// // Code editor widget for the Fast Light Tool Kit (FLTK). // Syntax highlighting rewritten by erco@seriss.com 09/15/20. // // Copyright 1998-2024 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // https://www.fltk.org/COPYING.php // // Please see the following page on how to report bugs and issues: // // https://www.fltk.org/bugs.php // // // Include necessary headers... // #include "CodeEditor.h" #include #include #include #include // ---- CodeEditor implementation /** Lookup table for all supported styles. Every table entry describes a rendering style for the corresponding text. */ Fl_Text_Display::Style_Table_Entry CodeEditor::styletable[] = { // Style table { FL_FOREGROUND_COLOR, FL_COURIER, 11 }, // A - Plain { FL_DARK_GREEN, FL_COURIER_ITALIC, 11 }, // B - Line comments { FL_DARK_GREEN, FL_COURIER_ITALIC, 11 }, // C - Block comments { FL_BLUE, FL_COURIER, 11 }, // D - Strings { FL_DARK_RED, FL_COURIER, 11 }, // E - Directives { FL_DARK_RED, FL_COURIER_BOLD, 11 }, // F - Types { FL_BLUE, FL_COURIER_BOLD, 11 }, // G - Keywords { 220, /* med cyan */ FL_COURIER, 11 } // H - Single quote chars }; /** Parse text and produce style data. \param[in] in_tbuff text buffer to parse \param[inout] in_sbuff style buffer we modify \param[in] in_len byte length to parse \param[in] in_style starting style letter */ void CodeEditor::style_parse(const char *in_tbuff, // text buffer to parse char *in_sbuff, // style buffer we modify int in_len, // byte length to parse char in_style) { // starting style letter // Style letters: // // 'A' - Plain // 'B' - Line comments // .. // 'C' - Block comments /*..*/ // 'D' - Strings "xxx" // 'E' - Directives #define, #include.. // 'F' - Types void, char.. // 'G' - Keywords if, while.. // 'H' - Chars 'x' StyleParse sp; sp.tbuff = in_tbuff; sp.sbuff = in_sbuff; sp.len = in_len; sp.style = in_style; sp.lwhite = 1; // 1:while parsing over leading white and first char past, 0:past white sp.col = 0; sp.last = 0; // Loop through the code, updating style buffer char c; while ( sp.len > 0 ) { c = sp.tbuff[0]; // current char if ( sp.style == 'C' ) { // Started in middle of comment block? if ( !sp.parse_block_comment() ) break; } else if ( strncmp(sp.tbuff, "/*", 2)==0 ) { // C style comment block? if ( !sp.parse_block_comment() ) break; } else if ( c == '\\' ) { // Backslash escape char? if ( !sp.parse_escape() ) break; } else if ( strncmp(sp.tbuff, "//", 2)==0 ) { // Line comment? if ( !sp.parse_line_comment() ) break; } else if ( c == '"' ) { // Start of double quoted string? if ( !sp.parse_quoted_string('"', 'D') ) break; } else if ( c == '\'' ) { // Start of single quoted string? if ( !sp.parse_quoted_string('\'', 'H') ) break; } else if ( c == '#' && sp.lwhite ) { // Start of '#' directive? if ( !sp.parse_directive() ) break; } else if ( !sp.last && (islower(c) || c == '_') ) { // Possible C/C++ keyword? if ( !sp.parse_keyword() ) break; } else { // All other chars? if ( !sp.parse_all_else() ) break; } } } /** Update unfinished styles. */ void CodeEditor::style_unfinished_cb(int, void*) { } /** Update the style buffer. \param[in] pos insert position in text \param[in] nInserted number of bytes inserted \param[in] nDeleted number of bytes deleted \param[in] cbArg pointer back to the code editor */ void CodeEditor::style_update(int pos, int nInserted, int nDeleted, int /*nRestyled*/, const char * /*deletedText*/, void *cbArg) { CodeEditor *editor = (CodeEditor*)cbArg; char *style, // Style data *text; // Text data // If this is just a selection change, just unselect the style buffer... if (nInserted == 0 && nDeleted == 0) { editor->mStyleBuffer->unselect(); return; } // Track changes in the text buffer... if (nInserted > 0) { // Insert characters into the style buffer... style = new char[nInserted + 1]; memset(style, 'A', nInserted); style[nInserted] = '\0'; editor->mStyleBuffer->replace(pos, pos + nDeleted, style); delete[] style; } else { // Just delete characters in the style buffer... editor->mStyleBuffer->remove(pos, pos + nDeleted); } // Select the area that was just updated to avoid unnecessary // callbacks... editor->mStyleBuffer->select(pos, pos + nInserted - nDeleted); // Reparse whole buffer, don't get cute. Maybe optimize range later int len = editor->buffer()->length(); text = editor->mBuffer->text_range(0, len); style = editor->mStyleBuffer->text_range(0, len); style_parse(text, style, editor->mBuffer->length(), 'A'); editor->mStyleBuffer->replace(0, len, style); editor->redisplay_range(0, len); editor->redraw(); free(text); free(style); } /** Find the right indentation depth after pressing the Enter key. \param[in] e pointer back to the code editor */ int CodeEditor::auto_indent(int, CodeEditor* e) { if (e->buffer()->selected()) { e->insert_position(e->buffer()->primary_selection()->start()); e->buffer()->remove_selection(); } int pos = e->insert_position(); int start = e->line_start(pos); char *text = e->buffer()->text_range(start, pos); char *ptr; for (ptr = text; isspace(*ptr); ptr ++) {/*empty*/} *ptr = '\0'; if (*text) { // use only a single 'insert' call to avoid redraw issues size_t n = strlen(text); char *b = (char*)malloc(n+2); *b = '\n'; strcpy(b+1, text); e->insert(b); free(b); } else { e->insert("\n"); } e->show_insert_position(); e->set_changed(); if (e->when()&FL_WHEN_CHANGED) e->do_callback(FL_REASON_CHANGED); free(text); return 1; } /** Create a CodeEditor widget. \param[in] X, Y, W, H position and size of the widget \param[in] L optional label */ CodeEditor::CodeEditor(int X, int Y, int W, int H, const char *L) : Fl_Text_Editor(X, Y, W, H, L) { buffer(new Fl_Text_Buffer); char *style = new char[mBuffer->length() + 1]; char *text = mBuffer->text(); memset(style, 'A', mBuffer->length()); style[mBuffer->length()] = '\0'; highlight_data(new Fl_Text_Buffer(mBuffer->length()), styletable, sizeof(styletable) / sizeof(styletable[0]), 'A', style_unfinished_cb, this); style_parse(text, style, mBuffer->length(), 'A'); mStyleBuffer->text(style); delete[] style; free(text); mBuffer->add_modify_callback(style_update, this); add_key_binding(FL_Enter, FL_TEXT_EDITOR_ANY_STATE, (Fl_Text_Editor::Key_Func)auto_indent); } /** Destroy a CodeEditor widget. */ CodeEditor::~CodeEditor() { Fl_Text_Buffer *buf = mStyleBuffer; mStyleBuffer = 0; delete buf; buf = mBuffer; buffer(0); delete buf; } /** Attempt to make the fluid code editor widget honor textsize setting. This works by updating the fontsizes in the style table. \param[in] s the new general height of the text font */ void CodeEditor::textsize(Fl_Fontsize s) { Fl_Text_Editor::textsize(s); // call base class method // now attempt to update our styletable to honor the new size... int entries = sizeof(styletable) / sizeof(styletable[0]); for(int iter = 0; iter < entries; iter++) { styletable[iter].size = s; } } // textsize // ---- CodeViewer implementation /** Create a CodeViewer widget. \param[in] X, Y, W, H position and size of the widget \param[in] L optional label */ CodeViewer::CodeViewer(int X, int Y, int W, int H, const char *L) : CodeEditor(X, Y, W, H, L) { default_key_function(kf_ignore); remove_all_key_bindings(&key_bindings); cursor_style(CARET_CURSOR); } /** Tricking Fl_Text_Display into using bearable colors for this specific task. */ void CodeViewer::draw() { Fl_Color c = Fl::get_color(FL_SELECTION_COLOR); Fl::set_color(FL_SELECTION_COLOR, fl_color_average(FL_BACKGROUND_COLOR, FL_FOREGROUND_COLOR, 0.9f)); CodeEditor::draw(); Fl::set_color(FL_SELECTION_COLOR, c); } // ---- TextViewer implementation /** Create a TextViewer widget. \param[in] X, Y, W, H position and size of the widget \param[in] L optional label */ TextViewer::TextViewer(int X, int Y, int W, int H, const char *L) : Fl_Text_Display(X, Y, W, H, L) { buffer(new Fl_Text_Buffer); } /** Avoid memory leaks. */ TextViewer::~TextViewer() { Fl_Text_Buffer *buf = mBuffer; buffer(0); delete buf; } /** Tricking Fl_Text_Display into using bearable colors for this specific task. */ void TextViewer::draw() { Fl_Color c = Fl::get_color(FL_SELECTION_COLOR); Fl::set_color(FL_SELECTION_COLOR, fl_color_average(FL_BACKGROUND_COLOR, FL_FOREGROUND_COLOR, 0.9f)); Fl_Text_Display::draw(); Fl::set_color(FL_SELECTION_COLOR, c); }