// // OpenGL test program for the Fast Light Tool Kit (FLTK). // // Modified to have 2 cubes to test multiple OpenGL contexts // // Copyright 1998-2024 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // #include #include #include #include #include #include #include #include #include #include // demo printing #include // grid layout #include #if !HAVE_GL class cube_box : public Fl_Box { public: double lasttime; int wire; double size; double speed; cube_box(int x,int y,int w,int h,const char *l=0) :Fl_Box(FL_DOWN_BOX,x,y,w,h,l) { label("This demo does\nnot work without GL"); } }; #else #include #include class cube_box : public Fl_Gl_Window { void draw() FL_OVERRIDE; int handle(int) FL_OVERRIDE; public: double lasttime; int wire; double size; double speed; cube_box(int x,int y,int w,int h,const char *l=0) : Fl_Gl_Window(x,y,w,h,l) { end(); lasttime = 0.0; box(FL_DOWN_FRAME); } }; /* The cube definition */ float v0[3] = {0.0, 0.0, 0.0}; float v1[3] = {1.0, 0.0, 0.0}; float v2[3] = {1.0, 1.0, 0.0}; float v3[3] = {0.0, 1.0, 0.0}; float v4[3] = {0.0, 0.0, 1.0}; float v5[3] = {1.0, 0.0, 1.0}; float v6[3] = {1.0, 1.0, 1.0}; float v7[3] = {0.0, 1.0, 1.0}; #define v3f(x) glVertex3fv(x) void drawcube(int wire) { /* Draw a colored cube */ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(0,0,255); v3f(v0); v3f(v1); v3f(v2); v3f(v3); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3); glEnd(); glBegin(wire ? GL_LINE_LOOP : GL_POLYGON); glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5); glEnd(); } void cube_box::draw() { lasttime = lasttime+speed; if (!valid()) { glLoadIdentity(); glViewport(0,0,pixel_w(),pixel_h()); glEnable(GL_DEPTH_TEST); glFrustum(-1,1,-1,1,2,10000); glTranslatef(0,0,-10); glClearColor(0.4f, 0.4f, 0.4f, 0); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(float(lasttime*1.6),0,0,1); glRotatef(float(lasttime*4.2),1,0,0); glRotatef(float(lasttime*2.3),0,1,0); glTranslatef(-1.0f, 1.2f, -1.5f); glScalef(float(size),float(size),float(size)); drawcube(wire); glPopMatrix(); gl_color(FL_GRAY); glDisable(GL_DEPTH_TEST); gl_font(FL_HELVETICA_BOLD, 16 ); gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f ); glEnable(GL_DEPTH_TEST); // draw additional FLTK widgets and graphics Fl_Gl_Window::draw(); } int cube_box::handle(int e) { switch (e) { case FL_ENTER: cursor(FL_CURSOR_CROSS); break; case FL_LEAVE: cursor(FL_CURSOR_DEFAULT); break; } return Fl_Gl_Window::handle(e); } // callback for overlay button (Fl_Button on OpenGL scene) void show_info_cb(Fl_Widget*, void*) { fl_message("This is an example of using FLTK widgets inside OpenGL windows.\n" "Multiple widgets can be added to Fl_Gl_Windows. They will be\n" "rendered as overlays over the scene."); } // overlay a button onto an OpenGL window (cube_box) // but don't change the current group Fl_Group::current() void overlay_button(cube_box *cube) { Fl_Group *curr = Fl_Group::current(); Fl_Group::current(0); Fl_Widget *w = new Fl_Button(10, 10, 120, 30, "FLTK over GL"); w->color(FL_FREE_COLOR); w->box(FL_BORDER_BOX); w->callback(show_info_cb); cube->add(w); Fl_Group::current(curr); } #endif // HAVE_GL Fl_Window *form; Fl_Slider *speed, *size; Fl_Button *exit_button, *wire, *flat; cube_box *lt_cube, *rt_cube; int done = 0; // set to 1 in exit button callback // exit button callback void exit_cb(Fl_Widget *w, void *) { done = 1; } // print screen demo void print_cb(Fl_Widget *w, void *data) { Fl_Printer printer; Fl_Window *win = Fl::first_window(); if (!win) return; if (printer.start_job(1)) return; if (printer.start_page()) return; printer.scale(0.5, 0.5); printer.print_widget(win); printer.end_page(); printer.end_job(); } // Create a form that allows resizing for A and C (GL windows) with B fixed size/centered: // // |<--------------------------------------->|<---------------------->| // . lt_cube center : rt_cube . // . 