// // A simple demo of 'drag and drop' with FLTK. // Originally from erco's cheat sheet, permission by author. // Inspired by Michael Sephton's original example posted on fltk.general. // // When you run the program, just drag the red square over // to the green square to show a 'drag and drop' sequence. // // You can also drag and drop text from another application over // to the green square to show a 'drag and drop' sequence. // // Copyright 1998-2017 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include #include #include #include // fl_message() // SIMPLE SENDER CLASS class Sender : public Fl_Box { public: // Ctor Sender(int x,int y,int w,int h) : Fl_Box(x,y,w,h) { box(FL_FLAT_BOX); color(9); label("Drag\nfrom\nhere.."); } // Sender event handler int handle(int event) { int ret = Fl_Box::handle(event); switch ( event ) { case FL_PUSH: { // do 'copy/dnd' when someone clicks on box const char *msg = "It works!"; Fl::copy(msg, (int)strlen(msg), 0); Fl::dnd(); ret = 1; break; } } return(ret); } }; // SIMPLE RECEIVER CLASS class Receiver : public Fl_Box { int dnd_inside; char *dnd_text; public: // Ctor Receiver(int x,int y,int w,int h) : Fl_Box(x,y,w,h) { box(FL_FLAT_BOX); color(10); label("..to\nhere"); dnd_inside = 0; dnd_text = 0; } // Receiver event handler int handle(int event) { int ret = Fl_Box::handle(event); int len; switch ( event ) { case FL_DND_ENTER: // return(1) for this event to 'accept' dnd label("ENTER"); // visible only if you stop the mouse at the widget's border fprintf(stderr, "FL_DND_ENTER\n"); dnd_inside = 1; // status: inside the widget, accept drop ret = 1; break; case FL_DND_DRAG: // return(1) for this event to 'accept' dnd label("drop\nhere"); fprintf(stderr, "FL_DND_DRAG\n"); ret = 1; break; case FL_DND_RELEASE: // return(1) for this event to 'accept' the payload (drop) fprintf(stderr, "FL_DND_RELEASE\n"); if (dnd_inside) { ret = 1; // return(1) and expect FL_PASTE event to follow label("RELEASE"); } else { ret = 0; // return(0) to reject the DND payload (drop) label("DND\nREJECTED!"); } break; case FL_PASTE: // handle actual drop (paste) operation fprintf(stderr, "FL_PASTE\n"); copy_label(Fl::event_text()); fprintf(stderr, "Pasted '%s'\n", Fl::event_text()); // Don't pop up dialog windows in FL_DND_* or FL_PASTE event handling // resulting from DND operations. This may hang or even crash the // application on *some* platforms. Use a short timer to delay the // message display after the event processing is completed. delete[] dnd_text; // don't leak (just in case) dnd_text = 0; len = Fl::event_length(); if (len && Fl::event_text()) { dnd_text = new char[len + 1]; memcpy(dnd_text, Fl::event_text(), len); dnd_text[len] = '\0'; Fl::add_timeout(0.001, timer_cb, this); // delay message popup } ret = 1; break; case FL_DND_LEAVE: // not strictly necessary to return(1) for this event label("..to\nhere"); // reset label fprintf(stderr, "FL_DND_LEAVE\n"); dnd_inside = 0; // status: mouse is outside, don't accept drop ret = 1; // return(1) anyway.. break; } return(ret); } // static timer callback static void timer_cb(void *data) { Receiver *r = (Receiver *)data; r->dnd_cb(); } // dnd (FL_PASTE) popup method void dnd_cb() { if (dnd_text) { fl_message("%s", dnd_text); delete[] dnd_text; dnd_text = 0; } } }; int main(int argc, char **argv) { // Create sender window and widget Fl_Window win_a(0,0,200,100,"Sender"); Sender a(0,0,100,100); win_a.end(); win_a.show(); // Create receiver window and widget Fl_Window win_b(400,0,200,100,"Receiver"); Receiver b(100,0,100,100); win_b.end(); win_b.show(); return(Fl::run()); }