// // "$Id$" // // Image header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2008 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file Fl_Image, Fl_RGB_Image classes . */ #ifndef Fl_Image_H # define Fl_Image_H # include "Enumerations.H" class Fl_Widget; struct Fl_Menu_Item; struct Fl_Label; /** Fl_Image is the base class used for caching and drawing all kinds of images in FLTK. This class keeps track of common image data such as the pixels, colormap, width, height, and depth. Virtual methods are used to provide type-specific image handling.
Since the Fl_Image class does not support image drawing by itself, calling the draw() method results in a box with an X in it being drawn instead. */ class FL_EXPORT Fl_Image { int w_, h_, d_, ld_, count_; const char * const *data_; // Forbid use of copy contructor and assign operator Fl_Image & operator=(const Fl_Image &); Fl_Image(const Fl_Image &); protected: /** The first form of the w() method returns the current image width in pixels.
The second form is a protected method that sets the current image width. */ void w(int W) {w_ = W;} /** The first form of the h() method returns the current image height in pixels.
The second form is a protected method that sets the current image height. */ void h(int H) {h_ = H;} /** The first form of the d() method returns the current image depth. The return value will be 0 for bitmaps, 1 for pixmaps, and 1 to 4 for color images.
The second form is a protected method that sets the current image depth. */ void d(int D) {d_ = D;} /** See int ld() */ void ld(int LD) {ld_ = LD;} /** See const char * const *data() */ void data(const char * const *p, int c) {data_ = p; count_ = c;} void draw_empty(int X, int Y); static void labeltype(const Fl_Label *lo, int lx, int ly, int lw, int lh, Fl_Align la); static void measure(const Fl_Label *lo, int &lw, int &lh); public: /** See void Fl_Image::w(int) */ int w() const {return w_;} /** See void Fl_Image::h(int) */ int h() const {return h_;} /** The first form of the d() method returns the current image depth. The return value will be 0 for bitmaps, 1 for pixmaps, and 1 to 4 for color images.
The second form is a protected method that sets the current image depth. */ int d() const {return d_;} /** The first form of the ld() method returns the current line data size in bytes. Line data is extra data that is included after each line of color image data and is normally not present.
The second form is a protected method that sets the current line data size in bytes. */ int ld() const {return ld_;} /** The count() method returns the number of data values associated with the image. The value will be 0 for images with no associated data, 1 for bitmap and color images, and greater than 2 for pixmap images. */ int count() const {return count_;} /** The first form of the data() method returns a pointer to the current image data array. Use the count() method to find the size of the data array.
The second form is a protected method that sets the current array pointer and count of pointers in the array. */ const char * const *data() const {return data_;} /** The constructor creates an empty image with the specified width, height, and depth. The width and height are in pixels. The depth is 0 for bitmaps, 1 for pixmap (colormap) images, and 1 to 4 for color images. */ Fl_Image(int W, int H, int D) {w_ = W; h_ = H; d_ = D; ld_ = 0; count_ = 0; data_ = 0;} virtual ~Fl_Image(); virtual Fl_Image *copy(int W, int H); /** The copy() method creates a copy of the specified image. If the width and height are provided, the image is resized to the specified size. The image should be deleted (or in the case of Fl_Shared_Image, released) when you are done with it. */ Fl_Image *copy() { return copy(w(), h()); } virtual void color_average(Fl_Color c, float i); /** The inactive() method calls color_average(FL_BACKGROUND_COLOR, 0.33f) to produce an image that appears grayed out. This method does not alter the original image data. */ void inactive() { color_average(FL_GRAY, .33f); } virtual void desaturate(); virtual void label(Fl_Widget*w); virtual void label(Fl_Menu_Item*m); /** The draw() methods draw the image. This form specifies a bounding box for the image, with the origin (upper-lefthand corner) of the image offset by the cx and cy arguments. */ virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0); // platform dependent /** The draw() methods draw the image. This form specifies the upper-lefthand corner of the image */ void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);} // platform dependent virtual void uncache(); }; /** The Fl_RGB_Image class supports caching and drawing of full-color images with 1 to 4 channels of color information. Images with an even number of channels are assumed to contain alpha information, which is used to blend the image with the contents of the screen.
Fl_RGB_Image is defined in <FL/Fl_Image.H>, however for compatibility reasons <FL/Fl_RGB_Image.H> should be included. */ class FL_EXPORT Fl_RGB_Image : public Fl_Image { public: const uchar *array; int alloc_array; // Non-zero if array was allocated #if defined(__APPLE__) || defined(WIN32) void *id; // for internal use void *mask; // for internal use (mask bitmap) #else unsigned id; // for internal use unsigned mask; // for internal use (mask bitmap) #endif // __APPLE__ || WIN32 /** The constructor creates a new image from the specified data. */ Fl_RGB_Image(const uchar *bits, int W, int H, int D=3, int LD=0) : Fl_Image(W,H,D), array(bits), alloc_array(0), id(0), mask(0) {data((const char **)&array, 1); ld(LD);} virtual ~Fl_RGB_Image(); virtual Fl_Image *copy(int W, int H); Fl_Image *copy() { return copy(w(), h()); } virtual void color_average(Fl_Color c, float i); virtual void desaturate(); virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0); void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);} virtual void label(Fl_Widget*w); virtual void label(Fl_Menu_Item*m); virtual void uncache(); }; #endif // !Fl_Image_H // // End of "$Id$". //