# Microsoft Developer Studio Project File - Name="fltk_pngdll" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=fltk_pngdll - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "fltk_pngdll.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "fltk_pngdll.mak" CFG="fltk_pngdll - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "fltk_pngdll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "fltk_pngdll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "fltk_pngdll - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release/$(ProjectName)" # PROP BASE Intermediate_Dir "Release/$(ProjectName)" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release/$(ProjectName)" # PROP Intermediate_Dir "Release/$(ProjectName)" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Os /Ob2 /I "../../zlib" /I "../../png" /I "../../jpeg" /I "." /I "../.." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 opengl32.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltk_pngdll.pdb" /machine:I386 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "fltk_pngdll - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug/$(ProjectName)" # PROP BASE Intermediate_Dir "Debug/$(ProjectName)" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug/$(ProjectName)" # PROP Intermediate_Dir "Debug/$(ProjectName)" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /GX /ZI /Od /I "." /I "../.." /I "..\..\zlib" /I "..\..\png" /I "..\..\jpeg" /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 opengl32.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltk_pngdlld.pdb" /debug /machine:I386 /out:"../../test/fltk_pngdlld.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none /incremental:no !ENDIF # Begin Target # Name "fltk_pngdll - Win32 Release" # Name "fltk_pngdll - Win32 Debug" # Begin Source File SOURCE=..\..\png\png.c # End Source File # Begin Source File SOURCE=..\..\png\pngerror.c # End Source File # Begin Source File SOURCE=..\..\png\pngget.c # End Source File # Begin Source File SOURCE=..\..\png\pngmem.c # End Source File # Begin Source File SOURCE=..\..\png\pngpread.c # End Source File # Begin Source File SOURCE=..\..\png\pngread.c # End Source File # Begin Source File SOURCE=..\..\png\pngrio.c # End Source File # Begin Source File SOURCE=..\..\png\pngrtran.c # End Source File # Begin Source File SOURCE=..\..\png\pngrutil.c # End Source File # Begin Source File SOURCE=..\..\png\pngset.c # End Source File # Begin Source File SOURCE=..\..\png\pngtrans.c # End Source File # Begin Source File SOURCE=..\..\png\pngwio.c # End Source File # Begin Source File SOURCE=..\..\png\pngwrite.c # End Source File # Begin Source File SOURCE=..\..\png\pngwtran.c # End Source File # Begin Source File SOURCE=..\..\png\pngwutil.c # End Source File # End Target # End Project