// // "$Id$" // // MacOS font selection routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include /* from fl_utf.c */ extern unsigned fl_utf8toUtf16(const char* src, unsigned srclen, unsigned short* dst, unsigned dstlen); // if no font has been selected yet by the user, get one. #define check_default_font() {if (!fl_fontsize) fl_font(0, 12);} Fl_Font_Descriptor::Fl_Font_Descriptor(const char* name, Fl_Fontsize Size) { next = 0; # if HAVE_GL listbase = 0; # endif // knowWidths = 0; // OpenGL needs those for its font handling q_name = strdup(name); size = Size; OSStatus err; // fill our structure with a few default values ascent = Size*3/4; descent = Size-ascent; q_width = Size*2/3; minsize = maxsize = Size; // now use ATS to get the actual Glyph size information // say that our passed-in name is encoded as UTF-8, since this works for plain ASCII names too... CFStringRef cfname = CFStringCreateWithCString(0L, name, kCFStringEncodingUTF8); ATSFontRef font = ATSFontFindFromName(cfname, kATSOptionFlagsDefault); if (font) { ATSFontMetrics m = { 0 }; ATSFontGetHorizontalMetrics(font, kATSOptionFlagsDefault, &m); if (m.avgAdvanceWidth) q_width = int(m.avgAdvanceWidth*Size); // playing with the offsets a little to make standard sizes fit if (m.ascent) ascent = int(m.ascent*Size-0.5f); if (m.descent) descent = -int(m.descent*Size-1.5f); } CFRelease(cfname); // now we allocate everything needed to render text in this font later // get us the default layout and style err = ATSUCreateTextLayout(&layout); UniChar mTxt[2] = { 65, 0 }; err = ATSUSetTextPointerLocation(layout, mTxt, kATSUFromTextBeginning, 1, 1); err = ATSUCreateStyle(&style); err = ATSUSetRunStyle(layout, style, kATSUFromTextBeginning, kATSUToTextEnd); // now set the actual font, size and attributes. We also set the font matrix to // render our font up-side-down, so when rendered through our inverted CGContext, // text will appear normal again. Fixed fsize = IntToFixed(Size); // ATSUFontID fontID = FMGetFontFromATSFontRef(font); ATSUFontID fontID; ATSUFindFontFromName(name, strlen(name), kFontFullName, kFontMacintoshPlatform, kFontRomanScript, kFontEnglishLanguage, &fontID); // draw the font upside-down... Compensate for fltk/OSX origin differences static CGAffineTransform font_mx = { 1, 0, 0, -1, 0, 0 }; ATSUAttributeTag sTag[] = { kATSUFontTag, kATSUSizeTag, kATSUFontMatrixTag }; ByteCount sBytes[] = { sizeof(ATSUFontID), sizeof(Fixed), sizeof(CGAffineTransform) }; ATSUAttributeValuePtr sAttr[] = { &fontID, &fsize, &font_mx }; err = ATSUSetAttributes(style, 3, sTag, sBytes, sAttr); // next, make sure that Quartz will only render at integer coordinates ATSLineLayoutOptions llo = kATSLineUseDeviceMetrics | kATSLineDisableAllLayoutOperations; ATSUAttributeTag aTag[] = { kATSULineLayoutOptionsTag }; ByteCount aBytes[] = { sizeof(ATSLineLayoutOptions) }; ATSUAttributeValuePtr aAttr[] = { &llo }; err = ATSUSetLineControls (layout, kATSUFromTextBeginning, 1, aTag, aBytes, aAttr); // now we are finally ready to measure some letter to get the bounding box Fixed bBefore, bAfter, bAscent, bDescent; err = ATSUGetUnjustifiedBounds(layout, kATSUFromTextBeginning, 1, &bBefore, &bAfter, &bAscent, &bDescent); // Requesting a certain height font on Mac does not guarantee that ascent+descent // equal the requested height. fl_height will reflect the actual height that we got. // The font "Apple Chancery" is a pretty extreme example of overlapping letters. float fa = -FixedToFloat(bAscent), fd = -FixedToFloat(bDescent); if (fa>0.0f && fd>0.0f) { //float f = Size/(fa+fd); ascent = fa; //int(fa*f+0.5f); descent = fd; //Size - ascent; } int w = FixedToInt(bAfter); if (w) q_width = FixedToInt(bAfter); # define ENABLE_TRANSIENT_FONTS 1 # ifdef ENABLE_TRANSIENT_FONTS // Now, by way of experiment, try enabling Transient Font Matching, this will // cause ATSU to find a suitable font to render any chars the current font can't do... ATSUSetTransientFontMatching (layout, true); # endif } Fl_Font_Descriptor* fl_fontsize = 0L; Fl_Font_Descriptor::~Fl_Font_Descriptor() { /* #if HAVE_GL // ++ todo: remove OpenGL font alocations // Delete list created by gl_draw(). This is not done by this code // as it will link in GL unnecessarily. There should be some kind // of "free" routine pointer, or a subclass? // if (listbase) { // int base = font->min_char_or_byte2; // int size = font->max_char_or_byte2-base+1; // int base = 0; int size = 256; // glDeleteLists(listbase+base,size); // } #endif */ if (this == fl_fontsize) fl_fontsize = 0; ATSUDisposeTextLayout(layout); ATSUDisposeStyle(style); } //////////////////////////////////////////////////////////////// static Fl_Fontdesc built_in_table[] = { {"Arial"}, {"Arial Bold"}, {"Arial Italic"}, {"Arial Bold Italic"}, {"Courier New"}, {"Courier New Bold"}, {"Courier New Italic"}, {"Courier New Bold Italic"}, {"Times New Roman"}, {"Times New Roman Bold"}, {"Times New Roman Italic"}, {"Times New Roman Bold Italic"}, {"Symbol"}, {"Monaco"}, {"Andale Mono"}, // there is no bold Monaco font on standard Mac {"Webdings"}, }; static UniChar *utfWbuf = 0; static unsigned utfWlen = 0; static UniChar *mac_Utf8_to_Utf16(const char *txt, int len, int *new_len) { unsigned wlen = fl_utf8toUtf16(txt, len, (unsigned short*)utfWbuf, utfWlen); if(wlen >= utfWlen) { utfWlen = wlen + 100; if(utfWbuf) free(utfWbuf); utfWbuf = (UniChar*)malloc((utfWlen)*sizeof(UniChar)); wlen = fl_utf8toUtf16(txt, len, (unsigned short*)utfWbuf, utfWlen); } *new_len = wlen; return utfWbuf; } // mac_Utf8_to_Utf16 Fl_Fontdesc* fl_fonts = built_in_table; void fl_font(Fl_Font_Descriptor* s) { fl_fontsize = s; #if defined(__APPLE_QUARTZ__) // we will use fl_fontsize later to access the required style and layout #else # error : need to defined either Quartz or Quickdraw #endif } static Fl_Font_Descriptor* find(Fl_Font fnum, Fl_Fontsize size) { Fl_Fontdesc* s = fl_fonts+fnum; if (!s->name) s = fl_fonts; // use 0 if fnum undefined Fl_Font_Descriptor* f; for (f = s->first; f; f = f->next) if (f->minsize <= size && f->maxsize >= size) return f; f = new Fl_Font_Descriptor(s->name, size); f->next = s->first; s->first = f; return f; } //////////////////////////////////////////////////////////////// // Public interface: Fl_Font fl_font_ = 0; Fl_Fontsize fl_size_ = 0; void fl_font(Fl_Font fnum, Fl_Fontsize size) { if (fnum==-1) { fl_font_ = 0; fl_size_ = 0; return; } fl_font_ = fnum; fl_size_ = size; fl_font(find(fnum, size)); } int fl_height() { if (fl_fontsize) return fl_fontsize->ascent+fl_fontsize->descent; else return -1; } int fl_descent() { if (fl_fontsize) return fl_fontsize->descent; else return -1; } double fl_width(const UniChar* txt, int n) { if (!fl_fontsize) { check_default_font(); // avoid a crash! if (!fl_fontsize) return 8*n; // user must select a font first! } OSStatus err; Fixed bBefore, bAfter, bAscent, bDescent; ATSUTextLayout layout; ByteCount iSize; ATSUAttributeTag iTag; ATSUAttributeValuePtr iValuePtr; // Here's my ATSU text measuring attempt... This seems to do the Right Thing // now collect our ATSU resources and measure our text string layout = fl_fontsize->layout; // activate the current GC iSize = sizeof(CGContextRef); iTag = kATSUCGContextTag; iValuePtr = &fl_gc; ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr); // now measure