<HTML> <BODY> <!-- NEW PAGE --> <H2><A name="Fl_BMP_Image">class Fl_BMP_Image</A></H2> <HR> <H3>Class Hierarchy</H3> <UL><PRE> <A href="Fl_RGB_Image.html">Fl_RGB_Image</A> | +----<B>Fl_BMP_Image</B> </PRE></UL> <H3>Include Files</H3> <UL><PRE> #include <FL/Fl_BMP_Image.H> </PRE></UL> <H3>Additional Libraries</H3> <UL><PRE> -lfltk_images / fltkimages.lib </PRE></UL> <H3>Description</H3> <P>The <TT>Fl_BMP_Image</TT> class supports loading, caching, and drawing of Windows Bitmap (BMP) image files.</P> <H3>Methods</H3> <UL> <LI><A href="#Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image</A></LI> <LI><A href="#Fl_BMP_Image.~Fl_BMP_Image">~Fl_BMP_Image</A></LI> </UL> <H4><A name="Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image::Fl_BMP_Image(const char *filename);</A></H4> <P>The constructor loads the named BMP image.</P> <H4><A name="Fl_BMP_Image.~Fl_BMP_Image">Fl_BMP_Image::~Fl_BMP_Image();</A></H4> <P>The destructor free all memory and server resources that are used by the image.</P> </BODY> </HTML>