Moved the docs up (before #ifdef ...) so they are also generated on
Mac OS X platforms.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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dynamically adjust to windows moved between high and low resolution displays.
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On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
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subject to change, and that Fl_Gl_Window::mode(int a) is the adequate stable API.
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All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
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that doesn't use the "volatile" attribute (suggested by Albrecht).
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- I see Fabien was/is? busy with Fl.H, so I submit the few changes
I've made and hope I haven't trodden on his toes too much :-)
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+ Added HAVE_GL,HAVE_GL_OVERLAY to Doxyfile defines
+ many obsolete api signature causing to be igmored by doxygen have been fixed, more to come and this is good! (we are forced to refresh these api and be up-to-date to have them documented...)
+ Added a Fl_Gl_Window::draw() method that raises a Fl::fatal() message if used directly. The old doc said it was a pure virtual which is not true. one can easily create a Fl_Gl_Window created, this won't work of course but is subject to trouble.
Now the Fl_Gl_Window doxygenize beautifully and content is more accurate.
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Stuff from work:
Removed reference to unused GL/glu.h header file, which is missing on
some Linux systems.
Fl_Gl_Window has a new method to allow you to get and set the context:
void Fl_Gl_Window::context(void*, int destroy = 0)
void* Fl_Gl_Window::context() const;
Return or set a pointer to the GLContext that this window is
using. This is a system-dependent structure, but it is portable to
copy the context from one window to another. You can also set it to
NULL, which will force FLTK to recreate the context the next time
make_current() is called, this is useful for getting around bugs in
OpenGL implementations.
If destroy_flag is true the context will be destroyed by fltk when
the window is destroyed, or when the mode() is changed, or the next
time context(x) is called.
Some cleanup of Fl_Gl_Choice to move most of the system dependent
#ifdefs into Fl_Gl_Choice.cxx.
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)
Added install rule to documentation directory.
Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)
The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.
Whew!
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