In function ‘void innards(...)’:
src/drivers/GDI/Fl_GDI_Graphics_Driver_image.cxx:132:23:
dereferencing type-punned pointer will break strict-aliasing rules
BITMAPINFO &bmi = *((BITMAPINFO*)bmibuffer);
~^~~~~~~~~~~~~~~~~~~~~~~
Found with gcc 12 (MinGW cross compiler)
Also: use correct sizes (sizeof) rather than hardcoded values.
This work is based on PR 1068 (patch by @CendioHalim) and
extended to store button status (4,5) in Fl::event_state() like
it's done for other mouse buttons (1-3).
Changes:
- new symbol: FL_BUTTON4 = side button 1 = "back"
- new symbol: FL_BUTTON5 = side button 2 = "forward"
- modified : FL_BUTTONS now includes bits for two side buttons
Note: the status of these new buttons is not maintained by X11,
therefore we need to maintain them in internal variables for
this platform.
The previous approach FLTK used to create OpenGL contexts under the X11 platform
followed a different code path to create contexts for OpenGL version 3 and above
than to create contexts for OpenGL versions 1 or 2.
The FLTK code followed exactly "Tutorial: OpenGL 3.0 Context Creation (GLX)"
of the official OpenGL wiki, see:
https://www.khronos.org/opengl/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
That code worked OK with Debian 11 and with any tested Linux configurations
in a VM running on Apple hardware. However, it failed with Debian 12 and later
on native Linux boxes to create GL3 contexts with the FL_DOUBLE flag.
That's what issue #1005 reports.
A first attempt to fix#1005 followed instructions given at:
https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glXIntro.xml
which supposedly describe how to create OpenGL contexts with GLX.
That had no effect on issue #1005.
This commit erases all attempts to use OpenGL3-specific calls or even
the more modern glXCreateNewContext() function that appears with
GLX version 1.3. The committed code uses only OpenGL 1-age
functions to create OpenGL contexts for X11 windows.
Created contexts follow the "Compatibility Profile" which means they
are compatible with both modern OpenGL3-style and legacy OpenGL1/2-style.
This appears to fix issue #1005.