// // Demonstrates how to play an animated GIF file // under application control frame by frame if // this is needed. // Also demonstrates how to use a single animation // object to load multiple animations. // // animgifimage [-r] [-s speed_factor] // // Multiple files can be specified e.g. testsuite/* // // Use keys '+'/'-'/Enter to change speed, ' ' to pause. // Right key changes to next frame in paused mode. // 'n' changes to next file, 'r' toggles reverse play. // #include #include #include #include #include #include #include static double speed_factor = 1.; // slow down/speed up playback by factor static bool reverse = false; // true = play animation backwards static bool paused = false; // flag for paused animation static bool frame_info = false; // flag to update current frame info in title static Fl_Anim_GIF_Image animgif; // the animation object static char **Argv = 0; // copy of main() argv[] static int Argc = 0; // copy of main() argc static int current_arg = 0; // current index in argv[] static int next_arg() { while (1) { current_arg++; if (current_arg >= Argc) { current_arg = 1; } if (Argv[current_arg]) break; } return current_arg; } static const char *next_file() { while (Argv[next_arg()][0] == '-') ; return Argv[current_arg]; } static void set_title() { char buf[200]; char fi[50]; if (frame_info) snprintf(fi, sizeof(fi), "frame %d/%d", animgif.frame() + 1, animgif.frames()); else snprintf(fi, sizeof(fi), "%d frames", animgif.frames()); snprintf(buf, sizeof(buf), "%s (%s) x %3.2f %s%s", Argv[current_arg], fi, speed_factor, reverse ? "reverse" : "", paused ? " PAUSED" : ""); Fl::first_window()->copy_label(buf); } static void cb_anim(void *d_) { Fl_Anim_GIF_Image *animgif = (Fl_Anim_GIF_Image *)d_; int frame(animgif->frame()); // switch to next/previous frame if (reverse) { animgif->canvas()->window()->redraw(); frame--; if (frame < 0) { frame = animgif->frames() - 1; } } else { frame++; if (frame >= animgif->frames()) { frame = 0; } } // set the frame (and update canvas) animgif->frame(frame); // setup timer for next frame if (!paused && animgif->delay(frame)) { Fl::repeat_timeout(animgif->delay(frame) / speed_factor, cb_anim, d_); } if (frame_info) set_title(); } static void next_frame() { cb_anim(&animgif); } static void toggle_pause() { paused = !paused; set_title(); if (paused) Fl::remove_timeout(cb_anim, &animgif); else next_frame(); set_title(); } static void toggle_info() { frame_info = !frame_info; set_title(); } static void toggle_reverse() { reverse = !reverse; set_title(); } static void zoom(bool out) { int W = animgif.w(); int H = animgif.h(); // Note: deliberately no range check (use key 'N' to reset) static const double f = 1.05; if (out) animgif.resize((double)W/f, (double)H/f); else animgif.resize(f*W, f*H); } static void change_speed(int dir_) { if (dir_> 0) { speed_factor += (speed_factor < 1) ? 0.01 : 0.1; if (speed_factor > 100) speed_factor = 100.; } else if (dir_ < 0) { speed_factor -= (speed_factor > 1) ? 0.1 : 0.01; if (speed_factor < 0.01) speed_factor = 0.01; } else { speed_factor = 1.; } set_title(); } static void load_next() { Fl::remove_timeout(cb_anim, &animgif); paused = false; animgif.load(next_file()); animgif.canvas()->window()->redraw(); // check if loading succeeded printf("valid: %d frames: %d\n", animgif.valid(), animgif.frames()); if (animgif.valid()) { printf("play '%s'%s with %3.2f x speed\n", animgif.name(), (reverse ? " reverse" : ""), speed_factor); animgif.frame(reverse ? animgif.frames() - 1 : 0); // setup first timeout, but check for zero-delay (normal GIF)! if (animgif.delay(animgif.frame())) { Fl::add_timeout(animgif.delay(animgif.frame()) / speed_factor, cb_anim, &animgif); } } set_title(); } static int events(int event_) { if (event_ == FL_SHORTCUT && Fl::first_window()) { switch (Fl::event_key()) { case '+': change_speed(1); break; case '-': change_speed(-1); break; case FL_Enter: change_speed(0); break; case 'n': load_next(); break; case 'z': zoom(Fl::event_shift()); break; case 'i': toggle_info(); break; // Note: this can raise cpu usage considerably! case 'r': toggle_reverse(); break; case ' ': toggle_pause(); break; case FL_Right: if (paused && Fl::get_key(FL_Right)) next_frame(); break; default: return 0; } Fl::first_window()->redraw(); return 1; } return 0; } int main(int argc, char *argv[]) { // setup play parameters from args Argv = argv; Argc = argc; int n = 0; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i], "-r")) reverse = !reverse; else if (!strcmp(argv[i], "-s") && i + 1 < argc) { i++; speed_factor = atof(argv[i]); argv[i] = 0; } else if (argv[i][0] != '-') { n++; continue; } else { printf("Invalid argument: '%s'\n", argv[i]); exit(1); } } if (!n) { fprintf(stderr, "Test program for application controlled GIF animation.\n"); fprintf(stderr, "Please specify one or more image files!\n"); exit(0); } if (speed_factor < 0.01 || speed_factor > 100) speed_factor = 1.; Fl_Double_Window win(800, 600); // prepare a canvas for the animation // (we want to show it in the center of the window) Fl_Box canvas(0, 0, win.w(), win.h()); Fl_Box help(0, win.h()-20, win.w(), 20, "Keys: N=next file, I=toggle info, R=play reverse, +/-/Enter/Space=change speed, Z=Zoom"); win.resizable(win); win.end(); win.show(); Fl::add_handler(events); // use the 'DONT_RESIZE_CANVAS' flag to tell the animation // not to change the canvas size (which is the default). unsigned short flags = Fl_Anim_GIF_Image::DONT_RESIZE_CANVAS; // flags |= Fl_Anim_GIF_Image::DEBUG_FLAG|Fl_Anim_GIF_Image::LOG_FLAG; animgif.canvas(&canvas, flags); load_next(); return Fl::run(); }