w", stderr); #endif // _DEBUG // Run the standard main entry point function... return fl_call_main(); } #endif /* !FL_DLL && !__GNUC__ */ //////////////////////////////////////////////////////////////// void Fl_Window::size_range_() { size_range_set = 1; } void Fl_X::set_minmax(LPMINMAXINFO minmax) { int td, wd, hd, dummy; fake_X_wm(w, dummy, dummy, td, wd, hd); wd *= 2; hd *= 2; hd += td; minmax->ptMinTrackSize.x = w->minw + wd; minmax->ptMinTrackSize.y = w->minh + hd; if (w->maxw) { minmax->ptMaxTrackSize.x = w->maxw + wd; minmax->ptMaxSize.x = w->maxw + wd; } if (w->maxh) { minmax->ptMaxTrackSize.y = w->maxh + hd; minmax->ptMaxSize.y = w->maxh + hd; } } //////////////////////////////////////////////////////////////// #include // need so FL_EXPORT filename_name works // returns pointer to the filename, or null if name ends with '/' const char *filename_name(const char *name) { const char *p,*q; q = name; if (q[0] && q[1]==':') q += 2; // skip leading drive letter for (p = q; *p; p++) if (*p == '/' || *p == '\\') q = p+1; return q; } void Fl_Window::label(const char *name,const char *iname) { Fl_Widget::label(name); iconlabel_ = iname; if (shown() && !parent()) { if (!name) name = ""; SetWindowText(i->xid, name); // if (!iname) iname = filename_name(name); // should do something with iname here... } } //////////////////////////////////////////////////////////////// // Implement the virtual functions for the base Fl_Window class: // If the box is a filled rectangle, we can make the redisplay *look* // faster by using X's background pixel erasing. We can make it // actually *be* faster by drawing the frame only, this is done by // setting fl_boxcheat, which is seen by code in fl_drawbox.C: // For WIN32 it looks like all windows share a background color, so // I use FL_GRAY for this and only do this cheat for windows that are // that color. // Actually it is totally disabled. // Fl_Widget *fl_boxcheat; //static inline int can_boxcheat(uchar b) {return (b==1 || (b&2) && b<=15);} void Fl_Window::show() { if (!shown()) { // if (can_boxcheat(box())) fl_background_pixel = fl_xpixel(color()); Fl_X::make(this); } else { // Once again, we would lose the capture if we activated the window. if (IsIconic(i->xid)) OpenIcon(i->xid); if (!fl_capture) BringWindowToTop(i->xid); //ShowWindow(i->xid,fl_capture?SW_SHOWNOACTIVATE:SW_RESTORE); } } Fl_Window *Fl_Window::current_; // the current context HDC fl_gc = 0; // the current window handle, initially set to -1 so we can correctly // allocate fl_GetDC(0) HWND fl_window = (HWND)-1; // Here we ensure only one GetDC is ever in place. HDC fl_GetDC(HWND w) { if (fl_gc) { if (w == fl_window) return fl_gc; ReleaseDC(fl_window, fl_gc); } fl_gc = GetDC(w); fl_window = w; // calling GetDC seems to always reset these: (?) SetTextAlign(fl_gc, TA_BASELINE|TA_LEFT); SetBkMode(fl_gc, TRANSPARENT); return fl_gc; } // make X drawing go into this window (called by subclass flush() impl.) void Fl_Window::make_current() { fl_GetDC(fl_xid(this)); #if USE_COLORMAP // Windows maintains a hardware and software color palette; the // SelectPalette() call updates the current soft->hard mapping // for all drawing calls, so we must select it here before any // code does any drawing... fl_select_palette(); #endif // USE_COLORMAP current_ = this; fl_clip_region(0); } // // End of "$Id: Fl_win32.cxx,v 1.33.2.11 1999/05/24 14:03:46 mike Exp $". //