350 100 : 350 . // . |<------------------->| |<-------->| |<------------------->| . // .................................................................... // : ....................... ............ ....................... : __ // : : : : : : : : // : : A : : B : : C : : h = 350 // : : : : : : : : // : :.....................: :..........: :.....................: : __ // :..................................................................: __ MARGIN // // | | | | | | // MARGIN GAP GAP #define MENUBAR_H 25 // menubar height #define MARGIN 20 // fixed margin around widgets #define GAP 20 // fixed gap between widgets void makeform(const char *name) { // Widget's XYWH's int form_w = 800 + 2 * MARGIN + 2 * GAP; // main window width int form_h = 350 + MENUBAR_H + 2 * MARGIN; // main window height // main window form = new Fl_Window(form_w, form_h, name); form->callback(exit_cb); // menu bar Fl_Sys_Menu_Bar *menubar = new Fl_Sys_Menu_Bar(0, 0, form_w, MENUBAR_H); menubar->add("File/Print window", FL_COMMAND+'p', print_cb); menubar->add("File/Quit", FL_COMMAND+'q', exit_cb); // Fl_Grid (layout) Fl_Grid *grid = new Fl_Grid(0, MENUBAR_H, form_w, 350 + 2 * MARGIN); grid->layout(4, 4, MARGIN, GAP); grid->box(FL_FLAT_BOX); // set column and row weights to control resizing behavior int cwe[] = {50, 0, 0, 50}; // column weights int rwe[] = { 0, 0, 50, 0}; // row weights grid->col_weight(cwe, 4); // set weights for resizing grid->row_weight(rwe, 4); // set weights for resizing // set non-default gaps for special layout purposes and labels grid->row_gap(0, 0); // no gap below wire button grid->row_gap(2, 50); // gap below sliders for labels // left GL window lt_cube = new cube_box(0, 0, 350, 350); // center group wire = new Fl_Radio_Light_Button( 0, 0, 100, 25, "Wire"); flat = new Fl_Radio_Light_Button( 0, 0, 100, 25, "Flat"); speed = new Fl_Slider(FL_VERT_SLIDER, 0, 0, 40, 90, "Speed"); size = new Fl_Slider(FL_VERT_SLIDER, 0, 0, 40, 90, "Size"); exit_button = new Fl_Button( 0, 0, 100, 25, "Exit"); exit_button->callback(exit_cb); // right GL window rt_cube = new cube_box(0, 0, 350, 350); // assign widgets to grid positions (R=row, C=col) and sizes // RS=rowspan, CS=colspan: R, C, RS, CS, optional alignment grid->widget(lt_cube, 0, 0, 4, 1); grid->widget(wire, 0, 1, 1, 2); grid->widget(flat, 1, 1, 1, 2); grid->widget(speed, 2, 1, 1, 1, FL_GRID_VERTICAL); grid->widget(size, 2, 2, 1, 1, FL_GRID_VERTICAL); grid->widget(exit_button, 3, 1, 1, 2); grid->widget(rt_cube, 0, 3, 4, 1); #if HAVE_GL overlay_button(lt_cube); // overlay a button onto the OpenGL window #endif // HAVE_GL form->end(); form->resizable(grid); form->size_range(form->w(), form->h()); // minimum window size } int main(int argc, char **argv) { Fl::use_high_res_GL(1); Fl::set_color(FL_FREE_COLOR, 255, 255, 0, 75); makeform(argv[0]); speed->bounds(4, 0); speed->value(lt_cube->speed = rt_cube->speed = 1.0); size->bounds(4, 0.2); size->value(lt_cube->size = rt_cube->size = 2.0); flat->value(1); lt_cube->wire = 0; rt_cube->wire = 1; form->label("Cube Demo"); form->show(argc,argv); lt_cube->show(); rt_cube->show(); #if 0 // This demonstrates how to manipulate OpenGL contexts. // In this case the same context is used by multiple windows (I'm not // sure if this is allowed on Win32, can somebody check?). // This fixes a bug on the XFree86 3.0 OpenGL where only one context per // program seems to work, but there are probably better uses for this! lt_cube->make_current(); // causes context to be created rt_cube->context(lt_cube->context()); // share the contexts #endif #if HAVE_GL for (;;) { if (form->visible() && speed->value()) { if (!Fl::check()) break; // returns immediately } else { if (!Fl::wait()) break; // waits until something happens } lt_cube->wire = wire->value(); rt_cube->wire = !wire->value(); lt_cube->size = rt_cube->size = size->value(); lt_cube->speed = rt_cube->speed = speed->value(); lt_cube->redraw(); rt_cube->redraw(); if (done) break; // exit button was clicked } return 0; #else while (!done) Fl::wait(); #endif }