# Microsoft Developer Studio Project File - Name="fluid" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=fluid - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "fluid.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "fluid.mak" CFG="fluid - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "fluid - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "fluid - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "fluid - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "fluid___" # PROP BASE Intermediate_Dir "fluid___" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "fluid___" # PROP Intermediate_Dir "fluid___" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W1 /GX /Os /Ob1 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 ..\lib\fltk.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /incremental:yes /machine:I386 /nodefaultlib:"libcd" /out:"../fluid/fluid.exe" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "fluid - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "fluid__0" # PROP BASE Intermediate_Dir "fluid__0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "fluid__0" # PROP Intermediate_Dir "fluid__0" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W1 /Gm /GX /Zi /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ..\lib\fltkd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../fluid/fluid.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "fluid - Win32 Release" # Name "fluid - Win32 Debug" # Begin Source File SOURCE=..\fluid\about_panel.cxx # End Source File # Begin Source File SOURCE=..\fluid\alignment_panel.cxx # End Source File # Begin Source File SOURCE=..\fluid\code.cxx # End Source File # Begin Source File SOURCE=..\fluid\factory.cxx # End Source File # Begin Source File SOURCE=..\fluid\file.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fl_Function_Type.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fl_Group_Type.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fl_Menu_Type.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fl_Type.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fl_Widget_Type.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fl_Window_Type.cxx # End Source File # Begin Source File SOURCE=..\fluid\fluid.cxx # End Source File # Begin Source File SOURCE=..\fluid\Fluid_Image.cxx # End Source File # Begin Source File SOURCE=..\fluid\function_panel.cxx # End Source File # Begin Source File SOURCE=..\fluid\gif.cxx # End Source File # Begin Source File SOURCE=..\fluid\widget_panel.cxx # End Source File # End Target # End Project