// // "$Id$" // // Overlay support for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Extremely limited "overlay" support. You can use this to drag out // a rectangle in response to mouse events. It is your responsibility // to erase the overlay before drawing anything that might intersect // it. #include #include #ifdef __APPLE__ #include #endif static int px,py,pw,ph; static void draw_current_rect() { #ifdef WIN32 int old = SetROP2(fl_gc, R2_NOT); fl_rect(px, py, pw, ph); SetROP2(fl_gc, old); #elif defined(__APPLE_QD__) PenMode( patXor ); fl_rect(px, py, pw, ph); PenMode( patCopy ); #elif defined(__APPLE_QUARTZ__) // warning: Quartz does not support xor drawing // Use the Fl_Overlay_Window instead. fl_rect(px, py, pw, ph); #else XSetFunction(fl_display, fl_gc, GXxor); XSetForeground(fl_display, fl_gc, 0xffffffff); XDrawRectangle(fl_display, fl_window, fl_gc, px, py, pw, ph); XSetFunction(fl_display, fl_gc, GXcopy); #endif } void fl_overlay_clear() { if (pw > 0) {draw_current_rect(); pw = 0;} } void fl_overlay_rect(int x, int y, int w, int h) { if (w < 0) {x += w; w = -w;} else if (!w) w = 1; if (h < 0) {y += h; h = -h;} else if (!h) h = 1; if (pw > 0) { if (x==px && y==py && w==pw && h==ph) return; draw_current_rect(); } px = x; py = y; pw = w; ph = h; draw_current_rect(); } // // End of "$Id$". //