the bounding box err = ATSUSetTextPointerLocation(layout, txt, kATSUFromTextBeginning, n, n); err = ATSUGetUnjustifiedBounds(layout, kATSUFromTextBeginning, n, &bBefore, &bAfter, &bAscent, &bDescent); // If err is OK then return length, else return 0. Or something... int len = FixedToInt(bAfter); return len; } double fl_width(const char* txt, int n) { int wc_len = n; UniChar *uniStr = mac_Utf8_to_Utf16(txt, n, &wc_len); return fl_width(uniStr, wc_len); } double fl_width(uchar c) { return fl_width((const char*)(&c), 1); } double fl_width(unsigned int wc) { return fl_width((const UniChar*)(&wc), 1); } // text extent calculation void fl_text_extents(const UniChar* txt, int n, int &dx, int &dy, int &w, int &h) { if (!fl_fontsize) { check_default_font(); // avoid a crash! if (!fl_fontsize) w = 8.0 * n; // user must select a font first! h = 8.0; return; } OSStatus err; ATSUTextLayout layout; ByteCount iSize; ATSUAttributeTag iTag; ATSUAttributeValuePtr iValuePtr; // Here's my ATSU text measuring attempt... This seems to do the Right Thing // now collect our ATSU resources and measure our text string layout = fl_fontsize->layout; // activate the current GC iSize = sizeof(CGContextRef); iTag = kATSUCGContextTag; iValuePtr = &fl_gc; ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr); // now measure the bounding box err = ATSUSetTextPointerLocation(layout, txt, kATSUFromTextBeginning, n, n); Rect bbox; err = ATSUMeasureTextImage(layout, kATSUFromTextBeginning, n, 0, 0, &bbox); w = bbox.right - bbox.left; h = bbox.bottom - bbox.top; dx = bbox.left; dy = -bbox.bottom; //printf("r: %d l: %d t: %d b: %d w: %d h: %d\n", bbox.right, bbox.left, bbox.top, bbox.bottom, w, h); return; } // fl_text_extents void fl_text_extents(const char *c, int n, int &dx, int &dy, int &w, int &h) { int wc_len = n; UniChar *uniStr = mac_Utf8_to_Utf16(c, n, &wc_len); fl_text_extents(uniStr, wc_len, dx, dy, w, h); } // fl_text_extents void fl_draw(const char *str, int n, float x, float y); void fl_draw(const char* str, int n, int x, int y) { fl_draw(str, n, (float)x-0.0f, (float)y-0.5f); } void fl_draw(const char *str, int n, float x, float y) { OSStatus err; // convert to UTF-16 first UniChar *uniStr = mac_Utf8_to_Utf16(str, n, &n); // avoid a crash if no font has been selected by user yet ! check_default_font(); // now collect our ATSU resources ATSUTextLayout layout = fl_fontsize->layout; ByteCount iSize = sizeof(CGContextRef); ATSUAttributeTag iTag = kATSUCGContextTag; ATSUAttributeValuePtr iValuePtr=&fl_gc; ATSUSetLayoutControls(layout, 1, &iTag, &iSize, &iValuePtr); err = ATSUSetTextPointerLocation(layout, uniStr, kATSUFromTextBeginning, n, n); err = ATSUDrawText(layout, kATSUFromTextBeginning, n, FloatToFixed(x), FloatToFixed(y)); } void fl_rtl_draw(const char* c, int n, int x, int y) { // I guess with ATSU the thing to do is force the layout mode to RTL and let ATSU draw the text... double offs = fl_width(c, n); OSStatus err; // convert to UTF-16 first UniChar *uniStr = mac_Utf8_to_Utf16(c, n, &n); // now collect our ATSU resources ATSUTextLayout layout = fl_fontsize->layout; // reverse the layout direction ATSUAttributeTag llo = kATSURightToLeftBaseDirection; // layout option ByteCount iSize[] = {sizeof(ATSUAttributeTag), sizeof(CGContextRef)}; ATSUAttributeTag iTag[] = {kATSULineDirectionTag, kATSUCGContextTag}; ATSUAttributeValuePtr aAttr[] = { &llo, &fl_gc}; ATSUSetLayoutControls (layout, 2, iTag, iSize, aAttr ); err = ATSUSetTextPointerLocation(layout, uniStr, kATSUFromTextBeginning, n, n); err = ATSUDrawText(layout, kATSUFromTextBeginning, n, FloatToFixed(x-offs), FloatToFixed(y)); } // // End of "$Id$". //