// // CubeView class definitions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2021 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #ifndef CUBEVIEW_H #define CUBEVIEW_H 1 #include // Note to editor: the following code can and should be copied // to the fluid tutorial in 'documentation/src/fluid.dox' // *without* '#if HAVE_GL' preprocessor statements, leaving // only those parts where the condition is true. // [\code in documentation/src/fluid.dox] #include #if HAVE_GL #include #include #else #include #endif /* HAVE_GL */ #if HAVE_GL class CubeView : public Fl_Gl_Window { #else class CubeView : public Fl_Box { #endif /* HAVE_GL */ public: CubeView(int x, int y, int w, int h, const char *l = 0); // This value determines the scaling factor used to draw the cube. double size; /* Set the rotation about the vertical (y) axis. * * This function is called by the horizontal roller in * CubeViewUI and the initialize button in CubeViewUI. */ void v_angle(double angle) { vAng = angle; } // Return the rotation about the vertical (y) axis. double v_angle() const { return vAng; } /* Set the rotation about the horizontal (x) axis. * * This function is called by the vertical roller in * CubeViewUI and the initialize button in CubeViewUI. */ void h_angle(double angle) { hAng = angle; } // The rotation about the horizontal (x) axis. double h_angle() const { return hAng; } /* Sets the x shift of the cube view camera. * * This function is called by the slider in CubeViewUI * and the initialize button in CubeViewUI. */ void panx(double x) { xshift = x; } /* Sets the y shift of the cube view camera. * * This function is called by the slider in CubeViewUI * and the initialize button in CubeViewUI. */ void pany(double y) { yshift = y; } #if HAVE_GL /* The widget class draw() override. * * The draw() function initializes Gl for another round of * drawing, then calls specialized functions for drawing each * of the entities displayed in the cube view. */ void draw(); #endif /* HAVE_GL */ private: /* Draw the cube boundaries. * * Draw the faces of the cube using the boxv[] vertices, * using GL_LINE_LOOP for the faces. */ #if HAVE_GL void drawCube(); #else void drawCube() {} #endif /* HAVE_GL */ double vAng, hAng; double xshift, yshift; float boxv0[3]; float boxv1[3]; float boxv2[3]; float boxv3[3]; float boxv4[3]; float boxv5[3]; float boxv6[3]; float boxv7[3]; }; // [\endcode in documentation/src/fluid.dox] #endif // CUBEVIEW_H