1) Changed the way fluid attaches images to widgets and menu items so
it is compatible with running fluid-generated code containing such images
in a static initializer. Images are now attached calling a function:
widget->image( image_function_name() );
and this function is defined before in fluid-generated code as:
static Fl_Image *image_function_name() {
static Fl_Image *image = new image_type(......);
return image;
}
2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid
from it is compatible with running in a static initializer.
3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H
to the result of running fluid on src/Fl_File_Chooser.fl
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10972 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
"w" variables. This eliminates most of the "variable is shadowed"
warnings from GCC we get after creating .cxx files from FLUID.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5266 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fix copyrights on some files that still showed -2002...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3070 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1168 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Added new "msgnum()" method to Fl_Type to handle computing the message
number on the fly.
Now initialize nl_catd and locale settings directly in the static
variables so that menu labels are correctly looked up. This hack shouldn't
be necessary in 2.0...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1124 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@475 ea41ed52-d2ee-0310-a9c1-e6b18d33e121